League less fun now?

Lummy··74 votes·4,151 views

TLDR: Is league more snowbally, less balanced, and less champion diverse than it used to be?

Ive played league for several seasons. Ive reached diamond in a couple, as well as plat, gold, etc. Im an experienced player. Ive played in the full spectrum of divisions in the past at one point or another. Pretty much the game was always fun no matter how good I was or at what rating. Some games suck(feeders, ragers, etc) but generally it was a positive experience. In the last few weeks since the new season started however, the game seems oddly less fun. Ive found myself playing other mobas (hots, dota) instead and having more fun. Its reached the point where Im pretty much done with league completely. Ive been trying to figure out what the difference seems to be compared to the past and other mobas and heres a few things Ive noticed. Im currently around gold/plat mmr for a reference, but Ive noticed similar things when playing on my lower account.

Heres a few issues Ive noticed:

Champion upside/downsides and diversity: Riot doesnt seem to have a good grasp on these factors when balancing champs. Take the current adcs seeing play for example. Pretty much every game I play the two adcs are Lucian and Ezreal. Rarely anything else. Why is this? Mostly I would argue that gap-closers having gotten absolutely obnoxious in league. Being able to decide which fights you can run from and join in is an invaluable ability. Gap closers in general are fine, but they need balance with damage and utility. Why does Lucian have some of the most damage and a safe ranged ult as well? In other mobas mobility and utility are balanced with damage. The least mobile champ should be the highest damage, or have an amazing cc. Or something along these lines. It may be true kogmaw has the most damage, but its not enough to compensate for for zero mobility. More than half the adcs rarely see play. And dont even get me started on the worthless Jhin. You could probably give him 30% more damage across the board and hed still be mediocre. This same problem exists in other lanes as well, especially jungle. Why, for example, does Elise(lee sin, reksai, nid are similar as well) have the fastest clear time, ranged stun, gap closer, turret dodging, and probably the highest burst in the jungle? It makes sense a champ like udyr or shyv clears fast and hard as they dont do much else, but why can these insane gankers as well? Meanwhile other much less viable junglers can barely clear and are totally irrelevant (maokai, j4, noc, etc) This lack of diversity in viable champs leads to boring games and a feeling of inbalance especially when playing champs that arent currently the strongest. I feel like if Im not picking one of the four viable champs Im gimping myself right from the start. It doesnt matter how many champs riot makes if only 4 of them are worth anything.

Assassins and snowballing: Theres too many and they are too strong. Plain and simple. That and they are little fun to play against and nearly always decide the game. Im sure you all have played the games where your mid is zed vs fizz or talon vs leblanc. Top is riven vs fiora. Jungle is nid vs elise. The matchups go on, but the point is these champs all snowball insanely hard. A firstblood for a good zed player (and all these other champs) can easily decide game. They start one shotting everything and on top of that most have insane outs making them tough to gank and catch up. It really feels like the majority of my games end up 20 to 5 one way or another, most of the time decided by the assassin lanes. I know we all like watching sick korean zed plays but come on. I think most players would agree the game simply feels less fun when all these high-mobility-kill-you-in-one-hit champs are in the game.

Dynamic queue: I get my role even less than I used to. It takes 20 minutes to find a game. Getting paired against premades is stupid. Can we at least drop the troll "select what champ you want to play" screen?

I believe these are the main things that seem to make league less enjoyable (and more stressful) to play currently. I also believe theres still a huge issue with overall snowballing that leads to slow, map control deaths (especially at high level play) but thats a different more complicated issue. Id be interested to hear if anyone is having a similar experience or if maybe Im just crazy.

TLDR: Is league more snowbally, less balanced, and less champion diverse than it used to be?

53 Comments

Keevalroy30 votes

Riot had something great, then the juggernaut patch happened and since then, everything has been getting progressively worse each patch. I'm still astonished that they think this season is going in the right direction because frankly, this is dog shit. Maybe this is a case of "maybe if we say it enough times it will be true" because nothing they've done has indicated the "right direction" they've preached about.

