Played since S2 - Diamond Kayle Main - Please revert her back
So to start off, i have been playing League since Season 2. It was a lot of fun, but didn't start with ranked until preseason 4.
I played ALOT of league, i loved this game. Managed to climb from Bronze IV to Plat V my first season, and then finally hit Diamond my second season (S5). She was rarely any good with a team comp, but she was really great at 1v1. She could beat ANYONE 1v1, except Jax.
The thing about Kayle was. Even though she might not have been that good in a team composition, most times, she was still viable pick if you wanted to carry the game as a toplaner. When i was tired of being a teamplayer, picking meta, and picking tanks, or other picks to suit my team for a good teamfighting potential etc. Playing tanks, pokes, peels, you name it, when i was tired of that and wanted to trust my own skills, i played Kayle. Even if you play a losing matchup, just gather exp, ask for jungler to shove wave for it to reset, play it safe, don't give enemy lead. You had range to farm when you were on your "Safe" half of the toplane. And when lategame strucks, you just splitpush, give presence, draw other enemy towards you, then your team can take objectives etc. And if no one comes, you take their base, if people come, you can 1v1 or 1v2. Her weakpoints were CC, long range pokes, and champs to nullify AA, with alot of jumps like Jax. That's why in most cases I didn't feel she was a good team-pick, because enemy team would always have some CC. It was better to push sidelanes and play around that. Her ulti cost 0 mana, and when she cast her ulti, she had free auto-attacks to land.
The Issue with the kayle now, is that she is not what she used to be. She has no range before lv 11. Her laning phase is much worse. She was actually pretty strong lv 1-2. Good waveclear, good pushing potential, pushing wave to enemy tower if your jungler is topside and want to take some camps, and then you can back him up. If enemy tries to 1v1 u lv 1, u would in most cases win it as kayle top, even as lv 2, because of your range advantage.
So you could use your lv 1-2 to zone enemy from first waves, or to push it to support your jungler. So melee matchups were easier before, because at that time u had an advantage really early in the game. And after lv 2-3 when enemy gets gap-closers, no problem! U still have the range. And your W animation doesnt cancel your Autoattack, you could just kite them if they jump on you, by speeding yourself up, slowing them, and then hit the at range. And when they go back to wave, you get free harass again! What happens now in that scenario?
You are now melee pre 11. You have to faceplant yourself to get minions. Your clear speed early in the game is HORRIBLE, compared to before. You have 0 presence, literarily 0 before lv 6. After level 6 you get a TINY presence, but it is still nowhere near the presence of a cannon minion _(Am overexaggerating, but she really is horrible) _ When you try to farm, enemy can get free poke on you, and they dont even need to use their gapclosing abilities to do so. Your damage output early game is much worse than before. So technically any toplaner can win against kayle from lv 1-11. Whereas before she won easily lv 1-2 (even lv 3 sometimes), that is out of the question with the new kayle. So with that in mind, enemy just hit you when you try to kill minion, and when you back off from minions, enemy can just use their gapclose then, and get more free harass, because your damage is nonexistent. So ye, now you lose lv1,2,3,4,5,6,7,8,9,10. Good job!
"Winnable, wait till level 16. I get my powerspike." , and that powerspike is still worse than before. Because kayle is an autoattack champion, and now, when she uses her ultimate, guess what. She cant auto attack, and it cost mana. IT is so much more predictable, she is really horrible now. Who cares about the AOE damage? She is not Neeko.
Her 1v1 potential is much worse now, her Q animation is too slow. Her laning potential is much weaker, her early game is much weaker, and tbh, her lategame is much worse now than before. You would say "10% true damage is broken" nah, it is not. Not when she ults, because she cant autoattack for the same duration compared to before, and her ultimate cost mana now.
So TLDR;
- Laning phase is ruined.
- Late game Auto-attack damage output reduced (Because of the animation for ultimate's aoe-damage where she can't attack)
- Her ultimate now cost Mana, it is much more predictable now, you cant "bait" the enemy in the same way as before.
- Her presence is literarily non-existent before lv 11. At lv 11 she becomes "visible" but she is still nowhere a good champion at that point. --> At level 16, she becomes SOMEWHAT useful, but after that shitty laning phase, and 0 map presence it is really not a "good champion". Because Laning phase is really important, and your map presence also is really important, because that might help your team out. It is a team game, and if your champion is literarily a 50kg heavy backpack, it will pull your team down. Your jungler won't get the same pressure around rift scuttles etc. You can't help him out because you know your champ is useless, your enemy knows this, and will punish you by zoning you from wave, by invading your jungler because they know you can't do anything particular, and enemy laner won't get behind in a 1v1 situation, because you won't be able to kill him if you are "equally good" heck, even if you are a diamond player, a silver toplaner would beat your Kayle as she stands now. She is useless.
- Enemy toplaner won't fall behind unless they play REALLY bad, overextended like crazy and gets ganked.
- To people saying "you can use spells to farm" Well. Whats better, have a 2-3 sec cooldown on your old "E" for range to farm that cost minimal mana, or use spells, become empty on mana just to farm, and with that you still have a much worse clearing speed and pushing potential?
I hate this Rework. I had close to 70% winrate on Kayle last season, now i got about a 22% winrate, and that was on a smurf...
Have a nice evening.
