Possible QOL Changes of In-Game Rune Info Indicator

JesterRetsej·4/19/2018, 5:53:46 PM·2 votes·1,026 views

While the in-game rune info indicator (UI that tells you how much damage did your comet deal) enabled players to better understand rune performance, I feel like that some of the runes could use a little tweak on the kinds of stats to be displayed.

For instance, the indicator of the Guardian Keystone now tells you "total shield strength", but I feel like "total damage mitigated" would be a more useful stats since a lot of the times it was actually only popped by a small amount of damage, and I don't think showing "total shield strength" is a accurate measurement of how good the rune actually is. The last game I played my Guardian had over 8000 "total shield". That's a huge number considering damaging Keystones usually only deal 1000-2000 damage. So I feel like the damage it actually mitigated is a much smaller number.

Also, some runes that give you adaptive stats (e.g. transcendence) tell you "total adaptive stats gained". This can be a bit confusing as adaptive AP and AD are difference in their numerical value, and you can't really tell which "adaptive stats" are they really talking about. Maybe tweak it so that it tells you how much AD or AP it gives you, and say "AD" or "AP" in the description. If a champion switches from being AP adaptive to AD adaptive, the indicator should change accordingly as well.

Other than that, I think some champion abilities can also use some stats displayed. As a Teemo player, I would really love to see how many mushrooms I've planted, and how many times enemy champions step on them, and how much damage I dealt through that.

Finally, I really like how Sudden Impact tells your how many additional damage you've dealt with the lethality/penetration, instead of "total time activated" or "lethality gained". I feel like converting into damage as a standardized measurement is a good idea in helping players understand and compare rune performances.

Thanks very much for reading and feel free to comment

1 Comments

Metal Janna4/19/2018, 6:36:13 PM2 votes

Yes please. I'd like to measure how much damage my support Orianna ball actually blocks, including damage mitigated by its armor and magic resistance boosts. I'm not trying to measure how many times I pressed E.