Gamebreaking Problem with Master Yi
His dance doesn't scale off his movespeed. The R -> Ctrl + 3 combo could open up a new door of possibilities to Master Yi players.
pls rito
His dance doesn't scale off his movespeed. The R -> Ctrl + 3 combo could open up a new door of possibilities to Master Yi players.
pls rito
Okay sure.
It's really only noticeable with homeguards but it's fun to watch it slow down as the movespeed wears off.
EDIT: It'll hit PBE next week and go live ~2 weeks later.
[{quoted}](name=Riot Whist,realm=NA,application-id=3ErqAdtq,discussion-id=kfgwqg6s,comment-id=000a,timestamp=2015-08-14T21:15:31.141+0000)
Okay sure.
It's really only noticeable with homeguards but it's fun to watch it slow down as the movespeed wears off.
You sir, are a savior. Would it be possible to get better movespeed ratios though :P
The difference between boots and no boots is small, but once you load up dunk master style and ult, people will be amazed by your lightning fast dance moves.
Is this actually gonna be a thing? Oh my god I may need to play Yi more just to dunk people and then spazz all over them.
As another bug, can we please fix the bug that his second strike in double strike doesn't reduce the cool down of alpha strike?
It hits twice, considering it's 2 hits in 1 instead of 1 + 1 I don't think they need to change it. Master Yi doesn't need a shorter q cooldown otherwise you're just doing something wrong with him because I never have an issue where i'm like "If only rito could fix this double strike bug, I would still be alive because 1v5's are fair for Yi." This doesn't really need to be talked about either, again, because it's a 2 in 1 hit that does more damage than a normal aa. You're basically saying you want them to make Yi entirely Q reliant.
so you say that it should be bugged? hell, at least change the discription! and there are a lot of other bugs with master yi, just telling you
I'm saying it doesn't seem like a problem.
[{quoted}](name=Riot Whist,realm=NA,application-id=3ErqAdtq,discussion-id=kfgwqg6s,comment-id=000a00000000,timestamp=2015-08-14T21:50:16.044+0000)
The difference between boots and no boots is small, but once you load up dunk master style and ult, people will be amazed by your lightning fast dance moves.
+ MS QUINTS + MASTERIES +
+ HIGHLANDER
Will Nasus ruin his groove? Or do negatives not affect it?
Yes, his dance speed will be affected just like a run cycle.
I love how many Rioters are posting on the forums now! Makes me feel like you really do care about the community! Keep it up!
Huh, the technology was there. Awesome.
Just imagine the power this would bring to Yi mains. His winrate might just go skyrocketing all the way up to 99%!
There are things in life that I never knew I wanted so badly until I read them...This, is one of those things
Gotta go fast
WHY ISN'T THERE A HEDGEHOG RAMMUS SKIN YET!!!!
cuz copyright
If his dancing scales off of attack speed, does that mean he'll get a phantom dancer when he has
?
I dig this idea, but I wonder how much work it would take to implement.
Very little.
We did have to pull out window's calculator though to get the proper multiplier value. That was the hardest part.
Can we do similar things with other champions?
The more shadows Zed has out, the more shadows appear around him during his dance animation.
The more AD Miss Fortune has, the bigger her breasts become.
for Zed no, that probably becomes a huge gameplay concern for readability as well as his dance being designed to dance with one shadow requiring huge animation work to allow others to join in for a very rare edge case gameplay. Time cost vs player value here is insanely poor.
For MF we don't have animation joints for her boobs to scale off of so technically no we can not....I kinda want to see if I could scale her head up though just as a practice for functionality I've never used before...I do have work to get done today though so I'm not going to attempt that right now.
I'll add this to the list of "Thing's I'd never hear Rito say:" right next to "Morde now has a motherfucking dragon" and "Now™"
For MF we don't have animation joints for her boobs to scale off of so technically no we can not....I kinda want to see if I could scale her head up though just as a practice for functionality I've never used before...I do have work to get done today though so I'm not going to attempt that right now.
Are there any champs you could get it to work on? Maybe Sona? :p
Lol.
The way you ask is very sincere and I'm not sure whether or not you actually think I would have put this on MF if she had the proper rig to do so...
[{quoted}](name=Riot Whist,realm=NA,application-id=3ErqAdtq,discussion-id=kfgwqg6s,comment-id=000300000001000000010000,timestamp=2015-08-15T02:54:14.501+0000)
Lol.
The way you ask is very sincere and I'm not sure whether or not you actually think I would have put this on MF if she had the proper rig to do so...
...well, would you?
[{quoted}](name=Riot Whist,realm=NA,application-id=3ErqAdtq,discussion-id=kfgwqg6s,comment-id=000300000001000000010000,timestamp=2015-08-15T02:54:14.501+0000)
Lol.
The way you ask is very sincere and I'm not sure whether or not you actually think I would have put this on MF if she had the proper rig to do so...
But Whist, this is something the people want!!! MF and Sona! The ultimate "scaling" bot lane Duo!!! Make MF's scale with AD, or Movespeed... and Sona... have hers scale with AP! People have been crying for this for Sona for years! Ever since her original splash art got "nerfed" to a normalized size.
There was a suggestion on the Boards for Braum's manly-as-hell moustache to grow in size with his max HP. Can you do that?
No, his mustache does not have animation joints, only his entire head could scale.
I say close enough.Let's roll with that.
[{quoted}](name=Riot Whist,realm=NA,application-id=3ErqAdtq,discussion-id=kfgwqg6s,comment-id=000300000001000000020000,timestamp=2015-08-15T15:57:42.342+0000)
No, his mustache does not have animation joints, only his entire head could scale.
Well get to work. I need Bobblehead Braum in my life.
Can you add animation joints while retaining the already-made animations? I think that, if not for any game mode, it would be a nice addition to U.R.F, next time when it comes around. :P
That's okay. Just do it.
[{quoted}](name=Riot Whist,realm=NA,application-id=3ErqAdtq,discussion-id=kfgwqg6s,comment-id=00030000,timestamp=2015-08-14T21:52:24.156+0000)
Very little.
We did have to pull out window's calculator though to get the proper multiplier value. That was the hardest part.
Yes... "We".
Yes. As in only you did that. lol
He got mad at me that it wasn't in my commonly used programs on my start menu and had to use the search bar.
That's a true story. I probably gave him a disappointed look too, like this o_o . I have a special keyboard button exclusively to open the calculator, like a boss.
is that the difference between animators and engineers one has a calculator button?
That's literally the only thing, yes.
I bet he had nightmares about that disappointed look.
That's a true story. I probably gave him a disappointed look too, like this o_o . I have a special keyboard button exclusively to open the calculator, like a boss.
You mean other than Windows key + R, followed by "calc"?
I let you sit in my chair to do it. I helped.