Hollow Lullaby14 votes

^^^ Hit the nail right on the head. Ever since the juggernaut update the game has gone downhill. Revert the game to the patch before and the game would be awesome

Keevalroy12 votes

That would mean admitting mistakes and having to go backwards, which is a big no-no for some reason. The whole logic of we can't go backwards - only forwards and look to the future is just pride talking instead of reason. If I were a dev, I certainly wouldn't be proud of this hellish mess we have right now. I'd be fucking embarrassed.

MetalGearTeemu3 votes

the markings of a company that has its head up its own ass, because thats the only way it can see HOW BRILLIANT it is.

[slayer-pantheon-popcorn]

Keevalroy2 votes

Blizzard 2.0

Saianna2 votes

They've gone so far in their logic of moving forward, that the last rework Garen has received is actually turning him back to his original, relased state. He's almost the same dude as before. Just weaker (lol).

So give Riot some time. Maybe 5-6 years and they'll decide that mobility isn't in fashion anymore.

Ofcourse they will never accept reality, nope.

LVL 5 PORO1 votes

100% agree. I strongly believe the juggernaut patch is where everything went wrong.

Lavaniel1 votes

I feel like the patch right before Sated Devourer came out was GREAT Yes, Cinderhulk was a nightmare, but it wasn't like AP Udyr soloing towers (or AD Feral Flare Godyr in Season 4). Devourer made me hate playing the game because it was Shyvana/Yi/Udyr every game, any champion could buy Devourer and go jung and be op. Then came the juggernauts. Riot took wayyyy too long to do something about them, which is where the majority of my complaints come in. Riot is too slow and too blind. I have found myself playing and enjoying other games because LoL is just so about the top 4 as OP said. I adjusted okay in the Thunderlord's meta, but I am sick of assassins too.

Pÿrö1 votes

Amen. Just amen. This, my fellow summoners, is gospel.

GlockHammer8 votes

Well seeing as the stack damage meta has kicked more than half of my champion pool out of viability and dropped the other champs I play a full tier on avarage, I am NOT a fan of the current season.

Long range utility mages are bursting, burst mages burst even harder, tanks are bursting, adc's are bursting, bruisers are bursting and juggernauts are bursting, even fucking supports run thunderlords and burst masteries. I mean what the fuck, what is the fucking point of "champion devircity" - not that we've seen that since pre season 1, if there is no "PLAY DIVERCITY". Fucking hell. Getting so fed up with this game, Riot nonchalatism and gorram favoritism, I wish we could have the old mastery system back. This new one is utter bullshit and utterly favors shitting damage because it's the only profitable strategy. Just meh.

Rant rant, get it if my chest. Amen.

twilitphantom1 votes

I do agree, but atleast in my games Thundelords are not five on each side anymore (thankfully). The problem I see is that some types of champs are way to strong, while some are left forgotten. Sure a big part of all this is to get used to the new strength some champs have, though it's not fun to have your champpool being nerfed to the bottom.

Immobile mages used to have higher damage or harder CC compared to other classes 'cause they lacked mobility. Now every other class has higher or atleast as high damage as them, while still having other strengths. Tanks can stand in fights forever and still chunk out a lot of damage, like when my friend played Mundo, going full tank and still doing the highest damage across the board. Assasins can fly in and swoop you dead while still being durable enough to get to the next target and kill that too.

I still believe it's good that Riot does these bigger updates, but the powercurve is going higher and champs that are untouched falls behind. Even after the ADCs update some champs still have too many strengths and barely any weaknesses which limits counterplay. It's great that ADCs can now work in many different teamcompositions, but the problem is that they went from filling a certain role in a number of ways to be able to do almost everything 'cause they have barely any weaknesses. Prime example is Graves which was finally nerfed this patch which sure hits him where it's needed. Graves can still burst targets down, but it requires more tactics as he can't just instantly detonate End Of The Line and kill anyone like an assasin while still being durable and mobile. He still has too many strengths like durability, mobility, semihard cc and a bucketload of fast damage. The only weakness he has is reloading, which still isn't that big of a deal as he profiles as a burst ad caster.

