when is ff@15 going to be reduced to 4/1?
It's ridiculous you have to waste 5 minutes when a game is clearly over because the guy that probably caused the situation is salty and decides to hold everyone hostage for that extra 5 minutes
It's ridiculous you have to waste 5 minutes when a game is clearly over because the guy that probably caused the situation is salty and decides to hold everyone hostage for that extra 5 minutes
Never. Stop trying to give up and play the fucking game.
The number of times the game is "clearly over" by 15 minutes is far less than the number of comebacks at 15 minutes.
If I had a fucking dollar for everytime people have just given up instead of playing out the game, I'd be able to pay my rent for free this month. But people just start insulting others, soft inting, refusing to play safe, literally anything, and the game starts to move further downhill.
[deleted]
calling a moderator a fuckin dumbass bitch
200 IQ, congratulation, you played yourself https://www.youtube.com/watch?v=Lr7CKWxqhtw
200 IQ, congratulation, you played yourself https://www.youtube.com/watch?v=Lr7CKWxqhtw
Please just report this stuff in the future. Thanks.
And the amount of game's I've played that we're clearly over at 15 probably outweighs your entire argument. Cause clearly there are people that have better things to do than play a losing game for 40 minutes. Could have played 2 winning matches within that timespan.
I can understand that you may come at this from a standpoint of 'I've won games like this so shut up' but can you take a moment to think about the fact that the four people in the match who think it's hopeless are being held hostage by the one person whose either griefing or feeding?
They are not asking for it to be 3/2, they're asking for it to be 4/1 which is still a supermajority instead of complete unanymity. I have yet to see one single game, of my 600+ this season, where a FF@15 vote that 4 people have accepted and 1 has denied is unwarranted. They're games where Vayne is 15/0 to your 0/12 Illaoi and 0/3 Rammus, not games where it's your Illaoi feeding but your Caitlyn dominating. The games where your feeding Illaoi is trying to FF despite your Caitlyn being badass always have ended a minimum of 3/2, and usually end 1/4 y/n with people calling to report the Illaoi for giving up, feeding and trolling.
Then again maybe I'm just talking to a brick wall and I'll be downvote-botted because I had the audacity to come into a thread and say something that doesn't mesh with the echo-chamber's view on things. It's like individual threads are becoming echo-chambers now.
Don't get me wrong, but generally when people vote for ff they most of the times vote based on their own performance and (in case the team is doing really bad) the team's performance. I personally had plenty of games in my years of playing this game where I either was really fed and/or a hyper carry like Kass and my allies would still want to surrender 4/1 despite my performance just because they had a bad time in that game.
While it can be a 4/1 vote, it doesn't change the fact that it is still a very early vote and the game still has chances to be turned around. Hyper carries scale, bullies become weaker and gold advantages can decrease significantly if said team plays safe and farms. It may not be "fun" for some players to play as the underdogs, but that is part of the competitive League. If people don't even try when they are on losing side, then why should anyone play this game? Just for easy wins?
I agree with you that sometimes, maybe the vote should work when 4/1, but definitely it would result in lots of winnable games being thrown away, just because your team gave up. Giving up isn't okay and it is a reportable aspect of league if it leads to suboptimal play.
And, frankly I don't consider this thing as being a "hostage" situation since this feature has been implemented for teams that feel like they have no hope to win. If an ally voted no, it means they believe there is a chance. Sure it may be lower than what most people would like to have, but there is still one and that ally believes it is achievable. If nothing changes, the team can decide in the next 5 minutes. If not, then it clearly means the team gave up too fast.
or it could be your 0/11/2 "It's just a game man" Vayne flaming people all day and voting 'no' just to piss people off, like it has 99% of the time in MY experience. Yours may be different, but please understand where I come from.
