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Real tank items?

MrBobMan··38 votes·15,514 views

Now that we spent 2 years reworking mage and assassin and bruisers items and reworking adc items twice, can tanks get some real items? And I don't mean support/tank items like zeke's and knights vow. I mean real overloaded items like all the other classes got.

73 Comments

Rebonack13 votes

I just want a 20% CDR magic resist item.

Lovelle3 votes

{quoted}

I just want a 20% CDR magic resist item.

That's not bad at all, but I would personally like a 20% CDR pure health item. Maybe they could rework Frozen Mallet by removing the slow and giving it CDR and something else that's actually useful for juggernauts. As it stands, it's practically useless on the champions it's supposed to help the most.

TheSingularity1 votes

Personally I pref the 10% cdr on visage (used to be 20%) as it means I'm not wasting gold on a stat I've maxed out. eg going an ice item+visage maxes me out on CDR. From there buying one of item 3194 item 3025 item 3118 item 3083 item 3800 item 3001 means I'm wasting money on a stat I don't need if visage granted 20% like it used to (it's also a HUGE! buff to juggernauts like darius, illaoi and mundo, unless we were to create a whole new MR tank item, which come with it;s own problems)

Rebonack1 votes

{quoted}

Personally I pref the 10% cdr on visage (used to be 20%) as it means I'm not wasting gold on a stat I've maxed out. eg going an ice item+visage maxes me out on CDR. From there buying one of item 3194 item 3025 item 3118 item 3083 item 3800 item 3001 means I'm wasting money on a stat I don't need if visage granted 20% like it used to (it's also a HUGE! buff to juggernauts like darius, illaoi and mundo, unless we were to create a whole new MR tank item, which come with it;s own problems)

I don't mean give Visage 20% CDR again. I mean a pure Magic Resist 20% CDR item. Like an MR version of frozen heart. Something specifically to blunt aoe damage against your team would be nice.

TheSingularity1 votes

We had that in locket of the iron solari, but it was decimated

Rebonack1 votes

{quoted}

We had that in locket of the iron solari, but it was decimated

Lockett seemed more anti burst than anti aoe to me.

A good tank item should increase a Tanks threat. Preferably NOT via more damage, but given that Riot hates defense auras that's harder to pull off

Alzon2 votes

Or any 20% CDR item that didn’t have mana...

Salvor Hardın1 votes

^^^ THIS! ^^^

FrozenFrostFyre7 votes

Nerfing ADC items into the ground for multiple patches shouldn't be seen as reworking them. Especially if you are referring to them as "overloaded" ffs.

Jimmy Rustles17 votes

{quoted}

Nerfing ADC items into the ground for multiple patches shouldn't be seen as reworking them. Especially if you are referring to them as "overloaded" ffs.

Bruh what you smoking?

FrozenFrostFyre1 votes

Use to be smoking people with brand botlane because of how useless they made marksman for multiple patches. But low and behold the absolute geniuses of boards is calling that a "overloaded item rework". I think I know what I'm talking about here.

IShowerWithUrDad5 votes

{quoted}

Nerfing ADC items into the ground for multiple patches shouldn't be seen as reworking them. Especially if you are referring to them as "overloaded" ffs.

they were down for a few patches but, as of now, they have their old power back

FrozenFrostFyre1 votes

First of all they do not have their old power back their old power was op they are at a balanced level now, but that shouldn't be seen as a rework for obvious reasons. You can't cut the power of an item by 30% then realize you gutted an entire class give back 15% so the Nerf was only 15% power Nerf and call that a fucking rework. Especially not calling it overloaded items.

mack91126 votes

The tank items present do there job well

AmenPerson4 votes

Not really. Since most things tanks are forced to go up against have ways to either strip armor, or ignore it all together.

mack91123 votes

Frontline tanks do there job just fine. My zac jungle and Maokai top are still very relevant picks when I need them.