It feels like Riot have certain values they look after when balancing certain classes, which doesn't translate well into other classes. Sure counterpicking was a big part of counterplay, but now it less and less of a deal. People play what's strong and champs are strong 'cause they have a general profile which they can execute well, while lacking big disadvatages, which in turn hurts counterpicking and even champion diversity. It's simply not fun to play a champ that you like 'cause it can barely do anything versus the standard picks.

Just my view of it...

Derfel8 votes

Riot wanted more games for NA players. Riot still wants to sell their meaningless garbage fluff inbetween games as it's part of their shit LCS brand. So what do? Simple. Destroy the flow of the game so you can fit in more games for the pros and still have time to let their "analysts" vomit in your mouth after every game.

Funnily enough it lead to longer games cause Riot's retarded so here we are, dragon buffs that directly weaken towers EVEN MORE. They had many options in fixing the state of the game, but it's pretty obvious why they doubled down on fucking towers even more.

MetalGearTeemu1 votes

Riots desire to provide "professional" commentary is neither interesting nor really all that professional. Give me tobi-wan's racist aussie ass any day, at least he knows when to call a bug a bug, and how to generate match hype.

The Great American Slam. Never forget!

https://www.youtube.com/watch?v=3ElXGllTpp0

Its a DisZAStAH!

shyv8 votes

i think i stopped having fun in preseason. season 5 was amazing, i loved the way the game was evolving, there were little changes that made the game more fun but not changing it enough to ruin it. but then preseason happened.

in season 5, i was trying to branch out and learn new roles, because most of the time i was that "i think im faker" mid main that everyone complains about. so i started learning support and i realized it's actually a lot of fun! i mained leona for the entire season

then vision got fucked up.. then thunderlords was introduced.. burst mage "supports" got out of control and FQC got nerfed as a result of mid laners abusing my shit

i don't play support anymore and i suspect a lot of former support mains don't either

freeformline1 votes

Yeah, support feels pretty bad right now. Certain champs feel really great (Sona hasn't felt this good since her stance-based aura days), but the role generally feels a lot worse because of the vision changes and general damage amps. It also doesn't help that Talisman no longer passively gives movement speed.

One of the major problems I find with the vision changes is that the time I spend out of lane has greatly increased, causing me (and often the other support, if they are bothering with wards) to fall behind in experience, often adding up to two or three levels by end-game. That has always been a problem with the support role, but it is far worse now than it has any reason to be. I haven't really played at all in the last month, but I'll probably get back into it if they can resolve this mess with map vision and warding.

shyv3 votes

i feel u... i actually miss support a lot. i don't think riot realizes that by fucking up vision, they basically just fucked over an entire role (a role nobody wanted in the first place except for a small group of people) and now it's even less desirable than before support items were introduced. at least season 3 had fucking wards.

Packun Flower6 votes

Sorry to put it so bluntly but this game has become shit. Riot's to high and mighty to admit that they fucked up with recent patches and wont revert them or any bad balance changes.

This games gotten so snowballs that first blood usually determines the match.

And riot is proud of what they turned LoL into?

thats just sad.

Masterkerfuffle5 votes

I have some advice for you. I use it whenever I play League and it's a sure way to have fun.

Stop Caring

There you have it. Don't use Thunderlord's Decree. (I never do, as a matter of policy) Play champions that you enjoy instead of just powerful ones. Try new and off-meta builds and picks. Just try your best to win but don't worry if you lose. Remember: this game is supposed to be fun.

Hedgehog Hustler1 votes

Play Singed

trash sion1 votes

Agreed. Picked him up a week or two ago, playing him Top and Jungle mostly. Who cares if I win, I get to flip people.

Amelie5 votes

How is it fun to play relatively mediocre champions and get your ass handed back to you? Like ok, you can do that for a game or two, but getting bursted 100-0 all the time because enemy assassins have a "you don't get to play today" button starts to get old preeeetty fast...

elon wątroba4 votes

That's why i am not playing ranked games now, just occasionally normal ones. I play whatever I want and i don't care, if I win or lose, just playing for fun.

