Idea for a Kled tweak

Lunytic··1 votes·206 views

So I came up with an idea for a tweak for Kled and I wanted to hear what people think of it. What if Kleds "Jousting" move, his small dash, his E had its damage lowered but also applied a temporary armor debuff on enemies hit? Say for example at max level it would give all enemies hit 5% less armor for say 4 seconds with a stacking, not refreshing, effect if hit by the following dash. Of course, I know nothing of the relevant numbers and balancing but that is not my point. What I am suggesting is not meant to be a buff or nerf to Kled. I like Kled where he is right now and I do not want Kled to feel changed to the Kled players. I want this tweak to be balanced in such a way that Kleds damage and gameplay is not changed at all really. I want Kled to keep on kledding the enemy the way he does. What i do want this tweak to do is to give Kleds allies a small buff if they take the opportunity. Correctly balanced this would not change Kled or his damage but his allies could deal a little more damage to whoever Kled's out to kill if they decide to help. This could give Kled a little of the teamplay quality he sorely lacks without changing Kled for the Kled players. Kled would still be doing his thing but his allies could be rewarded for helping him focus a target. The idea for this tweak came from watching the "Reunion" cinematic, where Skaarl can be seen leaving foot( or is it claw?)prints in solid armor and tearing apart a helmet just by running over them. And that is essentially what you do with Kleds E, you run over the enemy. So it even makes sense in lore. And I would like to hear what you think of this, good or bad.

And if I didn't make it clear, I have no clue of actual numbers or balancing so my example is not worth arguing over, but the concept is.

2 Comments

Calabok1 votes

he does not need buffs.

BilboShaagons1 votes

No one can complain he's OP if we leave him in his underrated state no news no nerfs Kled am I right fellas

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