Pantheons Ult suggestion.

Mordiez·10/18/2014, 4:45:49 PM·2 votes·975 views

I feel there are too many issues with panths current ulti. the channel, actually landing it,etc..

my suggestion would be, decrease its range slightly and make it a non channeled physical jump with a shorter cooldown so it can be used as an escape as well, reduce the damage whatever but focus it around being more of a mobile skill

10 Comments

hOrnn10/18/2014, 7:08:47 PM3 votes

learn to play, his ult is not hard to land if you played panth enough.

Zulgaines10/18/2014, 5:00:54 PM2 votes

Let us aim it Sion-ult style, nerf the area size, and have the circle shrink into a smaller circle in the middle that's the blast radius instead of a channel bar.

Raja Chachki10/18/2014, 6:08:48 PM1 votes

Pantheon already has a jump....that stuns.... His ult is kinda eh, very avoidable, so yes change would be good, but this would create too much mobility.

JustMyBassCannon10/18/2014, 6:16:56 PM1 votes

It's meant to take planning to use properly. It allows you to initiate or counter-initiate a team fight, it lets you cut off someone's escape...all it takes is aim and timing like any skill shot.

Mordiez10/18/2014, 8:00:42 PM1 votes

im not talking so much about the landing of the skill mainly the escape. with all the champs that are out now and panth being an all in champ he should have the escape.

Bhaidani10/18/2014, 4:57:35 PM1 votes

no

hOrnn10/18/2014, 9:20:25 PM1 votes

if you want to land panths ult, most of the time place it behind them, or come in last in a teamfight, etc, its great in bushes, because they never see it coming.

Kyrrion10/18/2014, 5:55:44 PM1 votes

All I really want to see is the channel time scaling in proportion to the distance jumped. Jumping 2 ft should take little time compared to jumping 20 ft.