aurelion sol

absoluteXchaos··2 votes·901 views

so i found this on reddit and i though i would see what you guys think of aurelion sol. personally i think this guy is 100% right and the champ still need so work. what are your thoughts?

"Weak in the mid lane. His passive does not work as a last-hit mechanism against anyone who outranges his outer ring... which is a lot of champions. He is entirely dependant on Ryali's to land consecutive passive hits, except that he has to get gold to buy one, which he cant do, because he gets outlaned by any mage or assassin.

His Q is average and entirely avoidable. If he casts it in vision of you, walk sideways and it misses.

His W needs a higher cost-per-second and no startup cost, and a fixed toggle CD (1 second). His already weak lane is completely crippled by having to commit to multiple seconds of W lest he waste mana. If he could pulse it, he would be viable.

E is fine, but not impactful because it isn't fast enough. Steps to avoiding Aurelion E Q ganks: 1) Cast a long-range damage spell. 2) Spam laugh when his star blows up short cause his flight got interrupted.

His R is fine, its super easy to hit (i.e. you must blink or become untargetable to not get hit) and a good self-peel, but the damage is average. The long cooldown means that guys like LB and Fizz will just eat him for breakfast.

Seriously, for someone who is so range-limited, he does almost no reliable damage. Might as well pick Ryze or Annie, who at least have targeted CC as compensation for their low range. Not to mention damage!

My suggestions are:

Passive: remove the execute, add 15 base damage. It shouldn't be a last-hit tool, it should be a harass/waveclear tool. Possibly lower the base @18 but increase the scaling so that an AP build is actually worth it.

Q: Limited, but balanced. Maybe the CD should come down with levels, but this spell is not his weakness.

W: As I said, it needs to be like Karthus E* toggle or it is useless until maxed. Damage is fine.

E: Speed should scale with distance traveled (effectively with rank, since you get more distance with each rank). A limited and avoidable ganking tool, it is basically like Rek'Sai ult in that its primary purpose is to get back to farming faster.

R: Boring, average, but not his weakness. CD compared to higher-damage spells (LB and Fizz) makes me think he has no strengths.

There is no reason to play him over any other mage right now."

3 Comments

BakedLotion1 votes

Base damage : 30 Execute Damage : 25. Why?

SnackieCakes1 votes

I've only played a few games with Aurelion (plan to play more) but yeah, he does feel pretty weak. His passive/W also seem to make him one of those characters that gets ahead and is a nightmare, or is neutral/behind and worthless, because it's dangerous to run from him (and difficult to really get away), but easy to get in on him and be largely immune to his damage.

His E feels pretty limited, maybe they could let up on just one of it's primary weaknesses: cannot modify direction, can be seen over walls, any damage cancels it. I mean, if you can be seen and any damage takes you out, why not let him turn at least a little? Or, if they want to keep it a straight line, maybe only CC should take him out of it, etc.

I think it'll take a lot of testing/learning (which is cool), but I'm also unsure exactly what I should be doing in some fights - like, is the passive/W so valuable that I should just focus on getting repeated hits? Or maybe just going in with Q cover? Hard to say.

l MrD l1 votes

i agree with the no need to pick him over any mage. The only reason i would play him is the ganking/roaming/engaging potentioal he has but then lissandra can do that and better because shes more reliable with the targerted ult and AOE snare. If you could pick him for DPS you can pick Azir or if its the AOE damage you want why not karthus? I just dont see any reasonto pick him at all.

Whenever i have played him he just doesnt feel very impactful. I kinda feel like his E has too many limits. having to get the 100 stacks then not receiving damage and hoping its off its long cooldown limits it too much. I would want to be able to use it more often but because of the masive limitations i can only use it for either ganking other lanes but because thats so easy to avoid i mainly use it to get ack to lane faster which isnt really that good for a move wchich should be applying so much pressure. It should feel scary like a TF or karthus ult knowing ifyou make one stepout of position or commit too hard to a fight you could get ulted by the 2. But if they dont want to remove the limitations at least trade that for being able to slightly turn like sion ult thats way its not so easy to avoid the E Q combo.

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