That fancy Keybinds GUI puts you at a disadvantage. This isnt cool.

Sageoffire·7/29/2015, 5:53:32 AM·1 votes·517 views

I like to change my keybinds. It isn't uncommon for me to rebind every single game depending on the champion I am playing, I have a specific system that I find more intuitive (Who's bright idea was it to have your pinky in the optimal place for the most spamable skills???) but that's really not important. Whats important is that people do change their binds. And that new GUI you added is awesome for those of us that use it.

There's just one issue, if you are going to have a simple option to rebind your keys, you need to make sure you can actually USE them correctly . As it is now, I can not quickcast, selfcast, or levelup with hotkeys unless I spend the first 5 minutes of every match on a menu screen. Sure, I can use that neat new GUI to swap an ability bind really quickly, but the game isn't actually programmed to realize that I changed it from Q to something else. I still have to ctrl-Q to level up the ability. likewise, shift-Q for quickcast, and alt-Q for selfcast.

There really shouldn't be a reason to have to change up to 16 different fields in the menu to make new keybinds work. If I am holding ctrl when I hit a certain skill, the expectation would be to level that skill up. You shouldn't have to specify that ctrl-Q levels up your first ability ... and that ctrl-W levels up the second ability ... and that ctrl-E levels up the THIRD ability ... and that ctrl-R levels up your ult ... and that shift-Q means smartcast your first ability ... and ... you see how this gets stupid really quickly? It would make so much more sense if we could simple say "hey game, I'm holding ctrl, so level up whatever I click next, kthx"

I would love to be able to actually use these options like everyone else! Something something competitive integrity, RITO PLZ, something nerf Irelia something, but graves cant have a cigar.

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