TheSingularity5 votes

Tank items have lost 1400 HP (memory failed me but I think some1 corrected me recently and it's higher), 95 armour and I think 75 MR since i started playing. Re think your statement

mack91121 votes

I will have to gather my stuff to reply to this probably tonight or tomorrow morning.

Bârd5 votes

I just want item 3068 aura to have a larger radius.

Zerο5 votes

They literally buffed tanks this patch, jesus christ you tank players are so entitled. It's always buff tanks buff tanks buff tanks, your class is the easiest to play and the one with the biggest effort-to-impact ratio in the game.

Thornmail, Randuin's Omen, Frozen Heart, Spirit Visage and the likes are all good items.

Melledoneus1 votes

{quoted}

They literally should've buffed tanks this patch, jesus christ you tank players are so entitled right. It's always Come on, say it with me: buff tanks buff tanks buff tanks, your class is the easiest to play and the one with the biggest effort-to-impact ratio in the game.

Thornmail, Randuin's Omen, Frozen Heart, Spirit Visage and the likes are all good mediocre items, we should buff them.

I 100% agree

Mavëríck4 votes

item 4401 NEEDS to be on the Rift again.

boricCentaur13 votes

I mean Armor is fine for the most part nothing really wrong with it in fact some are too strong vs some champs and you can build different items first without it feeling bad. MR on the other hand is really bad like there very niche and boring and all of them suck soo much to build first.

MankeyMadness4 votes

{quoted}

I mean Armor is fine for the most part nothing really wrong with it in fact some are too strong vs some champs and you can build different items first without it feeling bad. MR on the other hand is really bad like there very niche and boring and all of them suck soo much to build first.

item 3065 item 3001 ?

boricCentaur19 votes

item 3065 is only useful if you can healing in your kit and it is really good as a 2nd item since at that point most tanks will heal a good amount without tanking a lot of damage but the only tank that will heal a lot early to get use from the passive is mundo(yes I know he is not a tank) like mao would much rather build a item 3068 over it first.

item 3001 most tanks don't do a lot of damage early on and 10% more damage will not help that especially since tanks like sion,poppy and shen do ad damage so they can't build it.

Like item 3068 ,item 3025 and in some cases item 3110 are all good since they help you in trades and clearing minions and most importantly there built paths help with trading too like slow down attack speed is really useful vs a lot of top laners early on where if you build item 3211 it is not going to do much vs many ap tops sine there just going to out trade you and poke you down.

Anu3isII1 votes

Don't get me wrong, but item 3211 is way more powerful than you give it credit. Combined with a item 1054 or item 2033 makes you really resilient vs poke and if the opponents have lots of CC, buying item 3111 will make your lane extremely easy vs any Magic Damage dealer.

As Shen, I generally rush item 3751 and then adapt my build to my laner. Afterwards, if my opponents deal a lot of mixed Damage, I will build the other type of resist.

I get that Tank items aren't amazing when completed, but most of them have really good components that help people in most situations ( item 3751 item 3076 item 3010 item 3211 ). However, building the right item shouldn't be an Auto-Win, just an advantage. People should still try to avoid Poke and trade well, like any other class.

LordGeovanni1 votes

These are really bad due to their low amounts of hp and magic resist. they just happen to end up being the best available options.

Small Boobs Ahri3 votes

Just Real tank, and not a tank assassin burst on this game.

