An attempt to fix Zed

Master KSs··3 votes·4,610 views
An attempt to fix Zed

Hello everyone. I come at you today with an analysis about the current problems with Zed and potential ways to fix him. It is well known in the community that Zed is both a champion people currently hate to play against and Zed mains hate playing him, especially in higher elos where he is pretty underwhelming. Most of what is said revolves around Zed but I do cover a couple game issues as well so even non-Zed players won't get bored too quickly when they read. I am always looking for criticism so don't hesitate to tell me your thoughts, if you agree, disagree or other ideas I could have missed. Thanks in advance for your time !

26 Comments

Zed genius2 votes
Master KSs2 votes

He ain't wrong lmao

PwentPL2 votes

Zed currently in S tier. "Fix him". XD

Master KSs2 votes

I don't know where you got that but last time I checked OPGG that was nowhere near the truth. http://na.op.gg/champion/zed/statistics/mid

PwentPL1 votes

Every page I visit lists Zed as a top tier champion. So again its not really underpowered. Even op.gg lists zed as a tier 2, so zed is far from what you guys are saying. If I have to make a guess it has 50% winrate only because unskilleds always play him.

Zed genius2 votes

"S" as for shit

HopeStartsWithU1 votes

In all honesty, your ideas to revert abilities and stuff are really really bad. I am not sure if you understand the choices Riot made for Zed but the way you approach it is pretty unhealthy and frustrating.

Lets start with the W changes: Zed is an assassin. He can be oppressive on lane and his combo/ play pattern is pretty easy to predict or understand. Giving the enemy less time to punish him just because he likes to throw out his W for god knows why won't gonna help him become "stronger" or better. It would make him frustrating as fuck to play against. 18 is also pretty long but it still makes Zed waaaay too safe in early stages which makes him unpunishable when he should be punished. I hope that makes sense.

Zeds ult: Honestly, nobody will like this change. Nobody wants a vladimir ult on Zed. The most thing people love about Zed is his ult. It feels satisfying and is rewarding if played well. Using his ult as a buff isn't a good thing to do because that would mean that he doesn't have to hit his Qs anymore. Right now , if Zed misses his Qs he can say bb to the kill. And that is good. It's clear how to counter him and how to play around him and it is more reasonable when you die to him.

Taking out the snapback delay would make him once again too safe to play against. Especially late game when things go so fast and it's harder to react. He would be insanely hard to catch and that is clearly no "high risk= high reward" gameplay.

AD steal: The main point about changes like this isn't to "nerf" the champ but to increase the difficulty of champs. Giving out free AD is never a good idea and is an unnecessary damage boost. Right now he has to show that he CAN kill his target to get the AD. He has to do something to actually gain it rather than just put a skill point into a spell.

What I really don't like is your suggestion of a CDR heavy item for assassins: Putting more CDR into this game isnt good. This has to stop in fact. Especially since Zed can easily get 40% CDR thanks to his item build. Zed doesn't wanna get rid of cleaver or any other items.

I do think Zed needs changes. But the proposed ones aren't the right ones. They could buff his AS back to when they nerfed it because of his splitpush. They could shift some damage from his passive to his Q or E to make them deal a bit more damage. But what they actually have to do is fix the damn lethality.

iiRebs3 votes

Hi! Just wanted to add my opinion to this. I share the sentiment as some of the other mains that Zed tends to be more balanced in low elo but suffers in high elo. I do think it is possible for Zed to be balanced in low elo and still see pro play as he has in the past. I think this will require a decent amount of work though.

{quoted}

Lets start with the W changes: Zed is an assassin. He can be oppressive on lane and his combo/ play pattern is pretty easy to predict or understand. Giving the enemy less time to punish him just because he likes to throw out his W for god knows why won't gonna help him become "stronger" or better. It would make him frustrating as fuck to play against. 18 is also pretty long but it still makes Zed waaaay too safe in early stages which makes him unpunishable when he should be punished. I hope that makes sense.

