Ways to nerf zac from a zac main

EmperorPengu·7/11/2017, 5:41:56 PM·4 votes·325 views

Hello I am a mastery 7 self proclaimed zac main who has a 66% win rate with zac I ranked. I am here to propose some ways to nerf zac without touching his jungle clear or his dmg numbers

First way you can nerf him is by shortening the range on his ult. This would make it so you can't drag people so far away.

Second nerf is increasing the cd on his e at later ranks. This will decrease his stick potential in the late game.

Third nerf is increase cast time on ult. This will give people a chance to escape before you drag them back to your team

Last nerf I thought of was nerfing his q range. His q isn't that hard to hit & it has a lot of power so if the range was nerfed it wouldn't be that bad.

These are just some nerfs that wouldn't affect his clear just his cc potential & power in team fights

7 Comments

BakedLotion7/11/2017, 5:57:15 PM3 votes

Make his Q last a shorter duration after you hit someone with it.

Make his Q escapable. That fucking range is insane. If you hit someone with it, they should be allowed to run away like a Leblanc Chain/Karma W. I don't even know what that circle indicator on the Zac's screen is for. It's not even close to accurate. People run out of the circle all the time but the arm still stays attached.

alfavhunter7/11/2017, 5:48:28 PM1 votes

hers another nerf he could get

make his E CD longer by a good amount but picking up his passive reduces its CD similar to how his W works

this would make him want to incorporate his passive more often even when head for more CC potential

it can even scale with his missing hp

example

E CD increased by 10 seconds at all ranks

E-passive picking up a blob reduces the remaining CD on E by 1.5 seconds plus .25 seconds CDR per 10% of zacs missing hp when he picks up the blob

this encourages the mini game of picking up his blobs (or stepping on them) and gives him more healthy counter play vs him, while still being only a small nerf to his actual clear time due to how many blocks he picks up while clearing a camp (depending on tuning it might actually buff his clear speed if he maintains lower hp for it)

KuroCaliber7/11/2017, 5:49:47 PM1 votes

I'm just glad they nerfed some of that e damage. I was getting real tired of losing half my health to a basic cc ability.

Tin Obliterates7/11/2017, 6:06:33 PM1 votes

The thing his, his Q will never really be balanced. It will either be too good or too weak.

The best option would be to nerf the range on his ult as you said, and just revert his Q to how it was before the rework (or at least make it not usable on minions or something)