Recent changes to Quick Cast with Range Indicators

RiotRickVanPrim··25 votes·161,497 views

[Quick visibility thing – we're posting this in English first but getting it localized for all regions as soon as possible.]

Hey folks,

Due to internal miscommunication, two important changes to Quick Cast shipped in patch 5.7 but never made it into the patch notes.

So what did we change and why? The first change is a bug and affects normal and quick cast with range indicators only. Using the right mouse click to cancel abilities should cancel on mouse down, not mouse up (as in releasing the button), as you may have noticed. This has made cancelling abilities using the right mouse click difficult and unresponsive.

The second change was intentional for quick cast when used with range indicators. In order to make chucking out a quick series of abilities more responsive and predictable (think Brand, Annie, or Ryze unleashing their combos), we changed this behavior to fire the first ability held down when the second ability is pressed. Basically we assumed that if you pressed a button, you were committed to using that ability (a la quick cast) and if you decided to press another button, that was because you were trying to cast something else.

What we didn't account for was that some players were using quick cast with range indicators in a different way, where they would hold down each button to get the range of the ability before releasing it to pull off a combo. In other words, they were basically 'queueing' up abilities by holding down buttons - releasing a button was their version of "quick cast."

That said, from a lot of discussion it's clear we've introduced tons of disruption without much context for players who used it to test ranges. Sorry!

So here’s what we’re going to do. We are fixing the right mouse cancel bug and re-implementing the old quick cast with range indicator behavior. In other words, abilities will continue to fire on button release, rather than on button press.

In the meantime, we're going to be re-examining the problem space for players who want to better understand their champion’s ranges while maintaining the responsiveness of true quick cast (that is, on button press). Any future solutions here will not disrupt existing play and most likely live on their own as an option.

One last thing, to alleviate some of the existing pain of using quick cast with range indicators, we’ll be adding individual ability and item binds for this input type in an upcoming patch.

Thanks for your patience and feedback here! We'll be trying to get this in as soon as possible (it could potentially take as long as patch 5.8 due to the scope and stability of the changes, sorry!).

I will be around throughout the day to answer questions or try to give more context into what has changed. I hope this helps clarify things.

-- James

100 Comments

Packerfan5049 votes

{quoted} So here’s what we’re going to do. We are fixing the right mouse cancel bug and re-implementing the old quick cast with range indicator behavior. In other words, abilities will continue to fire on button release, rather than on button press.

So is that being hotfixed or is that going to wait until 5.8?

RearAdmSnugg1es1 votes

patch 5.8 here and my spells still get canceled when I right click(with range indicators, I used to be able to hold down the spell button and move around with right click and aim the shot, the spell would be cast when I release the button(it wasn't canceled when i right click some where), and spell would queue up if I press 2 or 3 buttons one after another). Is this a bug in my client(do i have to reinstall),

RiotRickVanPrim1 votes

Hey RearAdmSnuggies,

We just checked the behavior in 5.3 and RightClick cancels the held down QuickCastWithIndicator spells, with the exception being Charge Spells (Xerath Q, Vi Q, etc.) which allow movement. Do you have any unusual keybinds?

Reinstalling will have no effect on this.

James

JoeySoh1 votes

Hi Rick, Thanks for restoring the old quick cast behavior and adding more options to the hotkey configuration.

I'll like to add that the previous behavior was indeed to move + cancel ability on 1 single right click (for years until the recent 5.xx versions). I play mostly on Garena, which just implemented 5.8 today (was waiting for the quick cast bugs to be solved). I'm not sure how this impacts other players, and how subtle the difference is, but it's very noticeable to players who have been using quick cast + range indicator by holding the ability key down and cancelling it by moving.

Logged into NA just to post this. I hope u guys look into this, and restore the cancel + move in 1 click function.

Thanks and have a nice day.

RiotRickVanPrim1 votes

Hey JoeySoh,

We're not planning on changing the behavior. I have been unable to reproduce a scenario where a single RightClick is both cancelling the selected spells and issuing a move order on 5.3 or 4.15.

