Runeglaive Elise

Georgius··2 votes·1,358 views

UNIQUE - SPELLBLADE: After using an ability, your next basic attack deals 75% base AD + (30% AP) bonus magic damage. (1.5 second cooldown). When directly attacking a monster, the bonus dmg is reapplied in an AoE around the target and also restores 8% of your missing mana.

Why build this on Elise? Can someone explain this, nobody builds full AP Elise or even enough AP to make this item useful, yet with the increase in Elise play came everybody going Runeglaive for some reason. Cinderhulk is surely more beneficial for Elise, she doesn't lose out on clear times but she can also benefit more from the stats than she can with Runeglaive, nobody built Lichbane because nobody played ap, so clear times is the only excuse to build Runeglaive and even that is matched if not beaten by Cinderhulk.

I assume I'm missing something but I just can't see the point in building Rg over Cinder.

26 Comments

Beerstein2 votes

Because with it I can clear fast enough to camp lanes. When I use W in my combo clearing I'll get to the next camp and it wont be back up yet with runeglaive. People that say cinder clears faster haven't tired runeglaive.

Serevas1 votes

She gets built AP now, because the recent buffs on her, plus the way runeglaive works, it's just insane.

Her spiders used to do Physical damage that scaled based on AP, which made no sense at all, they now deal magic damage that scales off AP and it's a higher AP ratio than before. So now she's built as more of an AP bruiser.

Common builds looking like this: item 3708/item 3716, item 3151, item 3116, item 3157, item 3020, item 3001/item 3135.

Runeglaive gives her fantastic mana sustain, and a big burst of damage on her attacks, that paired with the spider bonuses, and the Rappel damage bonus, makes her heavily sustainable in fights, and causes her to put out a ton of damage. Her clear is also faster with Runeglaive, as the runeglaive spellblade does double damage to the initial target.

Basic math, as her AP typically ends up at about 570 full build with a potion. Her on hit heal is about 67hp per hit, which doesn't seem like much, but she gets a couple attacks off per second when her attack speed is amplified, and then when she rappels the heal is doubled for 5 seconds

Tourian1 votes

As much as I want to like Zyhonias, Frozen heart is just too good to pass up most of the time since she benefits more from CDR than AP. Liandry's is also something I typically try to avoid. I'd prefer Locket or Visage or Banshees.

Serevas2 votes

The reason I like Liandry's and Zhonyas are that first off, I run scaling CDR runes on her anyway, as to Liandry's when paired with Rylais it gives her a very strong poking phase in the pre-engage stage of a fight with her Neurotoxin and Volatile Spiderling.

So between my Runes, Masteries, and then Runeglaive itself, I run about 30% CDR, and truth be told the extra 10 would be nice, but I don't think it's that big of an impact overall.

I play her as more of an assassin oriented mage, it allows her to have more power in the later stages of the game, her picks are a kill almost every single time, and her % HP damage from Liandry's paired with Rylais, as well as her abilities in the first place allows for some very powerful siege ability. As you can pretty much clear a whole wave with a Volatile Spiderling. Melees sometimes survive.\

I think we just have different approaches, I like to be able to completely delete any character I come across in one rotation, and unless someone took a tank jungler, a Kayle post 6, or a Shyvana, I usually can do that without much problem. I'm a very heavy gank/invade styled jungler though, so the higher damage is very important for me.

TheVishual1 votes

{quoted}

UNIQUE - SPELLBLADE: After using an ability, your next basic attack deals 75% base AD + (30% AP) bonus magic damage. (1.5 second cooldown). When directly attacking a monster, the bonus dmg is reapplied in an AoE around the target and also restores 8% of your missing mana.

Why build this on Elise? Can someone explain this, nobody builds full AP Elise or even enough AP to make this item useful, yet with the increase in Elise play came everybody going Runeglaive for some reason. Cinderhulk is surely more beneficial for Elise, she doesn't lose out on clear times but she can also benefit more from the stats than she can with Runeglaive, nobody built Lichbane because nobody played ap, so clear times is the only excuse to build Runeglaive and even that is matched if not beaten by Cinderhulk.

I assume I'm missing something but I just can't see the point in building Rg over Cinder.

