Riot went overboard with the dragons....

fatalis357··47 votes·12,688 views

I don't mind some of the changes they made with drgs [mountain drake/cloud]... but the new "soul" system is very stupid...AND FOR THE LOVE OF GOD GET RID OF THE NEW ELDER DRG BUFF...IT IS JUST RIDICULOUSLY STUPID! Auto execute!? Give me a fcking break... seriously you guys do this sht every time... always go overboard with a change. Yes it is important to make drgs more important as an objective but this is just too much!

25 Comments

hhaavviikk17 votes

Olaf's passive cries in a corner ''ah low health now I get insane attack spe-nvm dragon executed me''

LightswornLance11 votes

It's 35 minutes in the game, Olaf is literally an irrelevant champion, and he is even more irrelevant considering his team is behind enough to lose the elder dragon.

LordGeovanni2 votes

Poppy gets bonus armor and mr below 40% hp exicutes at 20%

Thefrostyviking2 votes

{quoted}

Olaf's passive cries in a corner ''ah low health now I get insane attack spe-nvm dragon executed me''

It´s actually bugged for some so it can activate regardless of your remaining HP :P

Fulltank Sion with 6000? Sorry fella, not your day today, not anymore.

Lux with zhonya+tabi+mountain dragons giving her 150 armor? Sorry you actually took almost no damage since X has no armor pen but execute killed you anyway x)

@RitoQuality

Zira16 votes

Dragons seem to be very difficult to balance. They've been altered significantly every season. They give too much gold. They give too little. Too much power. Too little. Don't offer enough variety.

I really wish they'd just do a 20% damage nerf on EVERYTHING (Champs, skills, items, objectives), and then these buffs to dragon would seem more reasonable.

Anhydrax3 votes

Nerfing overall damage would make games last longer and Riot has been trying to make games faster and faster and faster. So no.

SirTauntsALot13 votes

elder buff is more important than baron at this point.

Sewer Side1 votes

They have clear, defined, different strengths.

fatalis3574 votes

yes one that gives you an advantage that the enemy team can still play against... another that steam rolls the opposing team regardless of what items they have...

Anhydrax2 votes

[{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=k5vnAOBN,comment-id=00030000,timestamp=2019-11-21T14:17:03.304+0000)

They have clear, defined, different strengths.

Yes, one wins the game. The other pushes.

IainG102 votes

Baron is for siege-breaking; the minions become actually useful for taking Towers. However, with damage the way it is already, then adding Elder Buff onto it, why not just dive, kill them all and then take the Tower at your leisure (rather than trying to dodge the barrage of skillshots that inevitably results from a Baron-siege)?

Tin Obliterates4 votes

Pyke R on everyone with Elder good job rito games.

5050BS3 votes

Brand Yes?

5050BS3 votes

They said you wouldnt get stacked Fire very often.

Iv seem 3 games yesterday that the enemy got 3 fire and the fire Soul

preternatural2 votes

the dragons are good, stop complaining and learn the game.

fatalis35712 votes

lol I actually do, however when you have jg basically babysitting bot now and no incentive to gank top bc of how OP drgs are... there is quite a problem. As said before, the buffs are cool however the stupid "dragon soul" isnt needed and the elder dragon buff needs to be reworked. What I like about baron buff is that it gives the team a "power play" however if you are on the opposing team you can play around this...with the elder dragon buff, team fights become cake.

MasterDClone2 votes

im guessing rift buffs will come in. Also you can get 2 rift heralds at the moment but people just want to test the drags out

Anhydrax2 votes

It's not as easy to get 2 rifts.

Drakes are super strong compared to Rifts (which actually got nerfed). Both junglers play around bot only and the Rift gets taken solo by the toplaner that wins. And he doesn't have time to take two and deal with his lane... So at best, you get one and it's not that good.

MasterDClone1 votes

which is why im guessing its going to get buffs

Honeydew Zekling2 votes

So far I'm liking the new dragon changes. TBF I've played one game so it's not much to go on but it was fun! I love the changes they make to the jungle. It doesn't feel too crazy but it's different enough that you feel the change.

With elder, I actually love that it's an execute (there's some bugs with it I've heard but, once those are worked out it should be nicer). When the elder spawns, I already want to hurry up and end the game. Most of my games in last season never even saw an elder and those that did were usually already decided and just a slow death.