James

JoeySoh1 votes

Thanks for the reply Rick, though I'm not sure in which version exactly the behavior changed, I can still recall cancelling the skill shot with only 1 right click. Picture this scenario: a player is lining up a skill shot, he right clicks to chase a champion and holds on to Q after that to check the range. While doing that enemy champions appear and he has to cancel and retreat.

Previously, it only required 1 right click to cancel the skill shot and to move away, now it requires 2. That's a huge difference for players used to the old way of using the quick cast ranged indicator casting. Right now i have to make sure I click exactly twice to cancel a skill shot and run, and I end up spamming right click in tense situations. This has never been the case before the quick cast range indicator changes were introduced. It was always 1 x right click to cancel and to escape, there was never a need to spam right click or to click exactly two times to cancel the quick cast and to issue a retreat.

Here's another scenario: support wants to ward over the wall, so she moves somewhere close, and holds onto the the trinket hot key while moving to get ready to ward at the half way point of the wall, and while doing that enemy champions appear and she decides to move back, it's the same problem again, she has to spam right click or right click exactly twice within a short time frame to cancel the trinket cast and get away. The previous behavior was to right click the new movement location (once) and the trinket quick cast and range indicator gets cancelled while the champion is moving.

Pls note that the ability and range indicator does not cancel if the hot key is pressed after movement is issued (the range indicator will move with the champions), but the moment a new movement command is issued it should cancel the ability and range indicator and just move to the new location (all in 1 click).

I've been using the Garena and NA client for a number of years (4000+ normal games and 400+ ranked games), so yea I'm pretty sure there is a change in the quick cast cancellation which has been overlooked.

I'm not sure whether my input.ini file could have any effect on the quick cast, but this is my initial input.ini configuration after every patch (in Garena, the settings get reset after every patch):

[GameEvents]
evtPlayerAttackMove=[<Unbound>]
evtPlayerAttackMoveClick=[Button 1]
evtPlayerSelectClick = [Button 3]
evtOnUIMouse4Pan=[<Unbound>]

[MouseSettings]
RollerButtonSpeed = 0

[HUDEvents]
evtOnUIMouse1 = [Button 1], [Button 3]
evtOnUIMouse2 = [Button 2]
evntHudMoveableSelect = [Button 3]

[taken from a left click attack move guide on reddit - Guide to Easy Kiting (Left Click Attack)]

Thereafter I go into the client's setttings and choose (Quick cast All), and then check the "show range indicator" at the bottom of the hot keys menu.

Thanks Rick, have a nice day.

RiotRickVanPrim1 votes

Hey JoeySoh,

Thank you for the additional information. I'm still not able to reproduce one RightClick both cancelling and moving. Is it possible that there is something else that may have changed that's throwing off how things feel?

James

Ame4 votes

Not sure if its related to the quick cast issue but it's messing with Xerath ulti as well, video : https://www.youtube.com/watch?v=SPyM749SiX0

RiotRickVanPrim5 votes

Hey Ame,

Thanks for the report, we're looking into this :)

James

IS1a442cd69a169ed293a391 votes

{quoted}

Hey Ame,

Thanks for the report, we're looking into this :)

James

This bug is ruining my ranked because I main Xerath.

OmniMoto4 votes

How about instead of having Normal Cast and Quick cast, you add a 3rd type, "Super Cast" Or something.

Normal Cast and Quick cast remained unchanged from patch 5.7

Super cast uses the ability On Button Press, and shows no range indicator, because well, it would have casted before you saw the range.

just an idea

RiotRickVanPrim4 votes

Hey Motomaster,

What you're describing of "Super cast" is how quick QuickCast (not with indicator) currently functions, unless I'm misunderstanding you. QuickCast has not changed and acts On Button Press. We are changing QuickCastWithIndicator back to how it used to be so it will not fire On Button Press of a different spell.

