Is it True a Faster Computer(Latency/FPS) makes Champions Attack Animations Faster

Grjjm Reaper··2 votes·886 views

so I run

**120FPS 78ms per game ** 900 series Video Card

I feel it is fine but a friend from work explained "every second counts" and that you can be attacking same speed on your screen,but on "theirs" they attack a second or sooner faster (animates faster) (which explains why sometimes before I die, my screen will freeze for half a second,then I'll see the death recap

Is this true? or hogwash Need a legitimate answer from community not down votes or upvotes

20 Comments

Paroe1 votes

Well... Its actually a well documented fact that higher framerates (to a point - how fast your eyes view things actually) dramatically improve reaction time. In fact, a high enough framerate and good reflexes can lead to "frame prescience" depending on the game. Elsword for example limits framerate because in PvP an unlocked framerate makes youre stuff hit earlier and their stuff hit later.

Grjjm Reaper1 votes

so I should play with my framerate uncapped?

it reaches about 190 or so

EvilMerodach1 votes

I think..if you're not below 30 fps, this isn't going to happen. Or stuttering? But league attacks are handled server side, not your side, so should have 0 effect on how fast the attack plays out. Unless you're lagging, by way of packet loss, in which case the server may not even receive the attack command.

Definitely Bait1 votes

Low latency can supposedly allow some mechanics to be exploited (There used to be like certain ryze combos and other janky things you could do if you had like korean ping). Lower latency makes the game more responsive overall things react faster and movement feels smoother. As for frame rate any decent computer should be pushing 140 - 200 fps on league so it really doesn't matter too much.

Grjjm Reaper1 votes

so how do I get lower latency? right now I am at 78ms and I want 12ms or even 8ms

Definitely Bait1 votes

[{quoted}](name=Grjjm Reaper,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=00020000,timestamp=2017-07-23T08:17:49.798+0000)

so how do I get lower latency? right now I am at 78ms and I want 12ms or even 8ms

The only way to get lower ping is a better internet connection or a closer proximity to the servers (Chicago I believe). If you live in Kansas City or Chicago you can get like single digit ping from a $50 or $70 a month internet connection.

Grjjm Reaper1 votes

what if you live in Alaska?

Angry Monster1 votes

MS is not going to change the speed of an enemy attack. It will cause delay in your response (talking to the server)

a monitor that handles a higher FPS (120 or 144 Hz) monitors should allow you to see more of the wind up animations on champs. Example if an animation is 1/4 of a sec on a 60 fps monitor it would only be on your screen for 15 frames. IF you are on a 120 fps that would be 30 frames to see. The more frames should allow you to see a more fluid movement/ more information to recognize the movement.

The type of GFX only matters in powering the GFX. As long as it is not dropping frames and allows you to have shadows and particles on... it does not matter what card you are using really. The Card effects what you see not your inputs. Though the lack of sight effect when you CHOOSE to input.

Grjjm Reaper1 votes

so how can I better optimize my computer if I live in Alaska?

Definitely Bait1 votes

[{quoted}](name=Grjjm Reaper,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=00030000,timestamp=2017-07-23T09:20:14.581+0000)

so how can I better optimize my computer if I live in Alaska?

If you live in Alaska you're kinda fucked internet wise.. I'd suggest taking advantage of the legalized herb and just dealing with your already surprisingly low ping considering your distance and the terrain.

The best bet for a decent connection is if you're around Anchorage.. Oh and most the providers there have like data caps and expensive costs.

Angry Monster1 votes

There is not much you can do to optmize the game really. This is not a steam game where you open console and change settings.

If your screen is freezing then you are having hardware failure or pushing your hardware beyond it limits. What ever is causing the freezing that you are talking about is out side of league.

Also when you are giving PC information you need to give the full model of the card. Just saying 9xx is meangless since a 760gtx can beat out some low end 900s.

Grjjm Reaper1 votes

920m

Angry Monster1 votes

That is a really low end card.

I am guessing that you are on a laptop. These are specs i am assuming for the card (found online)

Max. Amount of Memory‎: ‎4096 MB Memory Bus Width‎: ‎64 Bit Memory Speed *‎: ‎1800 MHz Memory Type‎: ‎DDR3

The amount of RAM in the card is misleading. The 64 bit bus is really a huge bottle neck and i highly doubt that you will ever use more than 2 gigs cause of that issue.

