Thresh rework idea

Hufa123·9/26/2015, 8:07:12 AM·1 votes·660 views

Hello I am thinking that Thresh has a very overloaded kit so I have made a rework to try to give him something that is special about him.

Passive: DAMNATION Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Each soul permanently grants 0.75 bonus armor. Champions and large enemies always drop a soul, whereas small minions and monsters only sometimes drop a soul.

Q: Death sentence ACTIVE: After a 0.5-second delay, Thresh throws out his scythe in a line and tethers himself to the first enemy or ally hit, dealing them magic damage and stunning them for 1.5 seconds if they are an enemy. Upon hitting an enemy champion, Death Sentence's cooldown is reduced by 3 seconds. MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 50% AP)

While the tether persists, Thresh cannot attack and periodically tugs on the tether, each time pulling the target a short distance toward himself. After 0.5 seconds, or instantly if he hits a minion or monster, Thresh can reactivate the ability to use Death Leap while the tether holds. If Death sentence hits an ally Thresh dashes to the ally.

W: Dark passage ACTIVE: Thresh throws his lantern to the target location where it remains for up to 6 seconds, revealing its immediate surroundings and shielding the first ally to come near it for up to 4 seconds. SHIELD AMOUNT: 60 / 100 / 140 / 180 / 220 (+ 40% Armor)

If an ally right-clicks the lantern, they pick it up and dash to Thresh's location. If Thresh moves a certain distance away, the lantern automatically returns to him.

E. Flay ACTIVE: Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the direction of the chains, and are slowed afterwards for 1 second. MAGIC DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 50% AP) SLOW: 20 / 25 / 30 / 35 / 40%

R: The box

ACTIVE: After a 0.75-second delay, Thresh summons 5 spectral wallstht block projectiles around him that last up to 5 seconds. Each wall breaks upon contact with an enemy champion, silencing and slowing them by 99% for 2 seconds.

Once a wall is broken, the remaining walls silence and slow for only 1 second.

So I have tried to make him more of a ally-saving type. This is the first time I have thought of a rework in this way, so it might not be perfect. Pls leave feedback.

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