James

zN0KDOdo2Z3 votes

Thanks Rito, you just fooked up League until you fix this. Not even worth me playing combo casters like Xerath until this is patched. Last match I fed hard due to Q not releasing as I wanted it, or releasing too early, or firing backwards because I thought it already cast and was kiting. Also R was a cluster to use.

Please hotfix, you broke my game.

EnvyDragon3 votes

It's cool to hear that you guys are starting to treat QuickCastWithIndicators as its own targeting paradigm - I vastly prefer it to standard Quickcast, as it feels like I can fire long-range spells a lot more precisely. It also helps me learn an ability's maximum range much more quickly - even when I'm just firing abilities as fast as possible, the range circle or arrow appears for a split-second, just long enough for me to get a sense of where my limits lie.

That said, now that With-Indicators is splitting off from Without, are you planning on finally providing indicators for a few champions with abilities designed to be Quickcast-only? Just off the top of my head, you've got Karthus, Cassiopeia and Zyra with abilities with a definite maximum range, but no indicator when you hold the button. This makes it REALLY hard for me to learn how far I can fire, and on occasion it screws with my targeting because the ability activates On Press instead of On Release as I'm used to (ex. "Alright, he's coming toward me, hold the button to ready the shot... oh crap, it fired before I released and now it's on cooldown").

TL;DR If QuickCastWithIndicators is finally being treated as its own thing, is anyone doing a consistency run to make sure all abilities work with it the same way?

bbbbill2 votes

Hi,

Thank you for the explain, but my friends and I had found one weird behavior. When you press a button to aim (not clicking left mouse click, just to aim) and press F1 to zoom back to your character, the spell would be auto cast and would fly toward the opposite direction you're facing. I'm not sure if this is a new system or just a bug. Please fix it if it's a bug though, it has been really frustrating.

Thanks

RiotRickVanPrim3 votes

Hey BBBBill,

Good catch on this! I went and checked on how the older behavior worked, and I can see I made a mistake here. It appears that previously the camera would always center on your target, and if it was a targetable spell, it would also cast on that target. The new (incorrect) behavior is to cast the spell at that target regardless (which for an Ezreal Q would fire in the direction he is facing, for example), and not center on them (as the input is consumed by the cast).

James

OmniMoto3 votes

This actually happens in the fountain too, but not as severe, if you use an ability (for example, Kalista's Q) to jump out of the fountain for a faster return to lane, the ability will, instead of aiming at where your cursor is, will aim like, 45 Degrees off (just an estimation) This only seems to happen when you use an ability facing behind you though, not sure what it is.

RiotRickVanPrim3 votes

Hey Motomaster,

Thanks for the report. I am able to reproduce this on the fountain but haven't noticed it anywhere else, so hopefully it's a fairly isolated thing. Have you noticed it anywhere else?

James

Merxamers3 votes

i've actually noticed this issue a lot. For example, if i'm playing nocturne in the top fountain, and i try to Q at about the '8 o'clock' position, it will instead shoot out the trail directly to bot lane. Same issue with Khazix and his jump.

OmniMoto7 votes

I also noticed it (this was in urf, so might not be in regular games) when I was nami, I teleported into a teamfight, and ulted, but my ult went in the exact opposite direction of the way I pointed. Note I ulted immediately as I teleported in

Cosnirak4 votes

I've had similar issues with just walking out of the fountain. Sometimes I'll right click somewhere in the jungle and my champion will walk deeper into the fountain and there won't be a white line on the mini map to where I clicked. Usually one or two clicks later it'll fix itself and go where I wanted. I had assumed it was some kind of weird pathing issue.

Similarly (though probably not related) when champions path through the base gates they act like the middle of the base gate is a blocked path and go towards where the gate meets the wall and often spaz out for a moment as they go through it.

