This New Season Update

Falque·11/19/2018, 10:43:58 PM·1 votes·655 views

Gold for killing inters increased - did you die 6+ times in a row? No worries, youre not worth any gold now, who cares. Now you die 6+ times, you give 100 gold instead of 90/72/58/50.

Gold for killing people that are good at the game increased - Youre carrying your team as hard as you can. Youre 7/0 right now while your team of 4 together is 2/17. Enemy kills you and takes 1k gold and more depending on your farm with him. Thats almost just enough for a Dirk alone.

Boneplating - Why is this still in the game? We have Armor and MR back, there is 0 reason for this to still be here.

Farming Nerfs - If youre someone who loses lane early-mid game against a champion like Talon, Yasuo, Zed, Riven, then youd most likely want to afk farm now right? Wrong, because now if youre getting good cs, when the enemy kills you he gets bonus gold for killing you just because you have more cs.

Teleport Nerfs - Imagine, youre tping into a fight. It takes 4 seconds to channel in, your team is fighting. Fight is practically determined in 3 seconds because of damage being too high. If youre losing the team fight, then youre forced to give another kill to the enemy.

This whole preseason is nerfing everything that makes a player skilled. Farming CS = shutdown gold for enemy. Winning lane = 800+ gold for enemy. Poking enemy = enemy has boneplating good luck with that. Inters on your team = give enemy 100 gold now instead of 50. These games are going to be more coin flipped that ever, I can already feel it.

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