When elder spawns, if one team is winning, they will likely get elder and finish up the game. If they don't, they are throwing their lead. If the teams have been going fairly even, elder spawning is essentially a "teamfight here to win" beacon.

One of the more frustrating things with this past season has been games that have been decided but take another 10-20 minutes to end. If your team won't FF then that's 10-20 minutes you could've spent playing another game!

Elder drake spawning, to me, means that the game has gone on too long and needs to end. and THAT, is something I enjoy. Looking back when games took 40-60 minutes on average, the game was still fun but it was sloooooow. They added Twisted Treeline and I LOVED it because the games were so fast paced (20-30 minutes). Now TT is gone but our main mode SR now usually wraps up in 20-30 minutes. Faster games means I can play more League :)

As an aside, I find it funny how I've seen the boards complain all season at how games are decided at champ select or within the first 5-10 minutes, and now it's about Dragon executes deciding games at 35 minutes. Not a jab at OP or anyone here, just something interesting I've noticed

fatalis3573 votes

ya as you said you only played one game... wait till the elder dragon buff works against you and your like "ok wow this is drastically unfair". I get they are trying to reward taking the objective but as riot does; they constantly go overboard with something. The new dragon changes are great and balanced. S9 cloud drake wasnt important, now a CDR is very helpful as an example. But the dragon soul BS is so stupid and that really overpowers a team. Now if the soul lasted for a few minutes, I wouldn't mind but come on...AOE dmg, shields, lol...wtf riot. And yes, riot didn't address the biggest issue S9 had, which was the game was decided in 10min/ champ select. The match system is still broken. They really don't get that most players wouldnt mind waiting an extra few minutes so that they are matched fair rather then being matched quickly and getting a useless teammate who isnt in your ELO. Overall this has been a shitty patch and if they dont fix/ nerf some things, I am done with this game.

LordGeovanni2 votes

making drags more important of an objectve wont ever matter pros are always gonna fight for em bot lane is always gonna favor 6 minions over em unless you make them explode the enemy nexus you really cant change that .

tunehunter1 votes

I think dragon changes are a bit overblown by the community. Infernal's damage buff for 1 drake has been nerfed. Ocean's health regen continues in a fight, but is also lower and no more mana regen overall a small buff. Cloud has been changed from movement speed to Ult CDR which is dependent on situation on which is better finally mountain was changed from being only good for taking objectives to providing defenses. In essence what has really happened is the other 3 dragons were brought up to parity with Red dragon.

Dragon RNG also feels LESS in some ways to me because I know the first 3 drakes will always be different. No more triple mountain, or triple infernal in the first few minutes of the game. I know if the first drake is cloud that I dont have to worry about the enemy team stacking clouds. If the first is infernal same thing. The only thing TRULY strong about drakes is the Souls, which are way stronger buffs and elder, but these are both end game finishing buffs that SHOULD be strong. The game is already decided by the time a soul is acquired or elder spawns, but giving up first dragon for first herald is a trade I would make every time because herald often means first tower. I wouldnt want to give up later dragons, but those early dragons aren't any stronger than they have been, they are just easier to take and getting a soul/ elder is game ending, but they should be in my opinion. That rewards objective play and control, and not just controlling it once but CONSISTENT control, because getting 4 dragons at a reasonable time means you didnt give up more than 1.

What I think people are really feeling is how ridiculously snowbally everything is. If a solo laner dies and misses a couple waves they come back potentially 2 levels behind. If your jungler dies and falls behind the camps low xp and low respawn times means that they werent farming while dead, the camps werent being set to respawn and now they are going to be 3 levels behind solo laners and 2 levels behind their enemy jungler. Add this to how juicey those dragon souls are and you have the snowballing mid and jungle ganging up on bot lane all day to try and get that 4 dragon win condition secured.

fatalis3574 votes

I agree that the single dragon buffs are a nice change and makes them all seem helpful. And ya I agree how everything snowballs even further now. The issue is that these stupid dragon souls/ elder dragon make that problem so much worse!

5sparkY1 votes

I honestly,right now,think League is so goddamn unbalanced,like Elder Dragon and Aphelios are a real thing? Really?

Oh sorry were you winning that fight ? Let me press R(with flamethrower ofc)...Aphelios [sg-zephyr]

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