Opinions on Resourceless Champions.
I've been noticing that Riot is more and more often releasing utterly resourceless champions lately, and it's unbalancing the game a bit. Now, when I say resourceless, I mean they have absolutely no limiter-- Champions being:
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Garen (Although his cooldowns are adjusted to be balanced)
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Gnar
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Katarina
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Rek'sai
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Renekton
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Rengar
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Riven
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Rumble (Although to a lesser extent--he has heat, and isn't at full power unless in 50% heat, plus can silence himself)
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Shyvana
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Tryndamere
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Yasuo
I am not including health using champions or energy using champions in this, as they still have a gate.
But I truly do want to ask the community's opinions on these such champions, and why Riot keeps releasing them. I can understand that one resourceless champion on a team is still manageable, even if that one person is a Yasuo/Katarina/Riven/the known aggravators. But once you get even just two of them on the same team-- the unbalance is noticeable. I had a game where an entire team of resourceless champions was our enemy, situated as such: Gnar ADC, Rek'sai Support, Yasuo mid, Renekton Top, Rengar jungle. Not only did they have nearly infinite sustain in comparison to our team (who's only manaless champion was a Kennen), but all of these champions really don't have drawbacks either to compensate for their resourceless nature.
- Gnar had a free long range two-way poke every few seconds. In addition, free heal every little bit and of course, Vayne's silver bolts passive.
- Rek'sai had a free poke/slow (which actually did quite a bit of damage early game), free popups every 10 seconds or so, free sustain, rendered going into bushes useless, and quite a bit of damage.
- Yasuo had--well. I don't need to explain this. Everyone knows the pain Yasuo gives the community.
- Renekton had free sustain, tons of damage and tankiness, stuns, a fairly safe poke combo, and of course, super tower diving potential.
- Rengar had free sustain, high damage, ability resets (when he gets max fury), slow/stun, invisibility, etc.
4 of those champions had free sustain, the last had a free shield that was stronger than Riven's shield even with around 400 AD. All of those c=hampions have very low cooldowns as well. It was nearly impossible for our team to do anything in laning phase, and by that, we got stomped pretty much throughout the entire game just because of how much more limited we were than their team.
Now I promise this isn't just a "OMG Yasuo/Kat/Renekton/Riven/Whoever is OP plz nerf" thread. In fact, I play Rek'sai (sometimes), Renekton, Rengar, Riven, Rumble (how I love Rumble), and Shyvana, and also Shen, Kennen, Zed, Mordekaiser, Vladimir, and Zac. So I know full well each champion's strengths and weaknesses-- and I can say that with the exception of Yasuo, I really don't mind playing against any of them. I have just come to realize the uncounterable potential of having more than one resourceless champion on your team-- and the dangers it could pose to the health of the game as a whole if more people decide to try it.
Now I understand the freeness and creativity that having a resourceless champion enables-- heck, Yasuo, Gnar, Rek'sai, and Shyvana essentially have double kits. (Shyvana's abilities are all altered, and Yasuo has Poke/Tornado on his Q, the double passive, etc.) But some balance has got to be in place when you make champions this creative-- Garen was done right. He has long cooldowns to compensate for his resourcelessness. Kennen has generally lower damage to compensate. (He can't burst in like 3 seconds) Shen and Zed have very high energy costs for their combos. (And Shen has to shove his crotch in someone's face to actually taunt them now.)
But Yasuo, Gnar, Tryndamere, Rek'sai, Renekton, and Rengar all are resourceless without any fallbacks, and in fact, they have free extra buffs to their kits. Yasuo has his flow shield, Tryndamere has a free heal, Rek'sai has a free heal and true damage, Renekton has... a lot, Gnar has a free health burst (not to mention his ms boost when he transforms back), and Rengar has Extra Damage, heal, and a Root. All of these champions also have fairly short cooldowns, to VERY short cooldowns. How is that balancing out their strengths?
Anywho, I really do want to hear from you all on what your opinions are on utterly resourceless champions (the ones on the list above), and how you think they could be balanced. Thank you!