Crit changes proposal
I can't think of anything more annoying than crit chance. Building it always felt like I was waisting gold on a gamble and when Laning it felt like a succerpunch when a lucky crit from a brawlers gloves would win a fight. So I want to remove it entirely instead of weaken it Instead I propose introducing auto attack damage amplification. E.G a jinx with 200 ad and 20% aaa(auto attack amplification) would deal 240 physical damage per auto. This eliminates the inconsistency which crit had, and stops assassins from abusing an increase in flat ad which would have been the alternative. It's also easier to balance as instead of tweaking the probability of a high damage output like you were with crit, you are tweaking a certain flexible amplification.