Fiora Is NOT a Duelist
Alrighty, before the trolls come running to tell me how OP her new W is, save it. I know we all love her W. That riposte rework definitely was up to snuff. But the rest of her kit? I mean like wtf is this? I didn't like it when it first came out and now I feel I've given it plenty of time before complaining.
In what world does a Duelists need a heal? An AOE heal??!!
None of her kit rewards her for doing what she should be doing (dueling).
Passive: They just took a perfectly good passive heal and stuffed it into a vital point that you never have the opportunity hit. It is hardly ever viable to aim for vital points in team fights and you only get punished for aiming for them against your lane opponent. Not to mention you sometimes have to leave combat several times just to get a spot that you might be able to turn to your advantage. The bigger the target the worse you have it(And she is supposed to excel at eliminating tanks).
Q: Now this was a lazy rework. What was so wrong with the previous lunge that you had to gut it? This is only any good if you can hit a vital spot, which I believe punishes you just as often as it rewards you.
W: Mixed feelings. Sure, it feels amazing backslapping basically any ability at the click of a W but is it really worth it for a 24 second cooldown? Even 16? Maybe 10 if you max CDR(doubtful)? Naaaaaaaaaa. This ability is more of a liability than help in most scenarios. I find myself more often holding it for an opponent than using it on something useful(Opponents play around it too easily- just like her passive.) And then the magical stun for slapping CC? WHY?
E: What use to be a great ability- gutted. You used to be able to build some actual speed with Fiora and outmaneuver her opponent. Now there are so many movement speed boosts in the she literally can't keep up with her challengers. The rework stuffs a slow and a critical into the same ability, being inherently counter-intuitive. Why CC then dmg from the same ability? Why are we trying to stack CC on a duelist. Shouldn't we be giving her damage?
R: AOE heal. On a duelist. WHY?????? This ult irks me to no end. Fiora's original ult was my favorite in the game, it was iconic and meaningful. It gave Fiora the tool she needed to stay in fights and deal damage at the same time. Her new ult feels way out of place. Why am I wasting half my team fight maneuvering to hit vital points. Fiora(as a duelist) should be meant for picking off the brawlers and fighters or even tanks that leave the center of the fight. Fiora shouldn't be in the center of the fight either. The current feel of her ult marks a target and your team will most likely do the majority of the damage to kill that target, giving your team a heal. The ult feels more like it should be on a support or tank.
Synopsis: I've tried to give her rework time and played it plenty. I was a Fiora main before this atrocity released. Am I the only one still hating on this Fiora?
Hopes for a workable a Fiora:
Passive(Dance of the Duelist): A) Fiora ignores unit collision. When Fiora moves through a unit she heals for an amount over time(Stacks up to a number of times). The heal is larger based on the max health of the unit she moves through. B) Fiora cannot critically strike targets. If Fiora was to deal critical strike damage she deals true damage instead.
Q(Lunge): Fiora lunges forward(skillshot) and deals damage to enemies at the tip or her sword.
W(Riposte): Upon activating Fiora will riposte the next auto attack or ability cast at her. If an auto attack was riposted she "Disarms" the attacker for a time(Disarm causes the opponent to not be able to auto attack for a given amount of time). If an ability is riposted she simply negates the ability.
E(Precise Blade): Passive) When Fiora moves through champion or large monster she marks it with a vital point(where she exited). When she auto attacks or lunges at the vital spot it deals true damage and slows the target for a large amount.. Active) Fiora readies the tip of her blade for blood- Fiora's next basic attack deals true damage.
R(Bladewaltz): Bring it back and better than ever! I'd turn this into a skill shot lunge that allows her to become untargetable for each dash(3-5 dashes). She starts with three dashes(similar to Ahri's), if she kills an enemy champion she gains additional dashes up to a max of five. The dashes have to be used within an allotted time.
is not a hand.
is not a demi-god.
is a squishy caster, even though hes literally encased in metal armor head-to-heel.
is a maniac who likes to stab people, not a Demon
doesn't run down lanes writing "XAXAXXAXAXXAXAXXA!" in /all
can't seduce and turn Ahri, no matter how hard I try to imagine it
smacks people with his sword like it's club, even though hes supposed to be a martial arts master.
swims through Air for some reason
is about as "well meaning" and "great hearted" as the devil the day someone ran over his dog
is a blustering, ridiculous buffoon, no one in his right mind would ever present as an example or commander
's flying machine is apparently unable to do more than hover slightly above ground level
cannot devour anything
supposedly is a "warrior", and does about as much damage as a piece of wet soap.