CrazyDiamônd5 votes

Man I sure love having fun playing champions that are not god tier but it sucks to get steamrolled by people who likes to tryhard and constantly picks the broken ass ones.

Season 6 seems to be the worst season of all in terms of game health and balance. Riot balancing team is doing a really bad work. So bad that I fear that mages will become useless after their rework or they end up making tanks more useless.

New patch and still not a nerf on that Fiora that has incredibly low mana costs and can go tanky yet deal +1000 true damage in a teamfight. Turrets are even more useless with that 4th dragon buff, not enough bans in ranked to have a healthy game, I just dont see any variations on picks either, this also makes LCS boring as fuck. At this pace Riot is fixing one issue while breaking 5 more. Hey gotta nerf Swain's root because its broken as fuck right? :^)

I've been playing this game 4 years already and never felt this game so annoying like it is now. Snowbally meta, short games. Its pretty much getting wrecked or wreck the enemy. Not even the pros are enjoying this meta.

Honeydew Zekling3 votes

I hear you. I'm looking at my ranked game stats right now and most of them are just showing a team getting a small gold lead and snowballing. In some cases there's 15 minutes of just destruction. That's not fun for the losing team. They get so far behind so fast it's dumb. Games are ending in 20ish minutes now. I barely have fun close games now.

On the case of champ diversity, I literally can't play my favourite mid champs right now because they get mauled by the current mid picks.

I'm not going to get started on how little fun I've had in ranked right now. 16% win ratio ftw

Grashnim3 votes

I enjoy the game, but I find Thunderlords to be a cancer that can only be cut out, not cured.

Nazaar3 votes

its not that its no sun at all. But it can be really frustrating a lot of the time. I would really like a slow Meta with longer closer games, cause these are more fun mostly. What about another Tank meta where tanks dont deal as much damage as the adc and the ones that actually deal a lot of damage are not tanky as fuck.

Kitty Clarissa2 votes

Well really.. its like this every game i see is 6+ thunderlords and i tend to find it annoying. in preseason it was warlords blood lust taken on every aDC(Tryndamere Yasuo MasterYi Fiora ) who pretty much didnt need a item 3072 or item 3074 to substain in lane. They nerfed that and Death fire touch on Brand Swain Azir Teemo Cassiopeia Anivia were too strong due to ramp up damage being too high now thats nerfs now we see even Soraka taking thunderlords and that tells you something. Like every champ no matter what role, takes TLD and ill admit i like it on champs like Syndra Zyra sometimes Sona MissFortune ..Fevor of battle too is still a strong mastery and it had to be changed since you can stack it on minnions and just beat the laner doing a butt ton of damage :X. and some of the underdogs like Udyr are coming back up.. All these patches were for only assassins and assassins only. The tier 2 mastery on cunning assassin is ment for assassins to do 2% more damage when alone, now we have item 3147 adding on to it .. Talon will be the biggest threat with this and the mastery on the ferocity page increasing his damage on movement imparred targets by 1.5%. With his passive and everything Talon once he gets that item basically instagibs you just by getting close :X and you cant QSS his burst .

i was never scared of ZEds but talons are the ones that are the real scary people here this patch.. when will AP mages get buffed? They are in the worst spot right now outside of Annie Orianna Malzahar Ahri Lulu Ryze who can deal with these assassins normally and burst them before they get bursted or be able to defend themselves. Like riot still trying to work with mages but only buffing AD makes them almost unplayable. I just hope mages get something for a few patches because its League of assassins / thunderlords .

I GANK LANES2 votes

over the last month or so i've completely stopped playing. lack of diversity and strategic gameplay makes the game just boring as hell to me, everything seems pointless.

Ahri gets meHard2 votes

Play yorick. New experience.

Daxanater2 votes

I will always miss season 4. Where keystones weren't there, DFG was my love. Jungle was way more fun to play and just everything. I miss the game I fell in love with, now it's just horse shit. Riot nerfs champions based of what they think should happen or the LCS or the win rate. Barely any of us get to have a say on what could happen and be good to this game.