LordGeovanni1 votes

thing is people call tanks assassins but its not that they are assassins but rather that tanks are supposed to do large chunks of damage because they have clunky kits and super long cooldowns. and Assassins adcs and mages all the champions that call tanks assassins are supposed to be squishy so tanking big damage from tanks is working as intended but mages get larger defenes on single items than tanks do on their top damage items without needing to fulfill the conditions that tanks have to either like item 3102 having the largest base magic reisst on it in the game and item 3027 the largest health for a hybrid item baring item 3022 and item 3083 but Warmogs is a pure health item with nothing else and been nerfed to need other items to work while item 3022 compared to item 3027 although frozen mallet has more hp its not by much it also costs way more than rod and the hybrid stats on Rod being ap is way higher than the hybrid stat on frozen mallet being ad

ÔIaf2 votes

i only have been playing tanks and strictly been building tank items for the past day have lost 9 games in a row on a smurf account i have never felt so useless if one lane feeds and u dont do dmg ur useless this dmg meta is so stale been playing diffrent games now cause of it evey game is just the same i cant switch it up i miss season 4

Lovelle1 votes

I don't know what you're talking about, bruiser items are still awful, at least for the immobile variety that like building health and CDR.

item 3742 item 3053 item 3071 item 3748 item 3022

Wow, such amazing itemization, and ranged/mobile burst champions make better use of half of these items.

item 3800 item 3065 Excluding Sterak's, these two are probably the best juggernaut items in the game right now, and I wouldn't exactly put either of them on the same level as most of the damage items.

Frostfel4 votes

AD bruiser items are amazing. Only AP bruiser items are awful, but that's only because they are just as good if not better on mages.

Tank items are bad not because of the items themselves (although they do need a slight buff), it's because of the true damage/max hp% damage on items/runes/champion kits. Without that ability to shred through armor and magic resistance like butter then the tank items become ok.

Lovelle1 votes

{quoted}

AD bruiser items are amazing. Only AP bruiser items are awful, but that's only because they are just as good if not better on mages.

Tank items are bad not because of the items themselves (although they do need a slight buff), it's because of the true damage/max hp% damage on items/runes/champion kits. Without that ability to shred through armor and magic resistance like butter then the tank items become ok.

Name the ones that are amazing first please, and if possible please explain why. Also, you have to keep in mind that not all AD bruisers are the same or benefit from the same items.

Frostfel1 votes

While I am not saying by any means that AD bruiser items have alot of variation, because they don't. On top of the 5 items you said was bad, there is Maw of Malmortius, Trinity Force, Ravenous Hydra, and Deaths Dance.

These 8 items like I said there isn't much variation. Pretty every Bruiser will build Stereks, Trinity Force/Black Cleaver, get maybe 1 - 2 tanky items, then 2 of the items above.

Stereks - Overall just good bruiser item, even made a carry version in Phantom Dancer because it's so good.

Trinity Force - Has alot of stats people need and good damage.

Black Cleaver - Usually get Trinity Force unless team had lots of armor, then this is great.

Maw of Malmortius - What AD bruisers get to counter magic

Death's Dance - Heals you, keeps you alive longer (if it weren't for 1-shot meta), and has all stats most bruisers want.

Titanic Hydra - Between building 1 - 2 tank items, this actually becomes worth it since it also helps wave clear/fighting tanks.

Ravenous Hydra - When you want wave clear and survivability in solo lane.

Frozen Mallet - You got me there, was nerfed but can still be used. Provides okay slow, lots of hp, and some AD.

Deadman's Plate - Was pretty much only super amazing on bruisers that moved alot. I.E. Vi, Hecarim, etc. But can still provide tankiness with armor and health.

To summarize this up, most bruisers will only have a select few items chosen from these that actually work with them but it's more than could be said for AP bruisers who have the exact same stat needs as mages.

Lovelle1 votes

{quoted}

While I am not saying by any means that AD bruiser items have alot of variation, because they don't. On top of the 5 items you said was bad, there is Maw of Malmortius, Trinity Force, Ravenous Hydra, and Deaths Dance.

These 8 items like I said there isn't much variation. Pretty every Bruiser will build Stereks, Trinity Force/Black Cleaver, get maybe 1 - 2 tanky items, then 2 of the items above.

Stereks - Overall just good bruiser item, even made a carry version in Phantom Dancer because it's so good.

Trinity Force - Has alot of stats people need and good damage.

Black Cleaver - Usually get Trinity Force unless team had lots of armor, then this is great.

