Xin Zhao rework ideas
This is my idea for a Xin Zhao rework. Although I personally have no problem with the way Xin Zhao is, most low-elo players hate him for "being too strong", and most high-elo players ignore him for being having too basic and unreliable abilities for teamfighting and dueling.
So, to throw what I believe is a decent idea out there, I have created the following ability rework Ideas. Enjoy.
Passive: Three-Talon-Strike
Xin's basic attacks, Cresent Sweep, and Audacious Charge apply stacks of challenge. Challenge stacks each reduce the target's armor by 5%. This may reach up to 3 stacks and lasts for 5 seconds. Basic attacks refresh the timer. Upon reaching 3 stacks, Xin Zhao also gains 20% bonus movement speed when moving in the direction of the Challenged enemy. Every third auto-attack on an enemy champion that is challenged will heal Xin for 25/50/75 +( 10% AP scaling). There is no limit on how many enemies may be challenged at a given point.
Q: Crescent Sweep Cooldown: 10/0.5/9/8.5/8 Range: 300 Knockback range: 50-350
Xin Zhao sweeps a circle around him, stunning enemies for .5 seconds and knocking them back, as well as dealing 130/155/180/205/230 +( 75% bonus AD) physical damage. The closer an enemy is, the further they will be knocked back. If an enemy has 3 stacks of challenge, then they will not be knocked back and will instead be stunned for 1 second.
W: Spear lift Cooldown: 13/12/11/10/9 Range: melee
Xin Zhao lifts his enemy with his spear, knocking them up for .75/.875/1/1.125/1.25 seconds and dealing 50/70/90/110/130 +( 100% AD) physical damage. This will not apply a stack of challenge.
E: Audacious charge Cooldown: 13/12/11/10/9 Range: 400 Spear spin range: 200
Xin Zhao dashes in the target direction, dealing 55/80/105/130/155 +( 50% bonus AD) physical damage. Upon reaching an enemy champion or large/epic monster, he stops his dash. When he stops his dash, he will spin his spear in a circle around him for 30/50/70/90/110 +( 70% AP scaling) magic damage. Both his dash and spear spin will apply stacks of challenge.
R: Final Blows Cooldown: 89/76/63
Passive: Xin zhao's every 3rd basic attack will critically strike for 140/155/170% damage. Active: Xin zhao marks the nearest enemy within 1000 units of him. For the next 6 seconds, Challenged enemies will receive -20% armor and -20% magic resist instead of -15% armor, the marked target will receive all 3 stacks of challenge upon taking damage from Xin Zhao, and the Xin will receive 40% bonus move speed when moving toward the marked enemy (move speed overrides challenge move speed).
Pros:
- Xin now has a more USEFUL ultimate (my opinion)
- Xin no longer relies solely on basic attacks
- More skillshots on basic abilities means that abilities take slightly more skill to land, raising the skill floor
- Skillshot on dash means that Xin has more means of escaping after entering a fight than he currently does
- Changing his passive to a stacking ability means that he no longer gains armor shred bonuses instantly
- Xin can do what his character is meant to do: declare challenges and 1v1s against enemies, even pre lvl 6 (since ult is now on Q). -Xin zhao now has slightly more CC
Cons:
- Untested (therefore unknown if this is op or underpowered)
- Xin Zhao's new W may be considered too similar to Blitzcrank's E
- New point and click W is guaranteed CC
Please post comments below on what you think about this possible change. If you have a problem with the kit, please explain it thoroughly and I will do my best to balance it.
