State of Vel'koz?
Any Rioters, what do you think of this?
I think part of the reason why people don't want Riot to touch Vel'koz is because out of the champions listed, he actually doesn't seem to fit the criteria for the rework. I'm also of that mindset, particularly for these reasons:
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He's balanced. Even rioters acknowledge this.
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He's distinct. He is one of two mages that deals consistent true damage. However, Ahri's true damage really isn't part of her identity at all. No one picks Ahri for her true damage; they pick her because she's as an assassin mage with a flexible escape/dive ult and good damage on her spells. People pick Vel'koz, on the other hand, to deal a heaping amount of damage. However, as many Vel'koz players know, a huge amount of his damage comes from his true damage passive. If you've ever played against a good Vel'koz player, you know the fear that hits you until the second proc disappears. Also, giant purple laser of doom.
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He's in a perfectly healthy spot. Part of this goes back to point one, but it's also got a lot to do with the ability to pick up and play. He's challenging. Yes, you can pick up and choose to play him like Lux, but it takes more than average amount of practice to get used to his entire kit. His q is the hardest to master and requires geometry. His w does more damage on the second proc and landing that is hard (for a good reason). His e animation takes forever and a day. And in the League of Dash, you have to be picky when you fire your ult. Also, assassins counter Vel'koz hard. Harder than Chuck Norris counters the world.
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He is rewarding to play. Back to the end of point two, when you hit the second tick, you're eager to activate the passive. Combine that with thunderlords and you've effectively cut their health in half with one combo at level three. But it's not that easy to land that third proc (mostly because the other laner wont let you if they're worth their salt). But the most rewarding situation is when your team baits the enemy into the ultimately perfect scenario: the wombo combo jungle fight. In a team of Rumble, Wukong, Vel'koz, Miss Fortune, and Sona on blue and the enemy has just killed dragon, if they retreat up the left jungle ramp and your Sona flash ults all five...I think you get it. Even if it's just Sona and Vel'koz...that's scary.
How does Vel'koz compare to other champions?
Poke champs (Xerath/Nid/Ziggs/etc): Most people think that Xerath and Vel'koz are similar. They're not. Yes, Vel'koz can throw q harass, but Vel'koz thrives in the team fights. He wants the enemy team to try and engage and when they line up nice and neat like ducks in a row, he'll vomit all his purple light on them to chunk the entire team for more than half its collective health at once in under two seconds flat. Poke champs CAN team fight, but they'd much prefer to have their team let them poke first, then engage when the enemy is low. Vel'koz is fine either way, as long as the enemy team is lined up straight.
Lux: Chuck bindings till you like who you catch, replay Death Star vs Alderaan, then let your team pick a fight 4v5. Not really similar.
Brand: I find Brand and Vel'koz to be the most similar. Both of them like to play in cramped quarters and both of their ideal teamfights take place in the jungle. Vel'koz likes to line people up and vomit purple light aaaaaall over everyone. Brand doesn't care as much, as long as the enemy are generally clumped up so he can kill everyone with fire. Brand's not as much a tank killer as Vel'koz, but both of them are made for the team fight.
Zyra: Also a team fight oriented champ. However, because of her e and r, Zyra leans more towards disruption rather than the wombo combo.
Ori: Ori and Vel'koz are similar because they both like the wombo combo situation and both are key components of a wombo combo. However, I'd argue Vel'koz is more damage oriented in the wombo combo while Ori is more utility oriented there in the setup of it. In a team with Malph, Ori, Vel, MF, and Sona, Malphite would bring the engage, Sona and Ori would make sure the enemy stays still while Vel'koz and MF bring the pain.
What can Riot change to make Vel'koz more unique?
I do think that making Vel'koz a true damage tank killer mage (like Vayne) would be an interesting path to push him towards. Maybe instead of the second proc of his W dealing extra damage over his first proc, make both procs do the same amount of damage, but add % health damage to the second proc? That way, it feels more impactful against tanks and it rewards even more good gameplay around his W, plus it identifies him even more as a tank killer.
Or if you really want to make Vel'koz the Vayne of mages, turn his passive into % health true damage.