Seriously, if it's winnable, 2 of those people on your team would vote 'no'. I can't put into words how frustrating it may be to be getting stomped and have 2 people vote 'no', but at least when they do I know it's because we have a chance (and tbf I haven't actually lost a game yet where it's a 3/2 y/n split for a ff vote... even if I really want to ff because everyone's ignoring the enemy jungler camping me) and not because some random asswipe is griefing.
Seriously, ask yourself why you're arguing against an early FF being allowed if it's 4y and 1n. It's already the case at 20 minutes, and all those matches where one person was like "Oh fuck no, I want you to suffer through my 11/0 Illaoi" were losses anyway, for reasons I've predicted to come to pass. The 0/11 Vayne didn't just suddenly get gud and quit inting, and it's Silver so I'm the only one who walks out of Illaoi's R.
Like, yes, if you ripped every player away from their computer and then put people with a brain in their place you could sorta' stall it out and scale, but until then you gotta' deal with the Vayne whose first and only goal is to get hit by every Illaoi tentacle because she's really into tentacles up every hole and more.
To keep it short, I'm against early 4/1 thing because most of them seemed purrly based on tilt and because I have had stabilised a decent amount of games to make people change their mind.
I also am a bit biased because, as I said, I do play a decent amount of hyper carries and heavy snowballers. If early 4/1 would become a thing, those types of champions would suffer the most since they scale/carry by themselves. If you don't give them time, ofc they won't get to assist their allies and stabilise the game.
Heck, even with things like the 0/11/2 Vayne I managed to win games. If you want to tryhard getting LP or you are at your limit, then yeah, say Yes for surrender. But I personally find satisfaction in winning games even with worst inters. And even if I would fail, I tried my best and made sure to make it a hard victory for my opponents. I do have my games where I say yes, but those happen only when I really lose any hope to win and don't see how my team could adapt to win the game.
If people don't even try when they are on losing side, then why should anyone play this game? Just for easy wins?
This is what you "never surrender" people don't get. Being on the losing side is not the problem, it's being on the side that has hardcore inting shitters. Like I'll play out a game if it's like 11-17 or 20-15 but if it's like 5-18. That shit is not fun and I for one don't like playing with feeders.
If my whole team is doing bad and I can't see how I could help them, I do surrender. But if I know I have the possibility to work with some of them to win or even hard carry, I would still try. You focus too much on feeders while ignoring that most of the times you have valuable allies you can actually rely on.
And I'm saying this very seriously: most LoL players give up way too soon just because of some early deaths. It isn't the end of the world if opposing laner gets one or two kills. It isn't the end of world if your opponents' team has advantage all over the map (unless all of you play Early Game champs, in which case something is really wrong). It is harder? Yeah, ofc, but you can always try your best to win.
I'm feeling sorry for all people that feel like they are kept hostage by some measly 5 mins, but seriously... if someone votes no, then it means they still want to try to win and want to continue the match. And as I said multiple times, 5 minutes in LoL, no matter how short the period seems, can be game changing.
Maybe a solution would be to have the 4/1 vote go through if your team's behind more than 3k gold and has few to no functional hypercarries. Easy to code, easy to implement, impossible to abuse.
Sure, as long as it comes with requiring 5/5 to surrender at all times if that criteria is not met. That seems fair enough - Lets you get out of truly lost matches faster, and prevents people from surrendering before it's actually good.
Can we tack on additional criteria of "nobody on your team can have more than 2 kills than deaths"?
We're just spitballing. I seriously hope that Riot is willing to implement something like this, but yeah -- the general idea is that your team should be extremely far behind, with little to no hope of a comeback unless the enemy team suddenly loses all their chromosomes. "No-one on your team should have X more kills than Y deaths" is a good requirement as well.
If you dont like it dont play. finishing the game is right there in the rules... play it out or get reported for griefing. sometimes you lose and thats just how it is. I win at least a quarter of my total played games AFTER a surrender vote. most games can be turned around, and when they cant its generally because a bunch of brats simply gave up at first blood and cant be bothered to play.
5 minutes isn't much more to wait for a truly lost game. And I'm not advocating for never surrendering even when someone is inting.