Now that theres 3 game modes, SR, TT and Aram. Toxicity will increase because let's be honest SR is where it increased massively since the juggernaut patch, NO ONE wanted anyone to get changed but Skarner.

Sometimes I think why they don't add a sandbox mode for the players who want to try to have fun in this game instead of raging in a ranked game (thats me). Why not make Urf permanmet but no IP earned from it, just for fun.

I will always miss season 4 and season 3.

Kian9872 votes

Agree. In all my games I always see the same bans and picks. In previous seasons it was different and more fun. It was even possible to perform worthless bans just because one of your team mate said "please ban X I hate him". Yes, there was room also for hate-bans. Now you must ban always the same champions even if bans aren't enough to banalce the unbalanced aspects of this game.

Annie Brand DrMundo Ezreal Garen Jax LeeSin Malphite MasterYi TahmKench Udyr Trundle Tryndamere XinZhao Yasuo

Actually we need something like 20 bans. Since Juggernaut RIOT added so many items that can be abused bu certain champions. For example recently they have upgraded sunfire cape to help the current non-sensical Shen but I already know that this item will be used and abused by other champions. Come one! There are champions that only need to rush one item and win games even losing lanes and doing 0/10.

Subject 52 votes

Riot can't take criticism since like around season 3.

"Morde is terrible now." ~No apology and he remains the same even if the community, you know, the only people that even played morde as he was before, they are just completely ignored.

"Juggernauts are so fun!" ~Said nobody ever, Riot didn't seem to care though.

"Sona does too much damage!" ~That one bronze guy that keeps sticking a word just outside of the tri brush. Riot hits her because she doesn't have a community to help her out but then LeeSin can build one ad item with his 2 million AD ratio on hevery single one of his skills plus gap closers, a shield, life steal, 2 hours later of listing and being able to safely do everything.

"Swain is too OP!" ~Riot nerfs Swain for literally no fucking reason 2 patches ago. Who even plays that guy in this meta lmfao?

Literally, Riot doesn't have a direction. They do what they want until it comes to merchandise, then the community can have a voice.

"So shut the fuck up and don't criticize a FREE game, you don't have a right to criticize and give constructive criticism." ~That one guy who thinks because something is free you can't give criticism and be taken seriously

Oerba No Naja1 votes

add : the random retiring of dominion , and riot killing the skill cap of this game ( alistar quol changes ) , stupid patchs with troll buffs and nerfs , solo q is still not there and we are already in the middle of february .

Sweetiex1 votes

honestly, season 2 and 3 were the best times.

BluePolarizer1 votes

I started to play less and just focused on my career. Seriously, League is less fun than work right now.

BTW if you don't play the super OP champs, it literally feels like the game itself is against you even if you secure a lead, simply because of how they scale (they don't fall off until ultra late game, everyone 6 slotted). Waves push against you at all times, they can flash farm, they can wander around, and even when down gold can kill people easily.

Guy Fox Teemo1 votes

1: It is more diverse then any season league has ever had (ESPECIALLY IN THE LCS, I think they had more then half the roster player this year at worlds)

2: Idk who told you Assassins were strong this season they were INCREDIBLY weak after the Last whisper patch and have just barely started coming back after some buffs (and just now the addition of Duskblade)

3: Udyr doesn't do much else? UDYR DOESN'T DO MUCH ELSE? He's literally the strongest champion in the game currently (due to swift boots buff, runic echos, and buffs to Iceborn)

4: Dynamic queue, I get the role I want 100% of the time, why? Because this is ranked and I play more then one roles, most people aren't one trick ponys, and if they are you'll 75%-80% of the time get your role unless its mid (Which then it drops to like 65-70%, but Riot still has more work to do on the mode) Also on 2% do you get matched as a solo vs pre-made. Thats verrry rare (Every 100 games theres a CHANCE Of you getting 2 games in which the team that was pre-made 5's or 4's)

