Why would you give quinn blind again?

Liekus··1 votes·3,888 views

WHY! WHY! WHY!

you give an adc the fastest mode of travel, give all her spells the ability to proc her harrier, then you give her a smokescreen on top of it all so she can just come in on her bird "smokescreen" you two shot you when all you see is 2 feet around your character... nope that's not op at all.

10 Comments

RiotRiotRepertoir5 votes

So that in a balanced state she does not need to be snowballing incessantly in order to be useful for her team. That isn't to say she's balanced on this patch; she most certainly isn't.

In a balanced state, she'll be able to hit a good Q on a mage or marksmen to help her team win a fight, rather than having to have all her value loaded into her R and raw damage.

disregardable3 votes

Because they nerfed her damage to shit, and she had the lowest winrate in the game without it.

Madotsuki1 votes

I really can't agree at all. I've loved Quinn since her release and played her a lot - not quite mained since she was a bit too situational for my tastes. I've played almost everytime I got the chance to over the last few days, about twelve games before and twelve after the most recent patch. Already before the current one I found her damage fine, early on her Harrier proc was a bit low on damage (which has been improved at early levels with this patch as well!) but especially the Q execute could massively bully any enemy that had already taken a chunk of damage.

Now they just made Q even better; it doesn't execute anymore or reset its cooldown when killing creeps, but the damage has been increased to around what the prior iteration would have done to a target at about half health. So an increase in general.

Also would like to see where you came up with the idea that her winrate was the lowest after those changes, I can't see any proof of that. I mean, lolking had her hovering around 50% in most queues... With that increasing by 5% all around with the new blind.

I think she's definitely a bit on the strong end now. The nearsight is a cool mechanic but if she's gonna' keep it, her damage will have to suffer more.

Jbels1 votes

{quoted}

I really can't agree at all. I've loved Quinn since her release and played her a lot - not quite mained since she was a bit too situational for my tastes. I've played almost everytime I got the chance to over the last few days, about twelve games before and twelve after the most recent patch. Already before the current one I found her damage fine, early on her Harrier proc was a bit low on damage (which has been improved at early levels with this patch as well!) but especially the Q execute could massively bully any enemy that had already taken a chunk of damage.

Now they just made Q even better; it doesn't execute anymore or reset its cooldown when killing creeps, but the damage has been increased to around what the prior iteration would have done to a target at about half health. So an increase in general.

Also would like to see where you came up with the idea that her winrate was the lowest after those changes, I can't see any proof of that. I mean, lolking had her hovering around 50% in most queues... With that increasing by 5% all around with the new blind.

I think she's definitely a bit on the strong end now. The nearsight is a cool mechanic but if she's gonna' keep it, her damage will have to suffer more.

Oh some people just try to cite Winrate without actually seeing the winrate statistic. I once saw a guy say that master yi wins 80% of all games. To which I asked, "Then why does he have a 48% winrate?"

disregardable1 votes

Going by champion.gg. I don't really trust lolking/op.gg's statistics. http://champion.gg/champion/Quinn/

Middle Quinn (you know, where Riot designed her scalings and power curve around) ended at a 46% winrate last patch. You're right, top Quinn's numbers did actually somehow even out since I last looked at it (It was sitting at 46% as well in the middle of last patch), not sure how.

Otherwise, you might be right. I think the smoke screen mechanic is a bit strong when combined with her Q, and really it seems even lower counterplay than the blind she had before. We'll wait for more data and find out by the end of the patch.

But I do think buffing her was the right call, even if they overdid it.

Jbels1 votes

[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=kVJx53fv,comment-id=000000000001,timestamp=2015-11-27T13:33:59.442+0000)

Going by champion.gg. I don't really trust lolking/op.gg's statistics. http://champion.gg/champion/Quinn/

Middle Quinn (you know, where Riot designed her scalings and power curve around) ended at a 46% winrate last patch. You're right, top Quinn's numbers did actually somehow even out since I last looked at it (It was sitting at 46% as well in the middle of last patch), not sure how.

Otherwise, you might be right. I think the smoke screen mechanic is a bit strong when combined with her Q, and really it seems even lower counterplay than the blind she had before. We'll wait for more data and find out by the end of the patch.

But I do think buffing her was the right call, even if they overdid it.

Hey man, she's the only marksmen in the game who can straight up stomp Kog'maw in a 1v1

Patron of Nezumi1 votes

Idk i find draven does a nice job one on one kogmaw, you know with those spining axes

Madotsuki1 votes

I played her mid quite a bit over time, before preseason as well as during. A big weakness of hers is that she has limited ways of dealing with spells that outrange her E, something that's pretty common for mages/other typical midlaners; she has to either bait it out first or bite the bullet and take damage, which isn't always an option depending on who she's fighting. Her nearsight debuff makes it hard for ANYONE to hit her. In conjunction with her E neither ranged carries or melees can hit her or target her with spells, and mages suffer from the same, along with their skillshots becoming a guessing game. That's what, imo, is what really made her that much stronger. Even with her old blind, Jax could still leap and stun her, Irelia could still bladesurge and stun etc. etc. Of course, people are also not used to nearsight since only Graves and Nocturne have anything like it, and in both those cases the skills work very differently, and on much longer cooldowns.

Dyonas1 votes

She was, and still is, feast or famine. If she gets ahead then it's a nightmare but if she doesn't she's left to split-push while still pretty vulnerable. The ult takes time to channel and almost all champions have a dash of some type now. At least it feels that way.

outliving381 votes

graves has smokescreen? and constant AOE? go cry somewhere else dude

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