Yuumi tweak suggestions (playability)

cailenrivers·12/6/2019, 4:30:43 PM·3 votes·3,683 views

Dear Riot,

I'm a Yuumi main and I really struggle with a few elements of how she is designed. I think a small tweak or two could fix a lot of issues. Specifically, when team fights are taking place it can be extremely difficult to keep track of who you are attached to. People's name plates and characters overlap, there are a ton of colors everywhere, and it's difficult to see what's happening. The only real indicator of who Yuumi is attached to are the health bar accent and the yellow circle under their feet. Neither of these are clearly visible (easy to follow) during intense team fights. My biggest suggestion is to also add some kind of Yuumi accent to the teammate icons (the circle ones that are either to the side of the screen or over the mini map). This way I can use the champion icons and watch their health bars, and I'll know when I have successfully attached to someone and who I'm currently attached to without having to look through the mess of a team fight. My second suggestion is to make it more clear when Yuumi has successfully or unsuccessfully attached/detached. Something like a flash on the screen of a certain color, like RED for detached and GREEN for attached, or whatever awesome thing you guys come up with. This is important for two reasons. First, if you miss someone by a tiny hair, you still end up detaching from your current host, not just failing to attach to the new one. That can mean death for Yuumi VERY quickly, and also a waste of all her abilities since you'll end up healing yourself instead of your teammate while detached. If I get a flash of green/red or something similar, I'll know that I am attached or detached and be able to calculate accordingly what my next move should be. Second, Yuumi's timing on things like heals is vital, and you don't want to heal the wrong person. By flashing the second you attach successfully, or detach successfully, it would make it much easier to time Yuumi's heals because you have a visual cue. I don't know how I am supposed to submit suggestions like these, so please pass this along to whoever it's meant to be seen by. Thank you.

1 Comments

cailenrivers12/6/2019, 4:43:11 PM1 votes

One more thought I just had. Since I mostly end up using the teammate icons to switch between teammates in a crazy fight, because it's basically impossible to target accurately when champion avatars are on top of each other, what if you added an "in range" indicator? It could be kind of like the execution indicator for champions like Urgot/Pyke but instead it would indicate on the champion icons that they are in range for Yuumi's W. This information is vital to making successful plays because just knowing a teammate is low on HP isn't useful if you can't quickly calculate if they're in range or not.