[{quoted}](name=Ghosł ,realm=NA,application-id=3ErqAdtq,discussion-id=idnKJNxM,comment-id=000100020000,timestamp=2018-07-24T00:57:25.364+0000)
I was using score as example. It should use the class system. S class gets more points loses less. Ect. otherwise what is the point of the class system.
For that riot would need to be able to fix their rating system first (since that is what LP gain and loos would be based upon) and they would need to make changes for it.
The main issue is that high KDA does equal winning a game.
We all know the assassins or Yi's who run to a lane to snack up kills end the game with 14/2 but have 0 damage to turrets, drakes, herald and baron.
Not to mention that people would waste flashes to steal kills.
What would need to be done is that riot needs to have an avarage statistics for all all the stats you can see post-game for each champion and thant evaluate how good someone played by comparing these their game stats with the avarage.