5: Snowbally is the only thing I can agree with. (Though my last 20 or so games have been very long and less snowbally for an odd reason)

Royal Bard1 votes

Btw worlds were played on season 5 and the win rates are totally fucked up atm. We used to feel that a 54% or sub 47% were outliers but atm that is balanced ( there are champions sitting at 3x % win rate, so yeah eve tier)

Royal Bard1 votes

I agree completely, there is simply too much burst...one person should not be affected by multiple thunder lords, try to play bot against blitzcrank and a bursty adc with tl, there is no way the enemy adc can survive a grab, even flash heal might not be enough. AP itemization has been nerfed to oblivion, 120 Ap Items maybe were too much, but 100 is not cutting it, put +10 ap on every item and maybe mages won't have a shitty win rate and there is the need for something resembling mana potions because of course assassin are going to thrive in a mana starved meta. The only reason assassin are doing good is that the mana to punish them is simply not there(mages can't shove waves anymore), assassins simply all in you and say fuck mana. Up base mana regen or mages mana pool, but we all know that we will have to wait the Mage update in fecking summer.

Cinderhulk is pitiful atm, it either needs a bit of armor attached or 25%hp passive back.

Btw the trend with ap items is also similar to what happened with adcs, in a bursty and fast meta more burst is usually better, sustain dmg carries that rely on AA have been gutted, items give less as and attack speed (and also lw was much better) so of course they don't do damage and even some base attack speed have been nerfed ( cait and sivir). Basically with aa having less damage people are resorting to base damage hence the rise of ad caster adc (corki Lucian ez) they also tend to be more mobile to avoid being run down from whoever builds the holy trinity of juggernaut. Almost all bruisers are scary as fuck when charging with sterak DMP and titanic hydra or black cleaver.

Botrk nerfed so if u scaled of attack speed...well fuck you, you either are melee and abuse guinsoo or just change champ.

Jungling...well sucks...where is my purple smite... Well u know what ? Fuck tanks clears too.

And don't even get me started when they need poppy without touching fiora, utter madness together with the new item. Hell they even bitch about Rengar who could be easily balanced by reverting back to the old ult where he did not jump, you know instead of useless exclamation marks you could use your head and red trinket.

Removal of wards killed the vision game... Idk league feels like a bad Ubisoft game.

J E B A ł T E D1 votes

To be honest, I think the Keystones ruined it. The buffing a lot of champions over time also plays a part in this. Instead of nerfing the strong champions they would buff all the ones they want in the LCS and not giving mind to the vast majority. It's still a fun game, I just don't like the fact that you lose anywhere between half your HP and the entire game because you made a wrong step. I think S3-S4 were the golden age of League.

The WoW syndrome is affecting this game. It will still be fun, but built for children nonetheless, so it is facerollingly easy.

GenghisEmo1 votes

Talon is so broken right now. It isn't even fun to play him. He is so simple to use, like first time in months and still get fed.

Get item 1036 x2 and you pretty much one shotting dudes XD. Pretty funny first two kills, then it gets a bit scary. Then they do the same thing to you, and you tell your self "this is why it stopped being funny".

I thought DFG was broken... well, not anymore XD. That minus well be considered "Balanced". I thought Cinderhulk was OP, NOOOO. Rageblade and Sated anything are what are OP. Sej Sated feels exponentially superior, Sated Vi too. Or New AP Jg Item Hec, Sej, Vi. While building tanky too. Yes it is funny at first, but then it gets sad. Real sad. Yes it is a type of "diversity", but when you realize it is the viable way to play it since any other way is irrelevant it is when it gets sad.

The game is still fun. But it is no longer as fun. It use to be fun losing, now it is more of a drag. Things get "fixed" only to still be broken XD. Everything feels like it is on its head.

Samus Frost1 votes

My husband fully uninstalled the game the other night after facing the fact that he has 0 luck at all with ranked. The elo of his opponents in this new system has not dropped at all yet his allies elo are going down with his so he's facing mid silver- low gold players with his low silver-mid bronze teammates. It's pretty harsh season for him honestly.

