Can we make the towers rotate while they attack champions? @riot

IO IIIIIIIIII OI··46 votes·3,532 views

@Riot With the new map coming out and all, I'd like to make a suggestion. Can we make the towers rotate or make them face the direction of the target they are hitting? Its kinda weird how the tower fires backwards or sideways, and I think it'd make Summoners Rift a lot more "alive" in terms of aesthetics and clarity.

Example: Kassadin Riftwalks behind said tower, and gains tower agro. The tower then turns around to **PEW PEW Kassadin **. After has no tower agro, the tower then turns back to its original position or continues to attack minions or champions Teemo .

And what would be even awesome-r, is making the tower look more empowered after the first shot due to the "Just Warming Up" passive that makes towers hit harder the more they hit you. Kinda like how Gnar looks more cute EMPOWERED after ramping up some of his passive! Without of course, the transforming into Mega-Gnar.

What do you guys think?

[EDIT: Turret turns slowly while firing] [EDIT2: Its a visual and AESTHETIC feature, nothing to do with how the tower agros people] [EDIT3: Ya'll need to start reading the comment section. You guys are shooting blanks.]

33 Comments

SecretAgentHulk6 votes

This would be cool. IIRC there's like a half-second where the tower targets before firing? This would be perfect, both in looks and in clarity.

Tuss6 votes

Would really depend on how fast it turns. I would imagine it would be slow and lumbering, since they're made of stone, but in order to have the response time it currently has it'd have to spin around right quick, and if it moves that fast it'll just be a twitchy mess when it comes to minions.

WDTOD6 votes

What could happen is just have the tower turn to the four cardinal directions, that way if there are a bunch of minions it doesn't reposition for each one.

Onegarion2 votes

Or it could just turn as its shooting so it doesn't have to change the firing as it turns just kind of a more impressive visual anyway.

SecretAgentHulk2 votes

Or maybe the lenses could rotate to face what they're shooting at?

IO IIIIIIIIII OI5 votes

Okay yeah, I forgot to mention their turn speed. They'd be slow with creaky noises, and firing while they are turning.

LeeDark1 votes

Congratulations, junglers would turret dive and get kills even more because they could avoid aggro more. If the turret turns slowly, you could theoretically gain aggro by diving and attacking the enemy, but never actually get hit by the turret by circling around it quickly. It would make it easy for ranged champs, especially ones with movement abilities, to dive, while melee champs would have a harder time.

TeemoHunter13374 votes

Congratulations, junglers would turret dive and get kills even more because they could avoid aggro more. If the turret turns slowly, you could theoretically gain aggro by diving and attacking the enemy, but never actually get hit by the turret by circling around it quickly. It would make it easy for ranged champs, especially ones with movement abilities, to dive, while melee champs would have a harder time.

read the comments.

read my comment. then read the OP's comment.

we already addressed this situation entirely.

u have good reading skill bro

IO IIIIIIIIII OI2 votes

You probably haven't realized I was talking about Visual and Aesthetics. Nowhere in the post did I ask them to change them mechanics of tower aggro. I just want the towers to turn while firing, not turn and then attack.

WHILE WHILE WHILE.

TeemoHunter13374 votes

make the tower turn but dont put in the same category as how and when it attacks.

like make it attack like how it is now but make the tower turning part just for "visuals" so people cant "dragon dance" it

so basically just make it a visual thing , nothing to do with how it or when it attacks.

IO IIIIIIIIII OI3 votes

Yeah, thats the idea. Visual and aesthetic changes only. We dont want champions kiting the tower.

ReturnOfSamus1 votes

It's a good idea on paper, but I don't think there is any way to make it not look absolutely silly without altering turrets' attack speed.

If it turns quickly, it will look stupid. If it fires while turning, what's the point of doing this at all?

IO IIIIIIIIII OI2 votes

They can alter the rate at which the turret's projectile moves and keep the interval at which the projectile fires. If they let it turn slowly while firing it would look less "stupid".

Think of it this way: A spotlight points light in a direction because its facing that direction. There is no light being pointed behind it because it is not facing that way. There is no way to get that spotlight to shine light in the area behind it without turning it around and pointing at it.

My point in doing this is to make SR feel more "alive" in a sense, somewhat like the scene in Harry Potter and the Chamber of Secrets where the chess pieces move by themselves because they are "aware". But in this case, they turn by themselves while firing, like a water sprinkler. Etc.

Every time I see a champion get caught between towers (Mid lane), I automatically assume the tower behind it is telling the front tower where to fire. And sometimes whispering dirty secrets.

angry noob3 votes

no it'll mess with my graphic card. summoner 6 summoner 6 summoner 6

Gavran2 votes

Neat idea but in practice it'd have to turn way too fast and look silly. Better to do a tower redesign that doesn't have a facing imo.

Jungle Lux God2 votes

While I think this would be cool, I think it might be too distracting for the game to have it turn every time it attacks something.

However, I think it would be really fun to turn the turret into a merry-go-round by having Udyr run around the turret with Bear Stance and Boots of Swiftness.

TyRamos2 votes

Love this idea, especially the fact that you already talked about the dragon AI exploit (They really should fix this) and how to avoid it.

Raiden27d2 votes

Dumb idea, sorry.

OyddAWqJ5r2 votes

It has a laser guided affection system tho.

Possta1 votes

Cool, but difficult to execute.

MrBuffington1 votes

Would be cool if there was an item or spell that could make the tower target a specific target or something.

Rhyto1 votes

The animation would be pretty sweet especially to contend with other MOBAs however I'm worried more bugs would occur such as it disabling during the turn

Alumenlux1 votes

Make it an option and everyone's happy

18NekedCowboys1 votes

pls no

BeatzBoyFTW1 votes

Me: Shiet, teemo ran away with 1 hp! Hahaha byeee, turret kill! :D

Turret taking 57 years to rotate clockwise

Teemo: Ummm nope :D

Willahelm Fulber2 votes

There were several comments about this. Read closely: Turn WHILE firing, not BEFORE firing. You should remain unable to "kite" the turret.

Dragonflight1 votes

They ARE doing the empowered tower thing, the rotating sounds terrifying however.

IO IIIIIIIIII OI1 votes

Oh I had no idea about the empowered thing. But year the rotating sounds pretty cool.

TenSlashTen1 votes

they're trying to IMPROVE THE FPS of players. Not hurt.

TyRamos1 votes

they're trying to IMPROVE THE FPS of players. Not hurt.

Don't have a toaster then.

Omnem Occido1 votes

Heck, I think the turrets ought to be more like Azir's Sun Disc, where it floats. That way, it can turn at a greater speed while looking cleaner. And maybe having two parts that turn: 1 part, the base, will turn more slowly, while the other (the weapon) turns more swiftly, similar to how the head and eyes of a person work (the eyes can flit between things in front of the head, but the head has to turn to be able to look at something that is not directly in front.)

Jesus is Savior1 votes

No I don't want FPS lag.

This sounds like it would cause FPS lag.

Young Kush Clop1 votes

Pretty cool idea.

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