Apollocliptic2 votes

I have had similar issues with leaving the fountain, usually if I am going bot or top, not mid??? But yeah, I just keep clicking until the path finder gets it right (though occasionally I'll click somewhere, quickly pop to another screen or bring up settings, come out and still be at base :/) rarely makes a difference, but can hurt if there's an invade going on

neTø2 votes

I thought I was insane. Played 2 games with no issue, played a 3rd as talon and suddenly it felt like I was lagging and my skills just weren't activating right. Turned off the game for the night, tried one the next night as talon and it felt laggy again. I repaired the client, I checked my network, I tried everything. So nice to know that I'm not crazy and it is because I use quick cast with range indicators.

ToxicSinged2 votes

thanks for fixing the issue. i thought this bug would go unnoticed

Erminefield2 votes

I'm super happy that you guys have decided to do the individual bindings for spells. I play all my champs with quick cast, but I sometimes want range indicator+smart cast on only specific spells. For example, with Ziggs, I like range indicator on his q, but not on any of his other spells. Again, just wanted to say thanks and you're doing awesome Riot at responding to your community.

Huang Shaotian1 votes

As someone who 'queues' casting in the way you said I'm glad you reverted the changes.

I've always asked this and posted many times on the forums asking for this change but, while you're looking into indicators. Can you please make an option to display BOTH ranged and line cast indicators at the same time.

It always bothered me that I had to choose between;

  • 360 degrees range of the ability.
  • Line showing path and width of ability.

Each has its own unique advantages, but neither give you the full range of information I need.

RiotRickVanPrim2 votes

Hey Fongletto,

There are not any current plans to add that functionality that I'm aware of, but I agree that it would be a nice feature for people using NormalCast or QuickCastWithIndicator.

James

CriticalSun1 votes

Hey VanPrim I was testing out the new "quick cast with indicator spell" and isnt it the same thing as "show range indicators when quick cast" at the bottom of the hotkeys option? Is there a difference between the two?

This is the one I was talking about: http://i.imgur.com/7u9AjeP.png

Here is the new quick cast with indicatior: http://2.bp.blogspot.com/-x3dNZJt6UBE/VTbivYONpFI/AAAAAAAAog8/vXJGf4V0i7U/s1600/11.jpg

RiotRickVanPrim1 votes

Hey CriticalSun,

The QuickCastWithIndicator stuff is moving under the keybinds (second screenshot), and will no longer be toggled by the check box (first screenshot).

James

Zee7h1 votes

Is it just me or did LMB cancel abilities before, instead of casting them? Now as soon as I left click the ability goes off. I'm just wondering if it was always like this or if it is in my mind?

YkarulfixEU1 votes

It' not your mind, or mine is going crazy aswell. I pray the lords of the league that they put it back the way it was before. If they do, it seems they won't hotfix it, we have to wait until patch 5.8....

RiotRickVanPrim1 votes

Hey Zee7h and YkarulfixEU,

I'm guessing you're both referring to drag targeted spells with QuickCast/QuickCastWithIndicator? That's the only example I'm aware of where a LeftClick used to cancel targeting. Conceptually LeftClick corresponds to confirming a spell cast, and RightClick to cancelling one, which is unlikely to change. The only other change I can think of is LeftClick went from doing nothing during QuickCastWithIndicator (not cancelling) to casting.

James

Ykaa2 votes

Hi James,

I am refering to this bug :

http://www.reddit.com/r/leagueoflegends/comments/31uem1/patch_57_bugs_megathread/cq5l3j4

It's about normal casted abilities.

Before, if you had pressed Q + leftclick (holding), you could press right click and then when you release the left click, the abilities wasn't sent. Now it doesn't work anymore.

It is really annoying because the people that were using this (like me) keep sending unwanted skillshots.

YkarulfixEU1 votes

OK I just updated the PBE and it has been fixed. Now I guess I only have to wait for the live update.

Magnathar1 votes

Any updates? =c ..

@RickVanPrim

Ykaa2 votes

Up this. Please don't leave us alone with that bug...