SquatEye1 votes

I've always considered post like these as typical "cry posts", however, this year, I find it hard to enjoy the game. The "balance", that we had in the middle/end of s5 was pretty much the best all years considered, and now its completely f..... up, for no apparent reason. Personally I never really understood the innovation for the sake of being innovative without backing it up with solid facts. Snowbally, chaotic games, unbalanced champs you have to ban or you are forced to pick them up, removed team ranked, buffs for no reason (Xin buff + that f.....ed up new item? Soraka buffs?), uninteresting LCS games, buggy and unfinished new champ select. I just don't get it, really. Deficio pretty much summarized it up during casting an LCS game here, in EU: "the meta right now is about taking towers, farming up, avoid fighting in any form and pick champs that would fit in this style". If this is what RIOT wanted, then they've accomplished it, kudos to them - but I'm not so sure that this is what the community wants, and if you get your money from the community, I would rather start listening to them.

Carnage1 votes

its so true

Squarefighter1 votes

I've seen these posts at least once a month on these boards literally since I started playing about two years ago, and I'm sure they were there before that. Everyone reaches a point where they stop enjoying a game, and it all comes down to personal preference. These always pop up just like people saying they'll never play again after their placements or people hating a certain champion.

Marauder Alistar1 votes

Then you realize its a free to play game. Checkmate.

Scramrail1 votes

Youre definitely not wrong. Ive been inclined less and less as the preseason and season has been rolling out to keep playing. I cant really think of a good decision rito has made recently that was big enough to counter the massive pile of cancerous garbage they have been spewing forth lately. To be honest, item 3147 is pretty much the end of the line for me. If rito seriously thought this item would be a good addition to the game I really have to question just how intelligent the people making these design decisions are. They created an item that functionw a lot like another item they removed (deathfires grasp), and put it in the hands of a class of champions that were already extremely strong anyways, while also continuing to nerf the potential of another class of champions that have been getting weaker and weaker.

Its almost starting to look like theyre just trying torpedo their own game at this point.

Crossette1 votes

You are the smartest person on the boards right now.

which is sad but hey, you are :^)

Mhihnj1 votes

jhin actually is behind the times. If he was released in season or before, he would be a pretty good adc. Jhin has no mobility, low as, high damage. The current fad is high damage, tons of mobility, tons of as. Jhin has basically become another Kog'Maw.

warpenguin5551 votes

The Major issue here imo is the death timers. Makes the game all about kills. I keep seeing the same old shit for picks. Top: Illoai/Fiora/Poppy/Dr.Mundo/Jax Jungle: Graves/Lee Sin/Jax Mid: Lux/Ezreal/Fizz/Zed ADC: Lucian/Ezreal/Miss Fortune/Vayne/Jhin(still fairly new so i'll excuse it) Support: Alistar/Blitzcrank

and worst of all, it feels like you have to play LCS picks to win.

Ternt1 votes

This meta is just horrible honestly. I'd rather the game come down to who makes less than mistakes than who makes the first mistake. Watching the LCS even, the games are sometimes even and one team makes a mistake or gets caught and the game is over. The minion changes have made it so much harder, because even if you had a poor laner, it hardly matters if you did fine in lane, you're at a loss and you'll never get the positioning back. The liability of 1 or 2 people on your team even dying more than 2 times is a liability if all lanes are going even. I often play with 2 or 3 other friends and one random will die in lane, in a normal meta, it's fine and can be recooped. But now, you have to get somebody insanely fed to counter that one person who isn't doing that well, which sucks. I can't tell you how many times some lanes have done poorly early and the team doesn't even snowball, yet you still can't win unless you ace 3-4 times in a row. This meta is all around a poor experience for everybody, and the games just aren't fun. You either stomp or get stomped, there's no "good" games anymore where everybody is content regardless of outcome. I have a handful of games last season that after a certain point, both teams were doing well and either team could win it at any given moment. It made the game feel more exciting and high octane, opposed to "Fuck Nidalee (insert assassin here) has 2 kills and our jungler (laner) has 0, gg."

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