She doesn't do enough damage if you build cinderhulk on her... it's better to get that as your 1 DPS item because of her base damage + how her kit works and then build tank/bruiser

Ventira1 votes

{quoted}

She doesn't do enough damage if you build cinderhulk on her... it's better to get that as your 1 DPS item because of her base damage + how her kit works and then build tank/bruiser

Bull fuckin shit. I fought an elise, AS elise. I went runeglaive, she went cinderhulk. SHE WENT 39/4. AND SHE DIDN'T EVEN HAVE A COMPLETED RUNE PAGE.

Beerstein1 votes

{quoted}

Bull fuckin shit. I fought an elise, AS elise. I went runeglaive, she went cinderhulk. SHE WENT 39/4. AND SHE DIDN'T EVEN HAVE A COMPLETED RUNE PAGE.

Yeahhh that has nothing to do with teams or skill level, that 1 item suddenly turned her into a 39/4 beast.

Ventira1 votes

{quoted}

Yeahhh that has nothing to do with teams or skill level, that 1 item suddenly turned her into a 39/4 beast.

Considering she was dealing more damage than me at all phases of the game, yes.

Beerstein1 votes

{quoted}

Considering she was dealing more damage than me at all phases of the game, yes.

Well maybe she got you know, 39 more kills than you.

Ventira1 votes

{quoted}

Well maybe she got you know, 39 more kills than you.

See "all phases of the game" This means at the beginning too, when we were equal in items and before she started getting absolutely insane with her damage.

Beerstein2 votes

{quoted}

See "all phases of the game" This means at the beginning too, when we were equal in items and before she started getting absolutely insane with her damage.

Maybe your opponent was a better player than you.

Ventira1 votes

{quoted}

Maybe your opponent was a better player than you.

I ain't gonna deny that, I was only just picking up Elise at the time. But it's just mindboggling how much damage and how hard she was to kill with her cinderhulk.

Beerstein1 votes

{quoted}

I ain't gonna deny that, I was only just picking up Elise at the time. But it's just mindboggling how much damage and how hard she was to kill with her cinderhulk.

When was this exactly? I just checked your history back to your oldest elise game 2 months ago and see no elise vs elise, surely you wouldn't go on the internet and lie. I mean people get 39 kills all the time.

Ventira1 votes

{quoted}

When was this exactly? I just checked your history back to your oldest elise game 2 months ago and see no elise vs elise, surely you wouldn't go on the internet and lie. I mean people get 39 kills all the time.

It was very, very recent. Within the past week.

*Here's a link to the match history for that match, I got her score slightly wrong. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1895285731/206319738?tab=overview

Beerstein1 votes

{quoted}

It was very, very recent. Within the past week.

*Here's a link to the match history for that match, I got her score slightly wrong. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1895285731/206319738?tab=overview

Gold going up at same speed til around 5 min when she got a kill and jumped. Then you continued to keep up with her gain speed anyways and actually started clearing faster til 8:30 when she got another kill. After that you continued to rise at the same speed as her still until 11:30 when she killed 3 of you (including you), at which point you still had 0 kills. After that it was basically all downhill for you. Your clearspeed was keeping up with hers until she got 5 kills to your 0 after that she started gaining gold a bit faster but already had a lot more than you.

Sadly I don't know the name of the other Elise so I can't see what her rating is compared to yours, I'm gonna go with MUCH higher though.

Ventira1 votes

{quoted}

Gold going up at same speed til around 5 min when she got a kill and jumped. Then you continued to keep up with her gain speed anyways and actually started clearing faster til 8:30 when she got another kill. After that you continued to rise at the same speed as her still until 11:30 when she killed 3 of you (including you), at which point you still had 0 kills. After that it was basically all downhill for you. Your clearspeed was keeping up with hers until she got 5 kills to your 0 after that she started gaining gold a bit faster but already had a lot more than you.

Sadly I don't know the name of the other Elise so I can't see what her rating is compared to yours, I'm gonna go with MUCH higher though.

Yeah, it got ugly real fast. None of my ganks turned up with anything good and that Elise's presence was literally everywhere. I swear it was like she read my mind before I even decided on what I wanted to do. I actually became friends with that Elise (and stole his mastery page in the process), so I can give you her name if ya want.

Anyways, she was as scary as spiders are in real life, I eventually got so scared of her that I delegated myself to farming in an effort to keep up...but her sheer damage output was terrifying. Damned if I do, damned if I don't, y'know? Either way ever since I adopted that Elise's build I've been having MUCH more success as Elise.

Beerstein1 votes

{quoted}

Yeah, it got ugly real fast. None of my ganks turned up with anything good and that Elise's presence was literally everywhere. I swear it was like she read my mind before I even decided on what I wanted to do. I actually became friends with that Elise (and stole his mastery page in the process), so I can give you her name if ya want.

