This is exactly why, I'm about to leave Lol for good.
https://www.youtube.com/watch?v=QoqJ-oQ7Wls
To start off, I don't think Lol should shorten their game. I love playing a 30 minute League of Legends game. What I don't like is how hard it is to make a comeback now. Back in season 7, where I was improving, I could fuck a little bit around in Lol with a full damage Quinn top, in a ranked game without causing too much trouble for the team. Now, I can't do that. If I don't play like the pro players, I will lose the game. I hate the fact that I can't go full damage Zoe anymore to blow up a moron or two because I will be too squishy to do so. I have to build a banshee or an hourglass. The thing that hits me the most, the domino effect League now has. If one of my teammates lost to there opponent, everything is lost, I can't save the game. I don't like to hard stump, nor do I like to be the hard stomped. I want the best possible balance between the teams to win, no matter if they are winning or losing. League can be a slow game, but it can't come with the fast game style gameplay, like Battlerite. Make it so that if one teammate strategies well he can solo win the game.
Stop this ridiculous domino effect. It's League of Legends, not Battlerite. League should be a slow paced, but, an extremely fun experience for everyone. Make normal League feel like URF, but slow paced.
Bricky kinda feels the same. https://www.youtube.com/watch?v=m7fXceg5F2I
Make the game fun and competitive.