A 945m would look like this

Notebook Size‎: ‎medium sized Memory Speed *‎: ‎2000 MHz Core Speed *‎: ‎928 - 1045 (Boost) MHz Memory Bus Width‎: ‎128 Bit

desktop 760

Max. Amount of Memory‎: ‎2048 MB Memory Bus Width‎: ‎256 Bit Memory Speed *‎: ‎3000 MHz Memory Type‎: ‎GDDR5

a desktop 960 looks like this

Core Speed *‎: ‎1127 - 1178 (Boost) MHz Memory Speed *‎: ‎3500 MHz Max. Amount of Memory‎: ‎4096 MB Pipelines‎: ‎1024 - unified

While the generation of tech is a bit more complex than just looking at the numbers. For generalization we can say that the 7xx is a gen behind the 9xx. These examples should help you understand your hardware limitations.

I am leaning to your pushing the pipe limit in game.

Things you can do for you laptop.

Turn off wifi and play wired. Can help with unstable ping and will be less stressful for teh laptop. Wifi cards can eat resources due to the search and find feature of wifi. Plus depending on the model generate heat.

Turn particles and shadows to medium or particles to low. This should help relieve stress when effects are happening in fights.

Sadly you can not upgrade the card.

Grjjm Reaper1 votes

well im tired of being called a feeder whenI say i am lagging...

Devilreaper XIII1 votes

[{quoted}](name=Grjjm Reaper,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=000300000001000000000000,timestamp=2017-07-23T11:19:12.302+0000)

well im tired of being called a feeder whenI say i am lagging...

[{quoted}](name=Grjjm Reaper,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=000300000001000000000000,timestamp=2017-07-23T11:19:12.302+0000)

well im tired of being called a feeder whenI say i am lagging...

try wifi improvements, lowering graphic options ingame or cap fps, or try to shutdown unnecessary programs running in the background.

ms is ping = its packages send and recieved, wifi is known for package loss, cable is more stable, you can try to cap your fps to 60 and see if that works, or try to figure out how to improve your internet, either try cable, or dial your provider and ask for advice, channel change or width change from 20 to 40 width or try changing to 5 hz, or even wireless standard change from mix N/G/B to just N.

Devilreaper XIII1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=0003,timestamp=2017-07-23T08:18:18.076+0000)

MS is not going to change the speed of an enemy attack. It will cause delay in your response (talking to the server)

a monitor that handles a higher FPS (120 or 144 Hz) monitors should allow you to see more of the wind up animations on champs. Example if an animation is 1/4 of a sec on a 60 fps monitor it would only be on your screen for 15 frames. IF you are on a 120 fps that would be 30 frames to see. The more frames should allow you to see a more fluid movement/ more information to recognize the movement.

The type of GFX only matters in powering the GFX. As long as it is not dropping frames and allows you to have shadows and particles on... it does not matter what card you are using really. The Card effects what you see not your inputs. Though the lack of sight effect when you CHOOSE to input.

no frame rate is :

(pictures) frames per second - fps

basically it just shows you frames, it doesn't show you more than there is, if you have 60 fps you get to see 60 frames per second if you have 30 fps you get to see half of it in the same amount of time, leading to more process depending on what you are looking at, thus giving you if you get lower than x amount, delay.

if an full animation takes 60 frames than 60 fps is full animation in 1 second 30 fps is full animation in 2 seconds

but yes it might appear more fluid, if the animation has more than 60 fps.

if you have 120 fps it means you can see 120 frames per second it also means your pc can process more, (same for the opposite) however its pointless if every animation is max 60 fps, you don't get to use your full 120 fps, this is why riot allowes caps on fps, i don't know if you need more than 60 on this game, it wouldn't improve anything above that unless riot has implemented animations that are 60+ fps. capping fps can also lower process cost. and lower lag.

think of it as a flip book animation. if its 100 pages its 100 fps. cap it at 60 and it should take 2 seconds cap it at 30 and the processor might crash it and result in 10+ seconds delay instead of 4 seconds https://www.youtube.com/watch?v=Njl-uqnmBGA

also riot doesn't have frameskip implemented, your example takes in frameskip. you can't see more than there is really...

