Honest toughts on what makes Katarina unbalanced

Why feed Kata··2 votes·1,445 views

as a Katarina main, I feel like I've got a decent understanding of what actually makes her op. I know people are complaining about her ult, passive damage and her E resets, but I feel that these are her intented strengths. I think that her true balance problems resides in the lack of clarity on when you're in range of her passive dagger and also that she might have more damage than needed on her Q. Her base or AD scaling might also be a bit high for her all-in potential considering the fact that she has an AA reset and pretty good AD ratios on her spells. I do also think that her passive dagger might be staying for longer than needed. Sometimes I feel like it stays forever.

IMO she is too strong right now. Part of it is because of the meta and the rest comes from numbers. One thing that I also hate about Katarina right now is the fact that tank or semi-tank Katarina is just flat out better than ap Kat. Full ap Kat is pretty balanced if not really far ahead. Tankat on the other hand is really really strong even when being a bit behind. A tank should not be able to kill a squishy as easily as an assassin.

some possible nerf areas

  1. This one is the most important one in my eyes and one that needs to be done: give an indicator for both players on the passive dagger's range. Where you are and aren't safe.
  2. Nerf her q base damage. (maybe like 25 at lvl 5?)
  3. Nerf her q cooldown. (1 or 2 seconds would probably do the trick)
  4. Nerf the time the dagger stays on the ground. (maybe by half a second or a second)
  5. Nerf some base AD, scaling or how tanky she is.

14 Comments

fuffychan2 votes

Shes not OP. Stop.

Why feed Kata1 votes

{quoted}

Shes not OP. Stop.

I am not saying that she's op, but she is a little strong Imo

fuffychan1 votes

All the AD assassins are OP. And their items are too strong.

Why feed Kata2 votes

{quoted}

All the AD assassins are OP. And their items are too strong.

Not every single AD assassin is op. Yes lethality might seem a bit overwhelming, but it's getting better and better

AeroWaffle1 votes

A little note on 1

  1. This one is the most important one in my eyes and one that needs to be done: give an indicator for both players on the passive dagger's range. Where you are and aren't safe.

This would be rather difficult since the AOE originates on Katarina's character, not the dagger. It's triggered by Katarina touching the dagger circle, but the actual aoe is centered around her.

Why feed Kata1 votes

{quoted}

A little note on 1

This would be rather difficult since the AOE originates on Katarina's character, not the dagger. It's triggered by Katarina touching the dagger circle, but the actual aoe is centered around her.

I totally agree, but it's one of the main complaints coming from the community. How can you play against something that you can't even know the range it has

Infinite Saught1 votes

It's simple, don't walk into the daggers.

Also,

How can you play against something that you can't even know the range it has

pretty much holds true for a lot of abilities: Blitzcrank and Thresh Hooks. Morgana Bind. Ezreal Q. And so many more.

LordGeovanni1 votes

kats passive is pretty toxic to me (getting a kill isnt enough of a reward got to get extra things too that goes for all the assassins who get resets and talon who's e is on a 2 second cooldown but doesnt cost 120 mana each time you use it). not to mention that her damage scaling is pretty ridiculous without haveing low base damage its still good base damage. mostly id like to see her daggers the passive damage from picking them up go down and her ult damage to go down but she gains the ability to use w and q during her ult without canceling it. Katarina's passive needs to be lessened so killing 1 person doesnt reset all of her skills

Why feed Kata2 votes

{quoted}

kats passive is pretty toxic to me not to mention that her damage scaleing is pretty redicilous without haveing low base damage its still good base damage. mostly id like to see her daggers the passive damage from picking them up go down and her ult damage to go down but she gains the ability to use w and q during her ult without canceling it. Katarina's passive needs to be lessened so killing 1 person doesnt reset all of her skills

I think that most of what you said would simply destroy her identity and make her a completly different champion. Also being able to use spells in her ult would be completly broken and make her even stronger even if the damage is nerfed.

LordGeovanni1 votes

The identity of assassins getting a kit that allows them to easily kill people then getting rewarded for it is a bad identity in the first place as is assassins riddling off low cooldown high damage spells. The amount of damage most assassin spells do they should be on near 20 second cooldowns for non ultimate spells. Like i said that her passive resetting her spells is bad design and feels bad to be on the receiving end of. P.s. Why can damage carries reset their ultimates but Zilean who's ultimate is basicly a conditional heal lose the ability to reset his ultimate and its still a super long cooldown. I mean you could complain about shitting on identity but Aatrox Poppy Sion Skarner Soraka Taric Yorick Warwick fighters get their identity shit on more than anyone, while safe damage carries get treated like golden children for waveing around flashy and lower cooldown spells .

