Lets make Rammus appropriate and up to date for league's modern meta
I know tank meta isn't fully shaped yet but still.
Rammus needs some help. It can be done in a way that will raise his skill cap while not compromising the famous components of his kit that compose his identity. I want Rammus reworked because he's boring and simplistic, not because of point and click CC. click CC is the only counter to hyper mobility. It's just boring to play when the entirety of his gameplay is hit target with Q, W>E>R then stand there auto attacking. His Q is fun as fuck, going super fast, but I hate how little diversity his kit has. W and E are used in combination like 99% of the time to the point they could be consolidated into one skill. So let's make Rammus' W and E the same skill, this way he will have harder early game power curve from leveling both at once and a room for a new skill that would probably be %hp damage judging by Riot's current tanks. Suggested changes are making his passive ratio 33%, also changes AD into armour as well as armour into AD, mentioned W and E as one skill, Q and Ult scale off total AD but have lowered/appropriate Ratios and some cool new skill for E like: Absorbent Hide Toggling on makes Rammus hold onto projectiles that hit him and carrying them around costs him Health and Mana as they cut deeper into his hide, but he throws them out behind him and in front of him by toggling E off. Number of projectiles caps at, say, 300. These can be autos or whatever. Reverse Kalista. What you think?