The W changes will have the highest effect on high elo players, it will have very little effect on low elos. The players in higher elos seem to abuse cds consistently, him having a lower CD will help him survive against tactics like that in higher elo. Lower elos in a sense fail to abuse a number of CDs and fully abuse the full length of a CD. When he had an 18 s CD he actually saw decent pro play. This nerf was one that helped phase him out of play and really hurt higher elo play.

{quoted}

Zeds ult: Honestly, nobody will like this change. Nobody wants a vladimir ult on Zed. The most thing people love about Zed is his ult. It feels satisfying and is rewarding if played well. Using his ult as a buff isn't a good thing to do because that would mean that he doesn't have to hit his Qs anymore. Right now , if Zed misses his Qs he can say bb to the kill. And that is good. It's clear how to counter him and how to play around him and it is more reasonable when you die to him.

Personally agree on the ult. However, I feel taking a decent amount of power away from his ult to put into kit elsewhere would be a huge step into the right direction. His ult in the current state acts like a crutch for killing certain targets and is easily negated by items; additionlly, it is a huge pain for squishy targets because it has such a huge proc. Taking damage out of the ult would make the experience less painful for both sides. Squishies wont be deleted unless the Zed is severly ahead. Furthermore, it would reduce his reliance on his ult and reduce the effectiveness of items such as Zhonyas, Stopwatch, and GA. I know that last part sounds awful, but I think it would help Zed in high elo with less benefit in low elo because low elo players are less likely to build defensive items.

{quoted}

Taking out the snapback delay would make him once again too safe to play against. Especially late game when things go so fast and it's harder to react. He would be insanely hard to catch and that is clearly no "high risk= high reward" gameplay.

Somewhat agree; however, I do know that adding the delay was one of the factors that severly dropped his pro playrate. On the other hand, early season 6 seemed to indicate that he could be in a balanced state for pro play with the delay and his playrate before the change seemed to indicate he was severly busted.

{quoted}

AD steal: The main point about changes like this isn't to "nerf" the champ but to increase the difficulty of champs. Giving out free AD is never a good idea and is an unnecessary damage boost. Right now he has to show that he CAN kill his target to get the AD. He has to do something to actually gain it rather than just put a skill point into a spell.

Disagree on this point. The AD steal in its current form is extremely unhealthy. He has to rely on an ADC being extremely fed... which he is designed to stop from happening? Plus he has to rely on the enemy team having specific ADCs like Jhin. I cannot think of another champion that has their power tied to a specific character on the enemy team in a similar fashion. This I feel leads to extremely inconsistent play patterns that are not only hard to balance but highly situational. This dynamic should either be reverted or removed in my honest opinion.

{quoted}

I do think Zed needs changes. But the proposed ones aren't the right ones. They could buff his AS back to when they nerfed it because of his splitpush. They could shift some damage from his passive to his Q or E to make them deal a bit more damage. But what they actually have to do is fix the damn lethality.

Lethality definetly was a turning point for him, after it was no longer broken, he completely fell out of pro play. I think lethality is an issue in itself because it contradicts what it's users want to do. Where as many of the users want to have a strong early-mid game, lethality stalls out power spikes and almost forces them to rely on multiple items. I think this is a cause of Zed's win rate being poor mid game and better late game. If they do not make it flat pen, I think they need to make the champions have really rewarding late games...

Master KSs2 votes

Thanks for clarifying the points I was trying to make ! About his season 6 domination the main reason he started stomping was a combination of duskblade being released and QSS no longer removing the death mark. This made Zed have a lot less counterplay and his damage was way too high with those items leading to the W nerfs. The assassin rework was the last nail in the Coffin, making him ad dependant based on his ult (like he wasnt dependant enough already eh) and even nerfing E at early levels. One problem I probably forgot to mention was Zed's energy costs being extremely high with no real way to get the energy back since you rarely hit double e's so only hitting both q's give you a chance at getting back your energy. Maybe thats also an idea to buff him without increasing his damage.

