Questions about consistency w/ azir ult
Hello, i just wanted to bring up something that happened earlier in-game.
I was playing as vi and there were 3 situations which kind of made me wonder about consistency in game regarding azir's ult and the move to make it more terrain-like.
- I ult azir head on, results in me bouncing off his wall, but still lifting azir and dealing dmg
- I ulted their adc quinn, azir posts his wall, but i approach it from an angle. I initially hit the wall, then i proceeded to go slide down towards the end of it and go for quinn like normal
- i lock down someone w/ my ult, they flash over normal map terrain wall and i just go through it
So i was just wondering was what i experienced (in case 1) some sort of bug, where i was able to dmg azir without having reached him at all?
(In case 2) me sliding across azir's wall to get to quinn, is that normal or is there some angle of approach where i wouldn't be bounced off? (hopefully not design exploit?)
And with the move of making the ult more terrain-like, why wouldn't i be able to go through the walls? (going with the idea that vi cannot be disabled while in motion during her ult, and normal terrain allows me to go through?)
Side query: would that also mean that malphite's ult would be stopped too?