Maw of Malmortius - What AD bruisers get to counter magic

Death's Dance - Heals you, keeps you alive longer (if it weren't for 1-shot meta), and has all stats most bruisers want.

Titanic Hydra - Between building 1 - 2 tank items, this actually becomes worth it since it also helps wave clear/fighting tanks.

Ravenous Hydra - When you want wave clear and survivability in solo lane.

Frozen Mallet - You got me there, was nerfed but can still be used. Provides okay slow, lots of hp, and some AD.

Deadman's Plate - Was pretty much only super amazing on bruisers that moved alot. I.E. Vi, Hecarim, etc. But can still provide tankiness with armor and health.

To summarize this up, most bruisers will only have a select few items chosen from these that actually work with them but it's more than could be said for AP bruisers who have the exact same stat needs as mages

Sterak's is decent, it just has a wonky build path. More suited for divers than juggernauts, but the latter still builds it because there are no better defensive options for surviving past mid-game.

Trinity is expensive as hell, it better have what you need as you're giving up defense to build it. Can only be rushed by divers or juggernauts that are fed. Under any other circumstance there's just not enough time to build it.

Black Cleaver is the other decent one, but ranged champions and assassins get just as much use out of it. Everybody uses this, not just bruisers. Ironically, juggernauts use this item the least right now.

Maw is only picked up by divers and assassins, used to be a good juggernaut item back when it was introduced.

Death's Dance is a diver/assassin item. The only juggernaut that picks this up is Illaoi, due to her ranged attacks, on-hit sustain, and absurd bonus AD scaling.

Titanic Hydra is overwhelmingly mediocre, and I say this as a Trundle main. It's too expensive and has an awful build-path, and it's not exactly going to change the tides once completed. Most of the champions this item is meant for just build Tiamat and sit on it for the rest of the game. The only exception to this is in the jungle, after you build Cinderhulk. That's probably the only time this item is worth picking up. Building this item in lane is a good way to fall behind and lose the game, as every other class has far stronger and more cost efficient itemization.

Frozen Mallet needs a complete rework.

Deadman's Plate is only good for the movespeed, as that armor is not going to provide any protection past the early game (maybe mid game if you got fed early on).

Most of those items are only good on divers, while doing next to nothing for the juggernaut class. A large part of the AD bruiser line also consists of juggernauts. A lot of people seem to forget that.

I'm surprised you didn't mention Spirit Visage or Righteous Glory, as both of those are actually decent items. Righteous Glory in particular is far superior to Deadman's Plate in what it offers. I'm surprised more people don't build it. Olaf players are smart enough to do it and he's actually doing pretty well right now.

Frostfel1 votes

Divers are part of bruisers and many of those items work well with Juggernauts. What makes Juggernauts feel bad is their kits not the items because we are in a mobility 1-shot meta. Juggernauts will naturally do poorly since they can't build tanky because they will still be 1-shot and have no natural mobility to deal with the champions who do. It doesn't change that the items with the exception of Frozen Mallet (which is okay) are amazing for AD Bruisers.

Spirit Visage was and still is technically a tank item, but well with tanks being in a bad spot......yeah.

Righteous Glory is not really a bruiser item, just a tanky get movement burst item.

Lovelle1 votes

{quoted}

Divers are part of bruisers and many of those items work well with Juggernauts. What makes Juggernauts feel bad is their kits not the items because we are in a mobility 1-shot meta. Juggernauts will naturally do poorly since they can't build tanky because they will still be 1-shot and have no natural mobility to deal with the champions who do. It doesn't change that the items with the exception of Frozen Mallet (which is okay) are amazing for AD Bruisers.

Spirit Visage was and still is technically a tank item, but well with tanks being in a bad spot......yeah.

Righteous Glory is not really a bruiser item, just a tanky get movement burst item.

