Can we have changes for Ezreal please? He feels a bit awkward right now.
If you play him as an ADC, your damage will be lackluster compared to other ADCs as your Q doesn't crit and your AA range is short. Plus, your W feels ALMOST unimpactful as it doesn't grant anything special for him.
If you play him as an AP Mid Laner, your damage will be gigantic late game, but your early game is atrocious, your wave clear will always be atrocious, you'll have huge mana problems, your Q deals 40% AP as physical damage (so almost 50% of your Q's damage is physical damage) and you have to use your E offensively to burst people.
To be honest, I really feel like he could be a lot more interesting to play, but he's kinda in the weird spot where if we buff him, he'll be way too overbearing. Especially in this ADC meta where tons of ADCs have received reworks and tunes while he got a small buff on Q with a nerf to his E to compensate. He could be easily balanced out in both playstyles, so I made a brainstorming of what he could get for changes (I'm not asking for all of them, just some ideas for him)
Rising Spell Force:
- Now grants more missile speed on his abilities per stack (so it's a bit more interesting for AP Ezreal)
- At 5 stacks, Ezreal's next ability is empowered (can only occur once when hitting 5 stacks)
- Stacks now disappear one at a time like Jinx's Q or Tahm's passive
- Grants up to 10% CDR for a certain % of his AP
Mystic Shot:
- Add in some % crit modifier so he scales better with crits (think of Ashe for example).
- Make it always proc on-hit effects regardless of their cooldown (because right now, at 40% CDR, Ezreal's Q has a 1.2 second cooldown if you hit something, Spellblade has a 1.5 second cooldown, so it's a bit clunky when you use two Qs to have one of them applying Spellblade and the other not)
- A charge system, so he can quickly come up with lots of Qs
- Less base damage, but more AD scaling
- Make it deal magic damage if the AP ratio damage surpasses the AD ratio damage
Essence Flux:
- Add in the attack speed slow debuff back for half the atatck speed buff value
- Add on the heal back
- Revert the base damage nerf
- Revert the width nerf
- Rework the spell into something like Ekko's W where it deals damage in an area
- Reduce the mana cost a bit (something like 50/55/60/65/70 from 50/60/70/80/90)
- Can hit minions for 50% of the damage (doesn't grant passive stacks)
- Increase the missile speed
- Grants a flat armor and magic resist debuff on enemies hit
- Applies a mark that makes Arcane Shift priorizes on that target
- Applies a mark that grants sight on targets hit (fits with his Explorer background)
Arcane Shift:
- Priorizes champions
- Cooldown nerf reverted
- Reduce the mana cost at earlier ranks
- Range increases with levels
Trueshot Barrage:
- Damage fall-off reduced on minions/monsters
- Damage fall-off reduced overall
- Cast time reduced
Do you guys have any thoughts for Ezreal?