Stormrazor/Infinity Edge rework are killing this game

Al Aqua Mosque··2 votes·1,112 views

Less and less I'm intrested in playing your game anymore Riot. Played this game since season 2, never felt as if the game wasn't fun/intresting until this season. First you started the season with probably the worst update ever, by reworking runes and masteries to simply runes, killing off the versatility in doing whatever you want with your champ, and focusing on whatever stats you wanted with it. You know what I miss? I miss movement speed runes, mana regen runes, even fucking gold runes, you know what? Because you could literally do that, and you were free to do it. Why did you change it? Seriously why? No idea. And then, you introduce the second worst update in the history of this game, stormrazor and infinity edge rework. Stormrazor guarantees crit hit.. ITS CALLED CRITICAL CHANCE AND IT GUARANTEES CRITS. wtf? Wheres the fucking logic in that, and why would you do that? IDK. But if you've been following your game lately, you'd see that even if you have no idea how to play champions like talon, zed, or any assassin, just buy this item, instantly kill your opponents, with 0 skill. Thanks for ruining a great game, this is literally the first season since season 2 that I feel that this game has gone to shits.

1 Comments

Tahngarthor2 votes

It guarantees one crit per X time of not hitting the target. not every crit.

I don't buy into these threads that say "i dont like this game anymore because <balance change here>."

If you don't like it, then go and quit, but it's not constructive to post saying you want to or are going to.

This is just a fad and come patch #.# they will change this and then something else will become OP. It's a neverending and unavoidable cycle.

Frankly the only balance changes I'm truly against are changes that are specifically designed to counter a playstyle or strategy the devs or some group of people just don't like, rather than because it's a genuine balance issue. Far as current events I'm mainly referring to the anti-funneling nerfs. This strategy boosts one player on the team at the expense of making another one weaker and frankly it is very counterable- the only reason people got away with it a lot is becuase people weren't expecting it. But now it's basically common knowledge and so it isn't as effective as it originally was, even before the nerf was implemented. It wasn't a broken strategy- it was just riot deciding they didn't like a particular play style.

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