HopeStartsWithU1 votes

That's the high risk high reward part about Zed tho. His energy is high enough for one rotation and one kill. But if you manage to get a lot of energy with your double E then you can do more than just a kill and also reduce your W CD while you are at it, meaning higher mobility for riskier plays.

FéliXXX1 votes

{quoted}

That's the high risk high reward part about Zed tho. His energy is high enough for one rotation and one kill. But if you manage to get a lot of energy with your double E then you can do more than just a kill and also reduce your W CD while you are at it, meaning higher mobility for riskier plays.

u will regen energy with double qs most luckly no1 sits next to ur shadows

HopeStartsWithU1 votes

I really understand the points that are made. I also see where they are coming from but reducing the W CD won't make him see proplay. 18 seconds are still enough for the jungler to come down to mid and punish the living shit out of Zed. In low elo, this wouldn't make any difference at all you have a point there.

Zeds biggest problem is his reliable assassination. There are more than enough champs doing it better than him PLUS he is AD which forces a worse comp to begin with (that is by far the worst problem actually). He doesn't bring CC/Utility unlike others too. On top of it, lethality is still not doing its job right for what its supposed to be.

The actual reason why Zed isn't seeing proplay anymore started in S4. He lost a lot of attack speed because back then he was going for youmus and blade which gave a lot of AS (youmus AS was nerfed too back then alongside QSS) and with that a lot of push power. Since his 1o1s are one of the strongest he could easily just split.

Taking out damage from his Ult and shifting it into his kit will make his ult obsolete and will take out the delayed burst of an assassion portion to give counterplay to assassins. Right now an ADC even with Zed would die by just the W Q E AA +duskblade combo. And if this isn't enough you still have ignite and in worst case scenarios your ult. I get that the ult feels shitty when someone is using zhonyas but that is the reason why Riot made the CD so low and the ult more accessible (with ultimate hunter around 30 secs).

The AD steal is really hard to discuss about because it really doesn't make sense. But the main thought is still that they wanted the Zed to not have AD thrown at him just for the sake of bonus damage. If the enemy ADC isn't strong then you don't need the AD at all. If the enemy ADC is really strong then you just get a lot of bonus AD for taking down a priority target. And looking at it this way, it makes a lot of sense. It's not consistent as you said but it does make sense and helps to get higher AD with a better enemy ADC. It also forces the Zed to roam a bit and make smarter decisions in terms of targeting.

But yes, with THAT ult Zed won't be seeing any proplay anytime soon thanks to stopwatch and more CC in general. (anything can CC this guy and he still has just a puny slow smh)

iiRebs1 votes

I know it probably wont make him see pro play because of a number of other factors, but I think it would definitely make a huge difference for players like LL Stylish who are high elo one tricks. I understand the attack speed nerfs hurt him for pro play, but I think he definitely saw periods of viability afterwords because he is capable of being balanced without relying on it.

As for the AD steal, I think the issue is that it eats part of his power budget. The issue is something like this needs to be consistent or removed for him to survive in multiple game types. If Riot has to keep it, I think something where it is an adaptive reap?! Could be cool. So for example if he kills a high priority mage, maybe he still reaps some of their ap but at a lower value than AD. So say they have 1000 AP, maybe he gets 100 AD. Where as if they had 1000 AD he would get 150 AD. (Just used those numbers for simplicity sake, they are of course extremely high)

As for the points you made for single target assassination, I think we could give him more power elsewhere that wouldn't necessarily make him a death sentence for a squishy. For example, reduced CDs, changes to Q falloff across multiple targets, etc. This sort of stuff could help him a lot more at high elo.

I actually did a job of trying to compare direct buffs/nerfs to pro play in an excel, I'll post that later. However, with a little help I could probably tie it to item changes also. I'll link it later. Just have to wait 10 hours to get off shift.

Edit: I honestly just want Zed to be fair at high elos to where I can see him played pro even if that means making him worse low elo. Overall, I think that would go better with his thematic too. I don't see any reason he can't be viable in higher elo again though.

