Riot went overboard with the dragons....

fatalis357·11/21/2019, 1:03:52 AM·47 votes·12,688 views

I don't mind some of the changes they made with drgs [mountain drake/cloud]... but the new "soul" system is very stupid...AND FOR THE LOVE OF GOD GET RID OF THE NEW ELDER DRG BUFF...IT IS JUST RIDICULOUSLY STUPID! Auto execute!? Give me a fcking break... seriously you guys do this sht every time... always go overboard with a change. Yes it is important to make drgs more important as an objective but this is just too much!

25 Comments

hhaavviikk11/21/2019, 7:35:59 AM17 votes

Olaf's passive cries in a corner ''ah low health now I get insane attack spe-nvm dragon executed me''

Zira11/21/2019, 2:40:08 AM16 votes

Dragons seem to be very difficult to balance. They've been altered significantly every season. They give too much gold. They give too little. Too much power. Too little. Don't offer enough variety.

I really wish they'd just do a 20% damage nerf on EVERYTHING (Champs, skills, items, objectives), and then these buffs to dragon would seem more reasonable.

SirTauntsALot11/21/2019, 12:46:14 PM13 votes

elder buff is more important than baron at this point.

Tin Obliterates11/21/2019, 4:47:46 PM4 votes

Pyke R on everyone with Elder good job rito games.

5050BS11/21/2019, 5:18:28 PM3 votes

They said you wouldnt get stacked Fire very often.

Iv seem 3 games yesterday that the enemy got 3 fire and the fire Soul

LordGeovanni11/21/2019, 4:05:21 PM2 votes

making drags more important of an objectve wont ever matter pros are always gonna fight for em bot lane is always gonna favor 6 minions over em unless you make them explode the enemy nexus you really cant change that .

preternatural11/21/2019, 2:46:44 AM2 votes

the dragons are good, stop complaining and learn the game.

Honeydew Zekling11/21/2019, 3:24:54 PM2 votes

So far I'm liking the new dragon changes. TBF I've played one game so it's not much to go on but it was fun! I love the changes they make to the jungle. It doesn't feel too crazy but it's different enough that you feel the change.

With elder, I actually love that it's an execute (there's some bugs with it I've heard but, once those are worked out it should be nicer). When the elder spawns, I already want to hurry up and end the game. Most of my games in last season never even saw an elder and those that did were usually already decided and just a slow death.

When elder spawns, if one team is winning, they will likely get elder and finish up the game. If they don't, they are throwing their lead. If the teams have been going fairly even, elder spawning is essentially a "teamfight here to win" beacon.

One of the more frustrating things with this past season has been games that have been decided but take another 10-20 minutes to end. If your team won't FF then that's 10-20 minutes you could've spent playing another game!

Elder drake spawning, to me, means that the game has gone on too long and needs to end. and THAT, is something I enjoy. Looking back when games took 40-60 minutes on average, the game was still fun but it was sloooooow. They added Twisted Treeline and I LOVED it because the games were so fast paced (20-30 minutes). Now TT is gone but our main mode SR now usually wraps up in 20-30 minutes. Faster games means I can play more League :)

As an aside, I find it funny how I've seen the boards complain all season at how games are decided at champ select or within the first 5-10 minutes, and now it's about Dragon executes deciding games at 35 minutes. Not a jab at OP or anyone here, just something interesting I've noticed

tunehunter11/21/2019, 4:27:01 PM1 votes

I think dragon changes are a bit overblown by the community. Infernal's damage buff for 1 drake has been nerfed. Ocean's health regen continues in a fight, but is also lower and no more mana regen overall a small buff. Cloud has been changed from movement speed to Ult CDR which is dependent on situation on which is better finally mountain was changed from being only good for taking objectives to providing defenses. In essence what has really happened is the other 3 dragons were brought up to parity with Red dragon.

Dragon RNG also feels LESS in some ways to me because I know the first 3 drakes will always be different. No more triple mountain, or triple infernal in the first few minutes of the game. I know if the first drake is cloud that I dont have to worry about the enemy team stacking clouds. If the first is infernal same thing. The only thing TRULY strong about drakes is the Souls, which are way stronger buffs and elder, but these are both end game finishing buffs that SHOULD be strong. The game is already decided by the time a soul is acquired or elder spawns, but giving up first dragon for first herald is a trade I would make every time because herald often means first tower. I wouldnt want to give up later dragons, but those early dragons aren't any stronger than they have been, they are just easier to take and getting a soul/ elder is game ending, but they should be in my opinion. That rewards objective play and control, and not just controlling it once but CONSISTENT control, because getting 4 dragons at a reasonable time means you didnt give up more than 1.

What I think people are really feeling is how ridiculously snowbally everything is. If a solo laner dies and misses a couple waves they come back potentially 2 levels behind. If your jungler dies and falls behind the camps low xp and low respawn times means that they werent farming while dead, the camps werent being set to respawn and now they are going to be 3 levels behind solo laners and 2 levels behind their enemy jungler. Add this to how juicey those dragon souls are and you have the snowballing mid and jungle ganging up on bot lane all day to try and get that 4 dragon win condition secured.

5sparkY2/12/2020, 1:51:11 PM1 votes

I honestly,right now,think League is so goddamn unbalanced,like Elder Dragon and Aphelios are a real thing? Really?

Oh sorry were you winning that fight ? Let me press R(with flamethrower ofc)...Aphelios [sg-zephyr]