Let's talk about Karthus.

intra·11/30/2016, 11:29:25 PM·5 votes·823 views

As a recent Karthus main, I feel like he's slowly losing power both as a mage mid and the game overall. I know that he's such a bursty champion right now and he's not really in this meta, but the terminology of ** low mobility mages** has gotten to the point that I feel like Karthus is one of the only champions that falls into this category right now. For example, let's look at some champions that are considered low mobility mages: Annie Brand Malzahar Fiddlesticks Heimerdinger Viktor

If you don't see the trend here, all of these champions have one thing in particular: a small, **hard **crowd control to allow them a chance to escape. Karthus does not have any hard CC and therefore is probably the easiest mage to camp. I have been camped by Vi and Lee Sins (and basically any high mobility ganker like Maokai Sejuani Shaco and so on [assuming that you burnt flash from getting camped]).

Another point to bring up is his only source of crowd control spell-wise: Wall of Pain. This ability has been Karthus's bread and butter ability, alongside with his Q, Lay Waste. The slow, however, has been altered (buff/nerf/bug fixes) numerous times. Look back at when Karthus used to have an 80% slow on his wall. The nerf on June 26th of the year 2009 states, "Slow reduced to 40 / 50 / 60 / 70 / 80% from 80 at all ranks" Going back to the argument I made earlier about how Karthus is extremely easy to gank, not only does this hurt his early game, his slow is only viable late game.

Don't get me wrong; his wall is very useful. Since his wall now has a 50% reduction after 1 second of being slowed and decays over 4 seconds, the wall's use at level 1 seems useless. 50% of 40 is 20, and 20 divided by the 4 seconds is 5% decay every second after the initial 1 second of the 40%. Since Q has a 1 second cooldown and a .5 cast delay, this means that** Karthus can land roughly about 2-3 Qs while the slow is up. ** That seems good on paper, and the 15% magic resist reduction is a really good debuff for such a bursty champion.

But sadly, high mobility is overflowing the meta. This assassin update has given Edge of Night (item 3814) to assassins and Redemption (item 3107) to supports, the only heal item in the game. (excluding potions). Even for late game, Karthus sometimes has struggles getting his damage on people. Not to mention the Rylai's nerf that basically made Karthus seem like a good champion is getting a flat slow rate. Karthus is starting to get countered by items that give people shields or health.

A solution that I propose is that people inside the wall has the grounding effect (i.e Cassiopeia W) I feel like this would make Karthus have a slightly better laning phase and a smoother counterplay against assassins overall.

24 Comments

Mountain Warden11/30/2016, 11:36:24 PM2 votes

Karthus could use a gameplay update. I mean he's all about pressing Q over and over until you get lucky and hit something. And then press R to snipe squishies when they get low on health. That's a bit boring if you ask me so he could use some more fun stuff.

Leo102411/30/2016, 11:43:11 PM1 votes

he needs a rework imo, his W and E aren't reliable and any champion that realistically uses only 2 abilities when one is his ult (not to mention his auto attacks barely do any damage) isn't healthy, he was strong and his ult is unique but he just isn't right

Jorencice11/30/2016, 11:43:33 PM1 votes

The best counterplay ive found with karthus is to simply run exhaust and kill them before they kill you.

People massivly underestimate karthus Q damage.

Friendly Ram12/1/2016, 12:27:33 AM1 votes

I love karthus and he always feels pretty fun to play. yeah a good 50+% of the cast counter him in one way or another but he's an amazing battlemage. I would love a buff especially with edge having a shorter channel time then his ulti.

Karthusexual12/8/2016, 4:50:39 PM1 votes

I like the grounding idea, as it brings up the potential of maxing w second, i think other than a compensation for recent rylais nerfs (the grounding is a possibility) that Karthus's e passive needs to be moved to his W. Or potentially another slow added to his kit like every third isolated q applies a slow or something to add more depth to his kit would be nice.

Maximum Morde12/8/2016, 4:57:10 PM1 votes

I play Defile Karthus, but it just keeps eating nerf after nerf after nerf. I guess they really don't want me playing that :(.