Nidalee's human form W ("Bushwhack", trap)
Before nidalee's rework it was like :
- magic damage 80 / 125 / 170 / 215 / 260 (+40% AP).
- lasts 4 minutes.
- revealing the enemies for 8 (nerfed from 12) seconds and reducing their resistances (scaling by trap lvl, at last lvl it was like 40%). Now (after removing % dmg ) it is like :
- magic damage 40 / 80 / 120 / 160 / 200 (+20% AP).
- lasts 2 minutes.
- grants vision (and "hunted" debuff) for 4 seconds.
- and even have ground visual indicator (so it is much more visible).
So , for now , your trap is almost useless late game even for AP Nidalee ( even if you have 700 AP, you will damage the enemy for 340 dmg without scoring resistances , which is ~nothing late game, when you need your opponent to step into it , cause they :
1)have poor damage
2)grant vision for very short time
3)yes you may say "but it makes target hunted, so you can jump onto it", but hey, Nidalee, especially AP, is not that tanky late game that you can allow yourself to jump every target stepping into your trap, also it can be very far from you.
so it gains about ~no reward for placing traps in "good" places, which is not very funny, huh. And i offer: may be buff trap ? :) for example do traps scaling from AP per level (cause now there is 0 reason of maxing traps as 1-st or 2nd spell), but do manacost of higher levels more huge. or granting vision for more time than "hunted'. or something else. Please.