But, realistically, the number of defeatists who try to surrender as soon as it goes even slightly wrong is higher than the number of inters.
15 minutes is far too early to determine the outcome of a game. A lot can change in those 5 minutes - Late game champs can start to come online, tanks and juggernauts start being able to deal with assassins.
I've won quite a few "lost" games because I pressed no at 15 minutes, simply because those last 5 minutes were enough for me to finish coming online and turn the game around.
Also, you had good odds of not being downvote-bombed. You agreed with OP and he's not negative in points.
Those 5 minutes truly can be something else.
You could be down 10 kills, and hit some break point items, and pick the right fight, and suddenly with shut down gold and whatever objective you won, YOU have the lead now.
Just happened to me the other day, I was like 1/6 on Trist with only IE. We won a fight we were likely to lose, got like 2k total value from it, and suddenly I hit a massive power spike and am able to start carrying the game from there. All of this at around the 20 minute mark when someone tried to surrender at 15.
Those 5 minutes truly can be something else.
You could be down 10 kills, and hit some break point items, and pick the right fight, and suddenly with shut down gold and whatever objective you won, YOU have the lead now.
Just happened to me the other day, I was like 1/6 on Trist with only IE. We won a fight we were likely to lose, got like 2k total value from it, and suddenly I hit a massive power spike and am able to start carrying the game from there. All of this at around the 20 minute mark when someone tried to surrender at 15.
You cant comeback if you have one person ragequit at 10 min and the other teammate being a troll who says they will make you lose the game
Okay. But that's such a tiny minority of games that there are more Asol mains in TT than games like that.
My point is that a lot of champions come online then, and there's so many other huge things that can happen in those last 5 minutes. Nasus (along with the entire goddamned mid-game roster) becomes relevant, a lot of tanks become tanky, you can get Herald or a useful drake, you can get a shutdown or even an ace near the end to secure a baron, and things can just finish coming together.
I can't honestly count the number of games that I've gone from losing to winning in just those 5 minutes. They're the most important 5 minutes in the game for turnarounds, in my honest opinion. Being in game for another 5 minutes isn't really that bad, and there's so many opportunities to turn the game around.
Never underestimate those 5 precious minutes. You can do so much in that short amount of time. Yes, there are games that are lost so hard that it's obviously lost. If you're down 5 turrets and an inhib by that time, you're not coming back. But the times it's not lost and just looks bad, and it can be turned around either through simple scaling or strategy or luck in just those 5 minutes are incredibly common.
I'm not saying keep the "Never surrender!" attitude if you're down 30 kills to nothing, but at least have faith if it's somewhat close. Even at 15 kills down you can still turn it around, depending on how kills are distributed and on farm.
thats what reporting is for. when you couldnt surrender till 20 minutes people tried harder cause they knew they were in there. if we allow surrender at 15 with 4/1 then in 6 months you'll be hollering for surender at 12, then 10, etc.
Poor sportsmanship shouldnt be rewarded
It's not even a shutdown. I primarily play Nasus, and he primarily starts winning in those 5 minutes. Even if he's behind, as long as he's not losing too hard, you just need those last 5 minutes to finish some important stuff up and hit the tipping point in stacks.
Most of my champs start to become relevant about then, so those last 5 minutes are vital.
False. The number of times the game is trolled by that one person saying no is far higher than the ones where a comeback is possible, and that's not including when people are legitimately trying and just get snowballed on from one bad play.
The FF feature is there for a reason, that reason being that these games can last, theoretically, infinitely long, and it is a safeguard against being trolled and held hostage, or absolutely destroyed but the enemy team doesn't end because it's fun for them to kill you every time you leave your base.
Just because the comeback is possible doesn't mean that it is fun to try and carry a real troll (not someone who's just playing badly or simply outclassed in lane, those things happen) and win or not, I play League to be competitive, not test how harc I can carry a 4v5
False. The number of times the game is trolled by that one person saying no is far higher than the ones where a comeback is possible, and that's not including when people are legitimately trying and just get snowballed on from one bad play.
