Gnar : Nerf Suggestion
Hi everyone !
First of all I'm not from an english-speaking country (I'm French) so there may be some mistakes and basic english.
Everyone knows that Gnar is one of the best toplaner for a long time. I think that his strengh is that he can be a splitpush monster AND a teamfight breaker. I'd like to suggest a nerf on Gnar in order to make it easier to counter in splitpush phases by keeping his awesome teamfight skill.
I suggest to create a cooldown on his W. The thing that makes Gnar a splitpush monster is his kiting ability. There's no toplaners at the moment who can play the splitpush vs a Gnar, even if he is behind. But if you create a window where he cannot kite so easily, there will be more counterplay against him and his ridiculous mobility. The goal is the W to become like Braum's passive, you know, you can't get it more than once every 6s. For Gnar, 6s beetween each stack is too long I think, but you have an idea of what I suggest.
During the cooldown of this W, Gnar won't be able to stack with his Q / basic attacks, and you'll be able to all-in him and take a good trade.
That was my suggestion, I hope you are interested.
See you later on the Rift ;)