Anyways, she was as scary as spiders are in real life, I eventually got so scared of her that I delegated myself to farming in an effort to keep up...but her sheer damage output was terrifying. Damned if I do, damned if I don't, y'know? Either way ever since I adopted that Elise's build I've been having MUCH more success as Elise.

Fair nuf, I've been watching Esopp xD and he does pretty much the same builds as me, if it works in challenger I can make it work at my MMR so I'll stick to it.

Tourian1 votes

well to be fair items dont really impact elise very much damage wise. That's why you dont see a whole of difference between full tank and full damage elise in terms of burst. However things that add flat damage to her poor scaling such as runeglaive and ludens appear more impactful damage wise. Personally I've always been impressed by voidstaff into pure tank, but rylais is too good to pass up on her right now.

Dreadlocks1 votes

Mostly for the Mana Sustain. You can afford to share the blue buff. And if you stay in spider form and clear you basically have a blue buff regen system lol.

Abyssphere1 votes

People are building AP now. And even if they don't, Runeglaive extends her early game dominance whereas building Cinderhulk is essentially just admitting you won't try to be threatening anymore.

CatSith1 votes

Idk why people build runeglaive for elise, the stats are too weak for her scaling.

Tourian2 votes

Several reasons: Elise has piss scalings so flat damage and pen help more, think why ludens is good on kogmaw. It syndergizes with her pretty well as she has lots of abilities to spam half of which are free and one is an AA reset anyway. You want the CDR because you're not going FH for some reason, or because you're like me and start off with 10-20 cdr and can almost cap out with your jg item. Also Because you can annihilate turrets and inhibs even faster.

Since I amost exclusively play her I've tried all of the jg items on her at some point, none of which are useless to be honest. Elise can build almost anything and still be relevant at some point in the game. In my opinion she's at her best when she builds AP bruiser but plays like an assassin. I only play her full tank when I have to.

Erockandroll1 votes

Were talking about a dual form champion here. Someone who gets 6 spells at level 3. Runeglaive should work on her about as well as it does on nidalee. (and she does well with it)

And how does she not lose out on clear time with her recent buff. 5% AP per spiderling and they now deal magic damage, allowing her to better build with Magic pen items.

GundayMonday1 votes

You build it so you can kill everyone with your combo and clear camps faster. There isn't really a deeper answer.

JRobin311 votes

I don't know if Runeglaive is a better item for Elise because Cinderhulk seems to go on any champion you take into the jungle. I take Runeglaive because I see Elise as a strong early game champion who needs to make an early game impact, but Cinderhulk gives late game stats. I think junglers take Cinderhulk because of Elise's poor scaling.

Celeste Benal1 votes

Its more for the mana return so she can stay in jungle longer before backing. +200 mana and 10% CDR, all stats she needs badly. The Spellblade passive is just bonus.

I prefer this over Cinderhulk because, while Cinderhulk does help with her clears (so does Runeglaive), it does nothing else for her. No AP. No mana. No CDR. Just HP. It does synergize with the HP on her other preferred items like Liandry's and Rylai's. Basically, if for whatever reason you need to go tankier (you get counter-jungled/ganked hard), then you can go Cinderhulk and still be pretty effective.

However, most folks forget that her human form W deals AoE magic damage with an 80% AP ratio. It does tons of damage. And people forget that her Q does %HP damage that starts at 8% and scales up with AP at 3% per 100AP. Her basic attacks in spider form are 30% AP on-hit magic damage, and heal her for 10% AP. Finally, her spiderlings' damage also scale with 15%AP. So yeah, the ratios may be poor, but they all scale with AP. So building AP adds up rapidly. And since she does all magic damage, building magic pen is essential. So sorc boots and Haunting Guise are core.

A lot of people still don't rush the Liandry's. But since it got buffed, its really good on her. 80AP and the DoT is real folks. If you full rotate from human form on a stunned target, they will take 4% current HP per second for as long as they are stunned (it checks every .5 seconds iirc) on top of her Q's %HP shred.

This is why Rylai's is also so good on her. All of her abilities are either AoE or single target. So she gets the full 40% slow, which procs Liandry's double DoT damage while keeping them in melee range. And more HP. And more AP.

And because the slows and DoT are on-spell-hit abilities, CDR is important to proc the passives more frequently.

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