Why feed Kata1 votes

{quoted}

The identity of assassins getting a kit that allows them to easily kill people then getting rewarded for it is a bad identity in the first place as is assassins riddling off low cooldown high damage spells. The amount of damage most assassin spells do they should be on near 20 second cooldowns for non ultimate spells. Like i said that her passive resetting her spells is bad design and feels bad to be on the receiving end of. P.s. Why can damage carries reset their ultimates but Zilean who's ultimate is basicly a conditional heal lose the ability to reset his ultimate and its still a super long cooldown.

Unlike other characters assassins do not have any cc or, most of them, don't have a way to get out after going in. So you are also considering kha's e trist's W and all other reset spells bad design correct?

LordGeovanni1 votes

You shouldnt have a way to get out for free after going in when you go in. you got a kill why isnt man advantage a good enough reward in addition to the gold you get from it. Already get free hp from it in masteries. Of coruse you dont have cc is what i want to say but alikai most assassins have slows in addition to their blinks and dashes and invisibility other utility cc isnt the only utility you can have (or are slows suddenly not considered cc). You want low cooldown nukes that scale super well and cc. its not like you cant have resets but they would need to be on individual champions and some of the power in their power budget taken away because of the resets it could be those champions thing but the whole assassin class has this as their thing in addition to doing high damage quickly. Too much champions having resets is bad design and for no other reason than their name being assassin. Most assassins dont have skills with damage befitting a skill that gets reset and Katarina has that problem with her whole kit.

Why feed Kata1 votes

{quoted}

The identity of assassins getting a kit that allows them to easily kill people then getting rewarded for it is a bad identity in the first place as is assassins riddling off low cooldown high damage spells. The amount of damage most assassin spells do they should be on near 20 second cooldowns for non ultimate spells. Like i said that her passive resetting her spells is bad design and feels bad to be on the receiving end of. P.s. Why can damage carries reset their ultimates but Zilean who's ultimate is basicly a conditional heal lose the ability to reset his ultimate and its still a super long cooldown. I mean you could complain about shitting on identity but Aatrox Poppy Sion Skarner Soraka Taric Yorick Warwick fighters get their identity shit on more than anyone, while safe damage carries get treated like golden children for waveing around flashy and lower cooldown spells .

I feel like most of them kept their identities after their reworks

LordGeovanni1 votes

Poppy Sion Taric Skarner Yorick lore and game play completely scrapped. so idk where most comes from Soraka Game play completely scrapped she is hardly a good champion now why cant she be good in 2v2 duels while being bad in teamfights where she has to heal more than one person. fighters as a whole includeing Aatrox Warwick (Yorick too but not extending to his abilites like the others) keep loseing more and more attack speed options but they have lots of on hit shit makeing them okay when hitting champions but the lose all of their power when pushing towers which is part if fighter idenitiy if not more than marksmen idenity being able to quickly take towers but aatrox cant use his passie except versus champions to keep it up and warwick now has really no reason to build attack speed but is really shitty when the enemy is above 50% and super broken when its below 50% considering how many champions fighters and tanks especially are supposed to be played around at half health and get conditional effects under a certain amount of health thats really bs for any one who isnt a safe ranged carry or an assassin who gets to sit in the back for half of the fight both who almost never take damage in the first place. Fighters on the whole get their attack speed items taken away from there because adcs run around and break it item 3071 item 3153 item 3156 zephyr. Fighters got crit option taken away from then not because adcs broke the item by useing it but kept complaining about defensive items which turned basic fighter build from item 3153 item 3072 item 3078 item 3047 item 3065 item 3143 or item 3031 item 3078 item 3087 item 3006 item 3065 item 3143 but allowing for different variations to item 3071 (or item 3078 for black cleaver) item 3748 item 3111 item 3065 item 3068 item 3742 with no exceptions (black cleaver ignoreing so much armor is just as much to blame though) and makeing it mostly hp was stupid on balance teams part the armor pen is whats over tuned not the ad)

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