The FF feature is there for a reason, that reason being that these games can last, theoretically, infinitely long, and it is a safeguard against being trolled and held hostage, or absolutely destroyed but the enemy team doesn't end because it's fun for them to kill you every time you leave your base.
Just because the comeback is possible doesn't mean that it is fun to try and carry a real troll (not someone who's just playing badly or simply outclassed in lane, those things happen) and win or not, I play League to be competitive, not test how harc I can carry a 4v5
Comeback is always possible. People are not robots who take the optimal route to victory and do no mistakes. If the opposing team does not end that just gives you more time to comeback. Item slots are capped at 6, level is capped at 18. If the game takes indefinitely long any advantage they got through exp/gold is negated and you are on even ground and one ace means they lost the game thanks to big respawn timers. Most of the games are just mess and you can comeback easily if you play it smartly and take one good teamfight. But most of the time people just give up like you and that excuses them for not trying. And sometimes it is even worse than just ,,not trying", they outright troll and int because for them the game is already lost so why would anything they do matter and they make the game even harder to win. And when they loose because they threw the game it validates them because they knew the game was lost... So in the end it works as a self fullfilling prophecy. I do not mind bad players that try to win, but I fucking hate players with defeatist attitude like you. I can understand that in normals as that is pretty much about having fun etc., but people like you make me mad in ranked games more than any other shit behavior that is present in the game.
Never. Now go back to your hole, quitter
Go back to your bridge, troll. Stop holding players hostage in dead, non-games where you don't even get to play.
Those who don't get to play are those who gave up on games. They simply don't even try to play it...
You think you’re going to win by keeping those people in game for another 5 minutes?
Usually, even if I don’t want to surrender, I find that in games where early ff vote pops, we lose simply because of lost morale.
Never. I've seen games "over" by 30 minutes and managed to comeback. Sometimes the enemy won anyways, sometimes we beat them, but EVERY time there was a defeatist spamming chat and /ff we lost. A bad mindset sabotages the whole team.
Posted this yesterday and people went nutsies
They didn't listen because you're low elo. This is the community. They don't judge your brain they judge your elo.
[{quoted}](name=Linda de Mol,realm=EUW,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=0000,timestamp=2019-07-25T23:06:52.994+0000)
Posted this yesterday and people went nutsies
Because the board knights want to believe the game is nearly perfect and comebacks are always possible through the power of friendship uwu
A decision that affects all 10 players should require a match majority, not a team majority. So 6 votes.
by that logic none would be able to remake cause the enemy team will never want to, please..
[{quoted}](name=Luther King Jr V,realm=EUW,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=00010000,timestamp=2019-07-25T23:35:30.241+0000)
by that logic none would be able to remake cause the enemy team will never want to please..
remakes aren't surrenders. Different thing. By the time enough has happened for anyone to want to surrender, the remake window has closed. Remakes are for when people fail to connect in the first place.
same scenario if enemy team is winning they will never accept a surrender vote and proceed to drag out the game as much as possible, farm champions more than towers etc, really not that hard to abuse it
That would be dumb to not accept someone's surrender. The only stat that matters in ranked is the win. You get the same amount of ladder points whether you go 1/10/5 or 10/1/15. People are also always worried about "wasting time" when their team doesn't surrender so the same could be said about not accepting the enemy surrender.
if it's dumb why give them the option to do it? I've seen trollish surrender votes in ranked before like smurfs surrendering close to our nexus and giving us a win while we had no chance to win, not everyone cares only about lp
[{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=000100000000,timestamp=2019-07-25T23:45:47.172+0000)
remakes aren't surrenders. Different thing. By the time enough has happened for anyone to want to surrender, the remake window has closed. Remakes are for when people fail to connect in the first place.
But a remake means it's a 5v4 in your favor, why would you let the enemy remake?