HopeStartsWithU1 votes

I honestly just want him to be useful again no matter what kind of buff. But my biggest fear is that if he gets a bit "frustrating" again (for example too much poke) that people would ban him even more. I also miss him in proplay since that is the reason why I picked him up. He always made midlane an interesting place and more dynamic.

The problem right now, especially for proplay, is that he doesn't offer any team utility like Galio, Orianna or even Cassio. Even Lb with her long range dashes thanks to her w and ult plus her instant snapback is better than what Zed has to offer. As I said he is also AD. It's rare to see an AP top or even an AP jungle since Elise was quite in the gutter for a while (well at least she wasn't seen). The risk of becoming full AD or having a bad teamcomp is pretty high which is why nobody picks him.

I really hope Riot has a plan for him and give him what he deserves without deleting his thematic.

iiRebs1 votes

I think the issue is that certain utility champion do too much in terms of damage. Perhaps scaling down his ult recast lockout would help? From .5s to .5/.25/0s? Or .5/.375/.25s if that is too strong?

HopeStartsWithU1 votes

Well, right now everyone deals too much damage... except for Zed! Which is kinda a problem. Buffing his utility/mobility would be cool tho. Scaling it down is a nice idea but I would go with 0.25s so he is still "catchable" but at least not stuck in hell for a (long) while.

iiRebs1 votes

https://1drv.ms/x/s!AlnlXw3w0z44jDM6kuj-ztB1lHl1

Here is that excel sheet, I went ahead and put it on OneDrive. Like I said, I have no correlation to item changes and would need community help for that.

HopeStartsWithU1 votes

I don't have all items in check but I remember that youmus AS nerf also hit Zed since Zed was a good splitpusher back then. But all in all I have no ideas how other items effected him (for example blade rework)

FéliXXX1 votes

{quoted}

I don't have all items in check but I remember that youmus AS nerf also hit Zed since Zed was a good splitpusher back then. But all in all I have no ideas how other items effected him (for example blade rework)

yeah they hit zed hard back then he was taking towers down so fast so they nerffed bork as yoummus as and zeds as/lvl that was overkill imo

Master KSs2 votes

18 seconds on W is still way longer than most champions who rely on single abilities like LB or Fizz. Everything else was answered below by the first person who replied.

HopeStartsWithU1 votes

Which is why changing it to 18 secs won't make him see proplay. It would be an unnecessary buff. People already complain that he has such "op" poke. I don't want Zed to be permabanned like back in S5 or which ever season it was. I would rather have him be a bit underpowered so he won't get banned so much :(

Master KSs1 votes

The problem with that argument is that you only look at lower elos. We know Zed is still capable of stomping low elo and still gets a high banrate for it. He's been balanced around low elo for years now. Im not even asking for him to be played in pro. But at the very least make him a decent soloq pick for higher elos. The people who complain about Zed doing too much damage are the ones who cant get a little bit of armor in their build to respect the champion. One seeker's Armguard is enough to make you almost completely useless. Zed will never be at 90% banrate in his current state with small buffs like these.

HopeStartsWithU1 votes

And again this has nothing to do with low elo. No Zed player is complaining about his long W cd. Its his damage problem and the way he kills people. They have to buff lethality a bit so one seeker wouldn't make him useless. His W is fine as it is be it higher elo or lower elo. And if we dont consider platinum as low elo then his banrate is still high in "high elo".

Poske1 votes

I would do the following:

**Revert the R shadow placement Make zed always land infront of a target (rather then behind as shadow lands behind now) Reduce W cooldown by a bit Reduce how fast his Shuriken flies by 200 **

Dope Solo1 votes

He has a win rate of 49.94% - which is perfectly fine, definitely not in need of buffs. http://na.op.gg/champion/zed/statistics/mid

FéliXXX1 votes

it would be nice if they bring back old bork and old BC(maybe they can make bc melee only so ads dont abuse it?)

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