Rammas Rework Concept

Rarthorn··5 votes·1,696 views
https://cdn.discordapp.com/attachments/261323497647767552/479145077592031233/unknown.png

Rammus Ive been playing rammas since season 2 and i feel like he needs a major rework in the current meta. His passive feels like more of a gimmick than a strong impacting passive ability. He cant use his Q to engage for team fights because it is now disrupted by a lot of abilities. Rammas's W and E feel like one ability because they have to be used together and dont do much by themselves. His W without his E gives the enemy the chance to catch up to you or run away because it slows you and provides little to no utility other than reflecting a small portion of damage and feels weak against ap champions. His E taunts the enemy but isn't effective without his w or another high damage carry. Half the time his E will go on cool down after pressed without being applied and his E feels lackluster being a point and click taunt. Rammas's R feels more impactful when split pushing to take towers and objectives rather than team fights. Overall Rammas feels like he is locked to jg and split pushing rather than being a team player and participating in teamfights. Being a tank it would be nice to be impactful to team fights and not so easily shutdown.

Suggestions for Ability Changes: Passive: Rammas's reflects damage based on armour and level Q: Rammas's Q would be faster than it currently is only being stopped by hard cc or hitting an enemy, minion, or terrain. It would still knockup but would not do much damage. It would also be hard to steer like a sion ult. W: Ground quakes 3 times slowing champions in the circle E: Channel aoe taunt similar to galio e and gain resistances. Rammas is then slowed when enemies are taunted by 20% per champion R: R quakes ground slowing enemies and grounding enemy champions in a circle around him

I feel rammas should be based around team fights rather than split pushing. His engage and escape is weak. Being a tank he should be more focused on helping the team and protecting allies rather than trading a life for a life. If he had more risk and reward abilities he would not only feel like a tank instead of an assassin but would also feel more fair and impactful on the game.

Feel free to suggest any and all changes.

Rammus

2 Comments

Junglerz Fault2 votes

They won't ever change Rammus now. After his "rework", they feel satisfied they now have another useless jungler. His R damage is laughable, even when fed. And his W SELF slow is laughable as well. Don't even expect to catch someone with a Q that can be interrupted by literally any ability these days. I feel like I need to run away right after I join a team fight, right after one skill rotation. After that im just a sitting duck. Maybe Riot wanted him so useless.

Rarthorn1 votes

looking over this a second time, i would change the W to be like Malphite W but rather than the attacks doing extra damage, it would just slow the targets it hits

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