[{quoted}](name=General Esdeath ,realm=NA,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=0001000000000001,timestamp=2019-07-26T01:12:21.981+0000)
But a remake means it's a 5v4 in your favor, why would you let the enemy remake?
Again, remakes are a different thing. They already have different rules as it is, they would continue to do so. That said, believe it or not most people want real matches over free wins, so they would actually vote to give enemy remake.
[{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=00010000000000010000,timestamp=2019-07-26T01:18:48.527+0000)
Again, remakes are a different thing. They already have different rules as it is, they would continue to do so. That said, believe it or not most people want real matches over free wins, so they would actually vote to give enemy remake.
I'll take a free win any day, people just don't want to waste time. I got a free win yesterday in a 5v4, and I only hate that some people were actually trying to kill the enemy team instead of pushing. When all 4 say "open mid", just push mid and end.
How many people downvoted this.... i'm sick of those stupid kids who dare to vote against the will of ther whole team.... and in 99% that one NO comes from the biggest feeder. Of course he is not going to be angry for himself but he will hold us as hostages.
And stop that "comeback is always possible" nonsense.
League of legends is a strategy game. We are calculating, thinking, using logic. What you should care about in these kind of games are facts. You always have a chance to comeback? YEA, and how many times does it happen? I would doubt that it can reach even a 20%.
I had games like that, when everything was lost and we came back. Sometimes it happens, but in most cases those situations happened because of LUCK. LUCK is not a thing what i will count on when playin a strategy game.
When i see that someone is inting and 4 people wants to end the game... the huge majority... than why would i be the only person who vote no? It 's stupidity, a waste of time, and games can totally change sometimes, but rarely. So just stop this.
Also, surrender rate is the highest in higher elos. WHy? Because people know that NOT every games can be carried, and because they know that this is a teamwork game. You will rarely carry solo, but one guy is mostly enough to ruin a game.
[{quoted}](name=Jack Eron,realm=EUNE,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=0018,timestamp=2019-07-26T11:29:06.567+0000)
How many people downvoted this.... i'm sick of those stupid kids who dare to vote against the will of ther whole team.... and in 99% that one NO comes from the biggest feeder. Of course he is not going to be angry for himself but he will hold us as hostages.
And stop that "comeback is always possible" nonsense.
League of legends is a strategy game. We are calculating, thinking, using logic. What you should care about in these kind of games are facts. You always have a chance to comeback? YEA, and how many times does it happen? I would doubt that it can reach even a 20%.
I had games like that, when everything was lost and we came back. Sometimes it happens, but in most cases those situations happened because of LUCK. LUCK is not a thing what i will count on when playin a strategy game.
When i see that someone is inting and 4 people wants to end the game... the huge majority... than why would i be the only person who vote no? It 's stupidity, a waste of time, and games can totally change sometimes, but rarely. So just stop this.
Also, surrender rate is the highest in higher elos. WHy? Because people know that NOT every games can be carried, and because they know that this is a teamwork game. You will rarely carry solo, but one guy is mostly enough to ruin a game.
The game is not played only be mastermind strategists with impeccable logic. It is the other way around, most players have huge flaws in their tactical and strategical thinking and logic. ,,Luck" does not really exist in game. What you call luck is enemy doing mistake and you capitalizing on that mistake.
Surrender rates are highest in high elo because people rarely do mistakes there and are good in closing the games once they take advantage. 95% of playerbase is nowhere near that. So high elo is not good argument for ,,ff15". It actually helps our side of argument - lower and mid elo games are full of mistakes(and some of them huge mistakes) so only few games are totally unwinnable and certainly are not determined at 15 minutes.
The game is not played only be mastermind strategists with impeccable logic. It is the other way around, most players have huge flaws in their tactical and strategical thinking and logic. ,,Luck" does not really exist in game. What you call luck is enemy doing mistake and you capitalizing on that mistake.
