Executioners call offers a bit... too much?
I know ad based champs need a healing cut counter part... But, really? This thing is active on the first hit.. Why not? Mundo can't counter act that thing. Once you start a fight with your top laner.. It immediately puts you at a disadvantage. It's not even like he can itemize around that. That item, for 800g completely trashes an entire champion. If it were like Morrello's starting at a hp threshold that would at least be more consistent. But this item is brutally over powered in the right situations and the cost efficiency is god tier. Am I missing something here?
was supposed to be intended for marksmen, so it'd make sense that, in a roundabout way, it'd scale better with attack speed. It'd also mean that marksmen would actually have to work to get the most out of the item, instead of crippling one of the enemy's strengths with just one auto attack, similar to how mages with
have to work at their target before making full use of it.
(An obvious item you're not going to rush first into lane)
can be Reduce healing by 15% that stacks up to 3 times (Total of 45%).
that has 1 or more of these items.

mid and
2 of them can get it but its a bigger investment to help get it stacked. (I'll just say its capped at max stacks, and
as

and the enemy buys
I'm going to have a REALLY tough time fighting them. It feels really cheap, and even more so if I am winning lane and they just buy those items and all of a sudden my chances of winning a fight vs them are way lower.
with