[{quoted}](name=Angry Monster,realm=NA,application-id=3ErqAdtq,discussion-id=ilKgfEmM,comment-id=0003,timestamp=2017-07-23T08:18:18.076+0000)
MS is not going to change the speed of an enemy attack. It will cause delay in your response (talking to the server)
a monitor that handles a higher FPS (120 or 144 Hz) monitors should allow you to see more of the wind up animations on champs. Example if an animation is 1/4 of a sec on a 60 fps monitor it would only be on your screen for 15 frames. IF you are on a 120 fps that would be 30 frames to see. The more frames should allow you to see a more fluid movement/ more information to recognize the movement.
The type of GFX only matters in powering the GFX. As long as it is not dropping frames and allows you to have shadows and particles on... it does not matter what card you are using really. The Card effects what you see not your inputs. Though the lack of sight effect when you CHOOSE to input.
no frame rate is :
(pictures) frames per second - fps
basically it just shows you frames, it doesn't show you more than there is,
if you have 60 fps you get to see 60 frames per second
if you have 30 fps you get to see half of it in the same amount of time, leading to more process depending on what you are looking at, thus giving you if you get lower than x amount, delay.
if an full animation takes 60 frames
than 60 fps is full animation in 1 second
30 fps is full animation in 2 seconds
but yes it might appear more fluid, if the animation has more than 60 fps.
if you have 120 fps it means you can see 120 frames per second
it also means your pc can process more, (same for the opposite)
however its pointless if every animation is max 60 fps, you don't get to use
your full 120 fps, this is why riot allowes caps on fps, i don't know if you need more than 60 on this game, it wouldn't improve anything above that unless riot has implemented
animations that are 60+ fps.
capping fps can also lower process cost.
and lower lag.
think of it as a flip book animation.
if its 100 pages its 100 fps.
cap it at 60 and it should take 2 seconds
cap it at 30 and the processor might crash it and
result in 10+ seconds delay instead of 4 seconds
https://www.youtube.com/watch?v=Njl-uqnmBGA
also riot doesn't have frameskip implemented, your example takes in frameskip.
you can't see more than there is really...
whether you have 120 or 60 fps max, if every animation is 1/4 of a sec and the full animation is 60 frames, both will only see 15 fps on the full animation O.o
BUT if riot had frameskip, and animations are 1/4 of a sec thats 15 fps you skip 45 frames per second, seeing the last frame faster, on both 60 and 120 fps,
but might do normal speed on a 30 fps.
this could drastically improve ones gameplay, it could prevent process cost and
fps drops.
the downside is that, it might reach the last frame faster if you already meet the speed for the full animation without skipping frames, speeding up your game :/
it wouldn't be fair, unless everyone has the same amount of frameskip,
but it wouldn't make sense to implement this, since riot might just as wel lower fps of the animations by default in that case anyways.