Spirit Visage is not a tank item. It directly synergizes with juggernaut kits, as all of them have some form of innate sustain. Adaptive Helm IS a tank item and it's what they should build, not SV, if they want mitigate magic damage.

Righteous Glory is probably one of the best items a juggernaut can build right now aside from Spirit Visage and Sterak's. It has literally everything they want (health, CDR, sustain, an active for actually catching targets). Look who is building the item right now. Go ahead, go check. This is a juggernaut item, regardless of Riot's intentions when it was introduced.

Paroe2 votes

{quoted}

Spirit Visage is not a tank item. It directly synergizes with juggernaut kits, as all of them have some form of innate sustain. Adaptive Helm IS a tank item and it's what they should build, not SV, if they want mitigate magic damage.

Righteous Glory is probably one of the best items a juggernaut can build right now aside from Spirit Visage and Sterak's. It has literally everything they want (health, CDR, sustain, an active for actually catching targets). Look who is building the item right now. Go ahead, go check. This is a juggernaut item, regardless of Riot's intentions when it was introduced.

Protip: Fighters get AD+resistance items. Bruisers get HP+AD items. Tanks get HP+resistance items. HP and mana items exist to support all melee champions/synergistic champions rather than a specific class.

You cant just claim an item is specifically for a class of champions because they use it - heres a newsflash you might not be aware of... Melee champions, especially AD scaling bruisers, dip into all three kinds of items as needed.

Lovelle1 votes

{quoted}

Protip: Fighters get AD+resistance items. Bruisers get HP+AD items. Tanks get HP+resistance items. HP and mana items exist to support all melee champions/synergistic champions rather than a specific class.

You cant just claim an item is specifically for a class of champions because they use it - heres a newsflash you might not be aware of... Melee champions, especially AD scaling bruisers, dip into all three kinds of items as needed.

Okay, I was wrong to say it's a juggernaut item, but it is vastly superior to Deadman's Plate, or any other alternatives with armor right now.

It is probably one of the best items in the game right now for champions that scale with HP and have limited mobility.

My original point is that AD bruiser itemization isn't that great, at least not like some people in this thread make it out to be.

Frostfel1 votes

May seem that way because there are other broken items such as Rageblade (on certain champions) and Spear of Shojin (on certain champions). So yes by comparison to items like that, AD bruiser items aren't good, but in reality they are good just not OP super strong good. And as I already said bruisers typically dip 1 - 2 items into tank items such as Spirit Visage, and yes you are right the "healing" aspect of spirit visage works well with alot of strong bruisers like Darius, Hecarim, and Aatrox.

iDarkWind1 votes

Sure. If tanks do not run me down as a squishy champion because they outdamage me, hell yeah.

TheSingularity2 votes

Early on they should. You're a squishy scaling champion who is yet to scale. Tanks are beefy poor scaling (dmg wise) champs with high base damage. If you then build no defences whatsoever it will be any wonder they deal decent damage to you

iDarkWind2 votes

Should they? By the time one AD Carry gets a big item, a Tank can have one and a half item, perhaps even two. You're forgetting that tanks items are cheaper and stronger early game. Also, getting outdamaged because the other guy is tankier is such a bad design. Tankks got tankiness and CC, they do not need damage on top of it. If the problem is waveclear, just make more items like Sunfire cape that deals increased damage to minions, but straight up buffing tanks is a bad idea. Did you forget the meta where you would build item 3025 item 3068 item 3065 literally in any champion (even assassins!) and run everybody down because they couldn't outdamage you? We do not want that meta back for sure.

TheSingularity2 votes

If tanks don't deal damage they can't function independently (eg in top lane or in the jungle). The dmg pattern has always been as follows, albeit simplified: tank beats burst, burst beats DPS and DPS beats tank (again simplified as power/time hasn't been considered).

The reason they get this damage is because they're melee, do not underestimate the ranged advantage. If they get their hands on you, the dmg is their reward. Look at juggernauts, they have a much harder time getting on top of you but in exchange they get access to obscene levels of damage once they do. Tanks trade the obscene level of damage juggernauts have access to for their CC.