Surrender rates are highest in high elo because people rarely do mistakes there and are good in closing the games once they take advantage. 95% of playerbase is nowhere near that. So high elo is not good argument for ,,ff15". It actually helps our side of argument - lower and mid elo games are full of mistakes(and some of them huge mistakes) so only few games are totally unwinnable and certainly are not determined at 15 minutes.
you're getting downvoted by salty tilted people but you're 100% right. lets compare 95% of the community to the top 5% high elo and talk about early surrender. These guys are up there cuz they know everything about the game. They know when it's over. Anything below diamond comebacks and mistakes are a possibility.
game is only over before 15 because of your attitude. I've lost games where we were EXTREMELY ahead due to us trolling and not being able to close and them outscaling us. I've also won games where I was so behind it was ridiculous for the same reasons.
I hate when people give up so easily.
game is only over before 15 because of your attitude. I've lost games where we were EXTREMELY ahead due to us trolling and not being able to close and them outscaling us. I've also won games where I was so behind it was ridiculous for the same reasons.
I hate when people give up so easily.
Yeah my attitude is gonna stop the combined 1-20 bot lane from being afk flaming each other. You right. If I had a better attitude I could mind control them through the screen and make them play.
[{quoted}](name=I Play This Game,realm=NA,application-id=3ErqAdtq,discussion-id=jAR4iZb7,comment-id=001c0000,timestamp=2019-07-26T14:24:36.066+0000)
Yeah my attitude is gonna stop the combined 1-20 bot lane from being afk flaming each other. You right. If I had a better attitude I could mind control them through the screen and make them play.
pretty sure you're taking an extreme example which RARELY happens especially before 15 minutes.
pretty sure you're taking an extreme example which RARELY happens especially before 15 minutes.
It actually happens pretty often. Come to think of it, As often as my last 2 games actually if you want to look at that. Both games im like 5-0 by 10 minutes but multiple people are crying about who fed less and refuse to play the game. The people in the first game of my last 2 actually started trying when they saw me and mid almost when a team fight 2v5 but by the time they started the jungler said screw it and afked. Me and mid held out a 4v5 with 2 of 4 feeding for what 40 minutes trying to win? That winners mentality didn't make jax reconnect and it didn't stop twitch from getting caught out before every fight with vel.
Mentality only helps if your enemy team gives you a win themselves. If the enemy team isn't playing like irons not surrendering just wastes everyone's time in a game that is over.
It's a game where climbing is based solely on the team winning or losing, not personal contribution or score if you lose, only if you win. So no, I'll take playing the game out til the end unless we have an early comp that doesn't have synergy, the amount of games I've seen turn from just a single fight or from a splitpusher being ignored because "oh he's 3/10 we can outpush a 5 mid". Hell, even in the pros there are huge upsets taken from a single fight, and these are against opponents who make way less mistakes than some cocky fed whomever.
If you go into ranked and then say hey this game isn't worth my time now, you're the problem. "Oh let's just give up and next" when someone is in promos, or if it's the only game someone has enough time for, quit being negative and try to win the game. There's a reason overwatch doesn't have a forfeit option, and it's because the game isn't over until the screen reads defeat, if you're playing to specifically have a fun time then go to normals, ranked is for trying to win the game.
If you go into ranked and then say hey this game isn't worth my time now, you're the problem. "Oh let's just give up and next" when someone is in promos, or if it's the only game someone has enough time for, quit being negative and try to win the game.
You "never surrender" people drive me crazy with this nonsense thinking. Like, if you want to win, you won't feed. I just had a Zed go 3 fuckin 18. 18 deaths. How the fuck is that "trying to win". Why waste my time if you're going to feed. You really expect people to want to play with a 3-18 trash ass feeding piece of shit? By feeding, you're literally doing all in your power to lose the game. It's a team game. We don't win without everyone trying to win. Going 3-18, 2-11, 0-8 is not trying to win. It's fuckin inting and I will call for surrenders every chance I get and when you refuse, I will leave the game.