Magnathar1 votes

I guess it's coming in 5.8 .... I'm already used to the weirdness but still miss a spell or 2 every now n then <_<

pleep1 votes

I dont understand whats going on here tbh.

I want quick cast with range idicators to activate abilities on button press. Will there be anyway to make it work like this?

thanks

RiotRickVanPrim2 votes

Hey pleep,

Are you referring to preserving the change that was made (which is being changed back)? We are considering having the new behavior available as an option.

James

LightEcho1 votes

Any plans for saving bindings on a per champion basis. Even thought its relatively quick to change it still sucks whenever I forget for example to smart cast varus or vi Q and release it super early in the completely wrong direction. Or I die as a level 6 Akali because i forgot to put my ult on smart cast.

Also is there any chance we can get individual casting settings for spells and ability's and not just keys. For example on Elise I really wish I could click cast cocoon and smart cast rappel, but in the current settings thats not possible without shift/alt/key shenanigans.

RiotRickVanPrim2 votes

Hey LightEcho,

We do not currently have plans for that feature.

James

HouseCat011 votes

maybe you could get a job at Riot and spend the 100+ hrs it would take to code this in. :D I would be your bestest friend evah if you did that (note: i suck and so i dont even use quickcast lol)

HORSE OF FORCE1 votes

Are you going to make the behaviour consistent throughout abilities? I've noticed that for some abilities (like Karthus's Q, Ahri's R, etc.) will fire the moment you press the button even if you have range indicators on. It might make sense for some abilities, but always having to guess the exact timing of an ability during cast is not something I like dealing with.

MagicCarpetRide1 votes

RickVanPrim,

This thread is old, but hopefully you still see this.

I use a key binding that I like to call "Shift cast". Everything is set to smart cast, but in addition, holding shift changes everything to normal cast. For example, Ezreal's Mystic shot would immediately activate if I press "q", but if I press "Shift+q", I get the range indicator and could then cast with either left-click or "q". This works fairly well for me in game. One change I would like to see is to be able to force indicators to display for abilities like Karthus' Lay waste, which currently cannot be set to display their indicators.

RiotRickVanPrim1 votes

Hey MagicCarpetRide,

The design intent for Karthus Q is for it to always function as a QuickCast spell, which is why binding a NormalCast (such as Shift+Q) doesn't behave the way you're expecting. The one exception to that rule is when it's clicked on. When clicked, forced QuickCast spells will function as NormalCast. I'm not aware of any plans to change that.

James

Photos of Ghosts2 votes

:c that's sad, I know that Lay Waste's low cooldown makes it pretty hard to tax the time for the indicator without impacting his DPS, but some kind of option to be able to access the indicator if explicitly requested (e. g. if quick cast + indicator or normal cast is accessed through a combination of keys instead of a single key, which means you're really looking for an exceptional, slow range check) would be great.

As a side note, when will we able to bind autoattack / no autoattack to a key? It's kinda required to swap from the second to the first as the game goes on on champions like Kalista, while you always need auto on on junglers an you always need it of on say Jhin or Nasus or so on.

TotalJerk1 votes

That's really annoying though, because I have to remember to toggle my settings whenever I pick a champion with abilities that have abnormal quick cast behavior, then toggle them back for the next game not using them. I can't tell you how many times I'd play Sion, then forget to reactivate quick cast on my Q the next day. Same with Zac's E.

Swagyolord1 votes

Question, how would the button holding and cast on release work on champions with abilities like Talon (ex. his Q and R which are instant cast) would it still be able to cast on release or would pressing it cast it instantly regardless of whether i hold the key down or not? (other champs with a problem like this: Khazix Rengar other champs with a instant cast (i guess self cast?) ability that effects things around them or themselves)

RiotRickVanPrim2 votes

Hey Swagyolord,

Self cast abilities are always treated as QuickCast, so they will fire on key press, regardless of which type of spell input you have bound.

James

Swagyolord1 votes

Thanks for the help!

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