Champion hitboxes

Shoxaju··1 votes·691 views

I've been playing a long ass time and I still can't read some of the skill shot hit boxes. I realize this is a common issue, but I don't think the issue is with the skillshots themselves. I think they are functioning as intended, but I think the champions themselves need better defined boxes. I've found myself dodging certain skills with (for example) Fiora while doing the same movements with (for example) Darius doesn't dodge the skill. Sometimes I can even make the same dodge as Cho with 6 stacks.

I think we need some kind of option to turn on a circle underneath the champions that shows their personal hit box. It could be barely visible, but I feel like the ability to dodge skill shots would be improved if we could see where our model actually is. It would also help with determining auto attack range, but that's a side note. Plus if we can see the enemy boxes then we can fix our own aiming problems.

Personally I know I'd be less inclined to get mad at being hooked if I saw that Blitz's arm actually touched my hit box circle instead of the air next to my model (which is still inside the champion model, but much harder to read). I'd also get less mad when I use a cone (like Darius' E or Ashe's W) and miss because I didn't hit the right particle of air attached to the target. I know it's kind of picky, but I want to be able to use the maximum reach of my skills more reliably than guesswork.

Thoughts?

TL;DR - Champs need visible hit boxes, not skill shots. If we can't see the entire target we're aiming at (or trying to protect) then what's the point of having skill shots?

2 Comments

PhD Gaming1 votes

I honestly haven't had many issues with hit boxes, apart from a few things like lux ult. I also think that having visible hit boxes, for anything, is both unappealing and a terrible idea to have in "real" games. However, I think they could implement it in bot games or something, like they have the tower ranges projected, so you can actually have somewhere to look and practice taking advantage of the hit box sizes.

Shoxaju1 votes

I could see that being an option. It would certainly make customs/bot games more appealing. I don't see why it would be an unappealing or terrible idea though. It could very easily be next to transparent and able to be turned off (or needed to be turned on in the first place). All it would do, in my opinion, is make the game more consistent. I also think it would make some bugs easier to spot. Plus we already get an approximation of their hit box when someone has a buff or aura.

The more I think about it, the more I realize it's not just skill shots that make me want to see champion hit boxes.

I run into things like Aurelion Sol's Passive hitting the air next to me and dealing damage even though I thought I avoided it. Also Champs like Zac and Cho change size very often and it becomes harder to predict what is a valid hit on them the more they change size. Braum's shield ability is another thing, if I'm blocking someone's ability and they're coming from the side, I want to know just how much of my adc is exposed so I know where to block.

The way I look at it, the more information given to me as a player, the more I am able to make proper decisions. Still, I would be interested in hearing your reasons for what makes it a terrible or unappealing idea. I can see maybe making the game a little more cluttered, but that isn't a deal breaker for me.

To be clear though, none of this is an excuse for losing or passing off blame for mistakes or misplays. I just want a little bit more consistency. I would never say that I only lose because I can't see the outermost 5%-6% of where I'm aiming. Sure sometimes a clearer hitbox would have changed a play or two, but that's it.

More from Gameplay