Wave clear isn't an issue for most tanks at all (however clearing the jungle is for many) As for your tank meta fears. That was more so a select few tanks (most recently) and one tank in particular (sej season 5) the latter of which was mainly a weak adc problem rather than a strong tank problem. As for the tank assassin builds, they won't return and if they do it won't be for long as riot has a method of crushing those strats (obliterate their base damage and throw it into scaling to force them to build dmg).

Paroe1 votes

{quoted}

Should they? By the time one AD Carry gets a big item, a Tank can have one and a half item, perhaps even two. You're forgetting that tanks items are cheaper and stronger early game. Also, getting outdamaged because the other guy is tankier is such a bad design. Tankks got tankiness and CC, they do not need damage on top of it. If the problem is waveclear, just make more items like Sunfire cape that deals increased damage to minions, but straight up buffing tanks is a bad idea. Did you forget the meta where you would build item 3025 item 3068 item 3065 literally in any champion (even assassins!) and run everybody down because they couldn't outdamage you? We do not want that meta back for sure.

Except for the fact that every marksman item except IE and Essence reaver Cost 2600g and outscale tanks who dont have built in sources of defense such as shields or infinite bonus HP in 6000g.

The average tank item is 2900g with over 900 in combine costs for most of them.

iDarkWind1 votes

Except that those items that cost 2600G don't bring any AD whatsoever to the table. You'll need at least IE that costs over 3000G to actually make a decent use of those other items, and on top of that you have also to buy a Last Whisper if you want to inflict real damage, wich doesn't happen before you get at least IE + double zeal items or IE + ER + Zeal item.

Paroe1 votes

{quoted}

Except that those items that cost 2600G don't bring any AD whatsoever to the table. You'll need at least IE that costs over 3000G to actually make a decent use of those other items, and on top of that you have also to buy a Last Whisper if you want to inflict real damage, wich doesn't happen before you get at least IE + double zeal items or IE + ER + Zeal item.

What are you talking about? item 3031 (3400g) + item 3087 (2600g) is 6000 and outscales item 3075 + item 3143 hard, unless the tank champion building them has a source of shields or signifigant bonus HP.

And thats not even taking into account runes like press the attack and conquoror, both of which melt tanks like a hot knife through warm butter.

iDarkWind1 votes

Yo, what are you even talking about? First off, it doesn't outscale at all. You would need an Last Whisper to actual do decent damage. Your ADC with those two items versus a tank with those two (wich lmao are so bad when combined because you're stacking 2 unique passives - wich is a extremly bad example) your ADC would lose. I don't know what you're trying to argue here, because what I said isn't an opinion, it's a fact. You all act as if Tanks should be caught up by the enemy team and last at least 5 seconds to run away to their team. If they're caught off they need to be punished, that's why the design nowdays is that damage items outscale defensive items at an certain point.

Paroe1 votes

{quoted}

Yo, what are you even talking about? First off, it doesn't outscale at all. You would need an Last Whisper to actual do decent damage. Your ADC with those two items versus a tank with those two (wich lmao are so bad when combined because you're stacking 2 unique passives - wich is a extremly bad example) your ADC would lose. I don't know what you're trying to argue here, because what I said isn't an opinion, it's a fact. You all act as if Tanks should be caught up by the enemy team and last at least 5 seconds to run away to their team. If they're caught off they need to be punished, that's why the design nowdays is that damage items outscale defensive items at an certain point.

Really, what are you smoking? Do you seriously think that defense outscales offense, and do you actually think that, with the current state of runes, resistances are not outscaled from early on?!

Unless a champion building tanky has some form of sustain (including shields) or extra scaling in their kit, they simply get outscaled by any AD champion with the same gold investment. "A tank even is a tank behind" is not a meme. Its a fact of the game in its current state.

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