Yuumie's kit should be more defense oriented. (rework suggestion)

Chum84··3 votes·974 views

Yuumi was designed as a support, but pros want to use her as a hitchhiking damage dealer, or movespeed steroid. This means the design failed it's purpose. Buffing damage just makes her a ksing support or 2nd adc, and buffing heals isn't very unique. Why not make Yuumi a sort of anti-cc, anti-gap-close, anti-burst support?

passive - "yummies" collect cat food to empower abilities (collectibles like Bard/Zoe); Yuumi's auto-attacks also deal bonus damage to monsters/minions. (compensation for no wave clear abilities)

q - "yummy" cleanse effect, consumes 1ammo, Yuumi and partner heal and gain +5 permanent hp; if breaking a cc, also cause a small aoe knockback. (cannot use with no ammo) w - "you and me" attach/detach; partner gains 30% of Yuumi's armor/resist and Yuumi takes 30% of the dmg; (similar to knight's vow but applies to new target faster) e - "boop" Yuumi flies like a projectile bouncing off an enemy and back doing a moderate knockback; empowered - consume 1ammo, deals bonus damage and slows enemy.

r - "final chapter" same ult, but partner gets 50% kill gold if Yuumi gets the kill (similar to Pyke's "your cut"); empowered - consume all ammo and gives partner a shield based on how many used. (AP ratio means Yuumi chooses between building AP or tank)

2 Comments

iiGazeii2 votes

Dealing poke damage, setting up engages, and speeding allies around IS supporting. Dealing damage doesn't mean she needs to KS or be a carry, she just needs to get the enemy low enough for her allies to finish off or to dissuade them from engaging. Her kit lets her empower her teammates to take more fights and trades than they would have been able to otherwise. That's incredibly supportive.

Hotarµ1 votes

This rework is unbelievably OP and has aspects that are supposed to be unique to other champions.

passive - "yummies" collect cat food to empower abilities (collectibles like Bard/Zoe); Yuumi's auto-attacks also deal bonus damage to monsters/minions. (compensation for no wave clear abilities)

Yuumi doesn't need waveclear or bonus damage, she's an enchanter.

q - "yummy" cleanse effect, consumes 1ammo, Yuumi and partner heal and gain +5 permanent hp; if breaking a cc, also cause a small aoe knockback. (cannot use with no ammo)

A cleanse effect for an ally (which also indirectly cleanses herself since she'd be attached to the ADC) with a permanent HP gain and a small knockback for peel? Too strong and just flat out overloaded, to be honest.

w - "you and me" attach/detach; partner gains 30% of Yuumi's armor/resist and Yuumi takes 30% of the dmg; (similar to knight's vow but applies to new target faster)

Not a bad idea on it's own but doesn't fit Yuumi that well and it's just uninteractive. Why would I ever build AP when I could just go Knight's Vow/Locket of the Iron Solari/Athene's Unholy Grail and give everyone on my team tons of armor, MR, and healing?

e - "boop" Yuumi flies like a projectile bouncing off an enemy and back doing a moderate knockback; empowered - consume 1ammo, deals bonus damage and slows enemy.

Nothing wrong here IMO.

r - "final chapter" same ult, but partner gets 50% kill gold if Yuumi gets the kill (similar to Pyke's "your cut"); empowered - consume all ammo and gives partner a shield based on how many used. (AP ratio means Yuumi chooses between building AP or tank)

The split/shared gold aspect is supposed to be unique to Pyke, Yuumi's ult already has the potential to be very strong without this being added.

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