Pantheon Ult needs fix
I think
Ult should not indicate enemy players where
will land.... i always miss the ult because of this and i dont see other ults with this effect.
I think
Ult should not indicate enemy players where
will land.... i always miss the ult because of this and i dont see other ults with this effect.
TF ulti? Reksai ulti in theory. Shen ulti, aka every global ulti.
Thanks , but still
ult takes along time to land and gives enemy player enough time to get out of the circle or am i wrong?
Thanks , but still pants ult takes along time to land and gives enemy player enough time to get out of the circle or am i wrong?
Lets buff a mega strong gank ult
Then he needs to lose some of the damage on it
Thanks , but still
ult takes along time to land and gives enemy player enough time to get out of the circle or am i wrong?
The entire time you can see the circle isn't how long the enemy sees it. They only see about the last two seconds before you land. If they are at the center it requires a flash to escape pretty much.
His ult does need a buff, the duration of the channel and the fall are too high at the moment. Pantheon needs a 2 seconds channel and a 1.5 second landing, the longest of all the teleports I can find.
Two good comparisons are Twisted Fate and Rek'Sai. For TF, he only needs 1.5 seconds to teleport to a location for a successful gank, usually with a ranged stun. Rek'Sai, is similar, if tunnel targeted, and only needs 1.5 second channel and ~1 second dash depending on the speed/distance. Shen is the closest to having the longest with a 3 second channel, but it assured to reach his intended target.
Maybe dropping .5 seconds from either the drop or channel time would fix it, as right now it seems from the time you target the ability, to the time you drop, many champions could have moved on, let alone escaped it. Also, unless you land directly on someone, the damage and slow isn't that exceptional, so maybe have it deal the same damage across the entire area, or move the damage to more utility or a passive effect on his ult.
Edit: Another possible idea is the ability to move the circle slowly, like Viktor's ult very far away from him, on your way down to adjust your landing location.
shortening the time for the jump would definitely give a chance to hit at least one champ.
It's meant to be slow and predictable, it's a strong tool for Pantheon to be able to pressure the map from a large distance and it can be used to zone teamfights.
Landing suddenly and without warning would be against Riot's game design philosophies and make players really salty.
See Invisible/Broken hit-box Nid Spear's and Pre-Nerf Pantheon ultimate.
Everytime we are in team fights and i use the ult , they all have the time to get out of the way it takes too long to land it.
Everytime we are in team fights and i use the ult , they all have the time to get out of the way it takes too long to land it.
That's why it's an effective zoning tool, they either get out of the way or take damage and a possible stun.
If you're using it as anything other than an engage into a teamfight or gank (or very rarely a chasing tool), you're using the ability incorrectly.
In teamfights, do not use your ult directly onto their face. Place it a lil behind them to cover their escape route.
They can still see the landing zone and just go the other way like they always do. :/
They can still see the landing zone and just go the other way like they always do. :/
When the circle appears, ping "On The Way" multiple times to tell your teams to engage now. It's better to see them split up & grab a few easy solo kills, rather than always fighting them against a group and they manage to shut you down first.
You do understand how absurdly broken Panth would be if there was no indicator to where his ult would land right? Its fine the way it is.