The biggest argument for why League might be losing its "Fun Factor" and how to fix it!

Raelaem·4/19/2019, 10:06:00 PM·2 votes·1,058 views

I personally love this game so this is not a League is dying post. But rather a concerned player for the overall health of the game. The most satisfying games for me is when its played out, when you win the fight getting into the enemy base and kicking down the door.

I would love to see a statistic for how many games end with a FF @15 and @20. Because It feels like its almost every game now.

Now I understand that some games are just way out of control and everybody wants out. I get it. I've FF'd my fair share. However I think a good way to keep the competitive spirit of the game without losing the ability to FF might be to disable normal FF @15 and @20 until an Inhib is lost on your team. I don't think that's asking too much. Its not trapping players into a cage of unwinnable but rather allowing for more gameplay that has the potential for throws... which do happen. I can't tell you how many times even myself has thrown down an FF because I tilted before we lost an inhib but my team declined to FF and we got back into it because the enemy team threw... and I was really happy we played it out.

TLDR;

Disallow FF @15 and @20 until the Team loses an Inhib so the game is played to the full potential of possible throws.

Maybe there's a better way to address it but I think this would be a step in the right direction

2 Comments

ZephyrDrake4/19/2019, 10:40:04 PM2 votes

So what you are saying is that people should just "OPEN MID!" more often?