whether you have 120 or 60 fps max, if every animation is 1/4 of a sec and the full animation is 60 frames, both will only see 15 fps on the full animation O.o

BUT if riot had frameskip, and animations are 1/4 of a sec thats 15 fps you skip 45 frames per second, seeing the last frame faster, on both 60 and 120 fps, but might do normal speed on a 30 fps. this could drastically improve ones gameplay, it could prevent process cost and fps drops.

the downside is that, it might reach the last frame faster if you already meet the speed for the full animation without skipping frames, speeding up your game :/ it wouldn't be fair, unless everyone has the same amount of frameskip, but it wouldn't make sense to implement this, since riot might just as wel lower fps of the animations by default in that case anyways.

Angry Monster1 votes

completely wrong cause the in league do not happen per frame. They happen per sec. More frames refreshing on the screen will allow more of a chance to see movements that are happening cause more frames have a chance of garbing the movement

The images in a PC game are not drawn per frame in advance, they are rendered as needed per refresh.

You flip book story is cute though and shows a lack off understanding of computers. Your thinking only applies to movies and film.

Devilreaper XIII1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=000300010000,timestamp=2017-07-23T11:08:39.145+0000)

completely wrong cause the in league do not happen per frame. They happen per sec. More frames refreshing on the screen will allow more of a chance to see movements that are happening cause more frames have a chance of garbing the movement

The images in a PC game are not drawn per frame in advance, they are rendered as needed per refresh.

You flip book story is cute though and shows a lack off understanding of computers. Your thinking only applies to movies and film.

its how all frames work O.o

a frame is a picture within a border! whether its physical or digital makes no difference.

https://techterms.com/definition/frame https://en.wikipedia.org/wiki/Frame_rate

its the EXACT same thing as a flip book/movie, just digital O.O and no they are not rendered in refresh, they are scanned and RENDERED, continuesly. no refresh unless its a loop O.o its because of memory, when you press Q, you press a COMMAND, the CMD (abbreviation for command) is send to the server which scans and renders it properly as is scripted, when Q is pressed the path is already known and thus X amount of frames are rendered in advance, the base is probably the champion, when the hitbox hits an hitable object, a new cmd is triggered and again is rendered, they are packages, being processed O.O everything is done in advance, its called scripting/pathing, its not as limited as it used to be XD

every image you see IS a frame and not a second, its never 1 frame per second O.o that would be incredibly slow .o.

basically 60 PAGES per second same as flipbook just faster, due to processor.

fps in terms of games = X amount of frames within package, unpacked scanned and processed/rendered within a second, if there are too many Frames, it will cause a jam, and in turn a delay, depending on your proces limit (aka fps limit) when the animation ends , the package is either discarded or stored, and cannot be send again, nothing is being refreshed, every click, every button you press is a NEW CMD.

Angry Monster1 votes

ignorance is cute

please stop saying that the computer frames are pre-rendered like a flip book or a movie. Video games and live rendering work differently

Which is why my 144 monitor does not fast forward time (well that and it would break law of physics) it just produces more frames in a sec / refreshes with a new image more often

Devilreaper XIII1 votes

[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=00030001000000000000,timestamp=2017-07-23T22:07:40.826+0000)

ignorance is cute

please stop saying that the computer frames are pre-rendered like a flip book or a movie. Video games and live rendering work differently

Which is why my 144 monitor does not fast forward time (well that and it would break law of physics) it just produces more frames in a sec / refreshes with a new image more often

learn to read, frames get scanned before rendering as i stated O.o i am not being ignorant....

you are mixing up FPS with Hertz, frames per second and refresh rate measured in frequency (Hz) O.o

it doesn't produce MORE frames..... hz = the number of times per second your monitor can redraw the screen. fps = (images) frames per second

if the animation is 60fps than whether you have 60hz 120hz or 144hz monitor you just get to see 60 unique fps.... 50hz monitor however can only renders 50fps and takes 2 seconds to render the full animation.

basically the hz is the max fps you can render within a second. so no: angry monster quote start -----> Example if an animation is 1/4 of a sec on a 60 fps monitor it would only be on your screen for 15 frames. IF you are on a 120 fps that would be 30 frames to see <----- end quote angry monster its both 15 frames.... stop saying i don't know what im talking about..... at least do some research, so you at least know the difference between Hz and FPS.

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