Rune system sucks balls

QUEENxBOUDICCA·12/5/2017, 5:28:57 PM·6 votes·503 views

Seriously. If you want to play ranked you are confined to like 3 champs and that's it. If you have a malz mid. More than likely you win. If you have an MF lulu bot. You win. If you have Malphite top. Guess what. You are right. You pretty mcuh win.

These runes have changed the face of the game where it's no longer multiple champs making the game interesting. It's only a couple of champs that gurantee victory.

Nerf some of these keystones to the ground or start hitting some of these champs. This shit is ridiculous.

4 Comments

Woodakoodashooda12/5/2017, 5:33:03 PM2 votes

The major reason Runes suck is that they remove the possibility of off-builds without Riot outright forcing their hand to do so just so they can maintain the claim that they support off-meta picks and builds.

There is no more going against the grain and making it work.

You're either a meta slave or you're made the bitch pet of the meta slaves.

Nick Da Chip12/5/2017, 6:28:56 PM1 votes

I don't know if they "suck balls" as you put it, though they have seemed to limit the ways champions can be successfully played during the laning phase.

EcchiOtakuTM12/5/2017, 8:16:31 PM1 votes

Only thing I dislike about runes is extremely early game, there are some bugs with certain champs who want a different stat early (Like bard who likes early AD), and dark seal stacks not counted towards adaptive. Only thing old runes did better were quintessences, which no matter how you changed them your quints were viable.

All the other runes were crap that were basically shoe-horned into having and thus new runes are far better than those. Only thing I would changed about new runes is have one empty slot on the secondary rune page, let the first rune page give the stat bonuses (Adaptive stats/AS/HP/elixir buffs) but the second rune page this open slot you can directly put in a quint(this quint has a tad more than 1 of the old, maybe 2 old Quints=this new quint, the inspiration tree would amp this quint into 3 instead of 2 old quints) into this slot. That alone is the only thing I would do to this system to bring back the quint's customization.

Aside from early game bugs and losing quints, the rest of the game is better runes-wise. Just a few things need a tad tweaking that's all. But it's far from being an overall failure.