Ashe and crit damage question
Just wanted to ask if increased crit damage from IE and runes are additive or multiplicative with her new passive.
Just wanted to ask if increased crit damage from IE and runes are additive or multiplicative with her new passive.
Everything I've read points to it being multiplicative, though I have not tested it personally.
As someone who looked at how the damage is calculated.
Her overall DPS essentially is calculated the exact same as before, with an extra 10% damage.
Crit damage is always multiplicative on the crit damage part, That is no difference for Ashe.
Most champ get random(CritChance) x 100 % AD x CritDamage.
Ashe gets CritChance x 100% AD x Critdamage.
CritDamage btw always starts at 100%. So IE gives you 150% CritDamage.
That means that crit damage is additive. It would be multiplicatie if it were (Crit chance) x 1.0AD x (Crit damage from source 1 (eg IE)) x (Crit damage from source 2(eg runes)) x ...
Additive with itself but not with the damage.
I said that because I have seen to many posts "omg Ashe Broken" followed by "omg Ashe passive doesnt work" because 20% Crit Chance + 50% Crit Damage = 70% Bonus Damage ... Nope.
Can't you just ask a simple question? Math is hard!
I believe the bonus damage was 10 + (crit chance) + (1 * bonus critical damage) %AD. So an Infinity edge with 20% crit chance and 50% crit damage would provide, 10+ 20+ 50 = 80%AD bonus Damage on hit.
at 100% Crit with IE Ash would have 10 + 100 + 50 = 160% AD on hit, and that's the max you can get on a Ashe without using Crit damage runes.
Keep in mind that Ashe has to have her slow on her opponent to crit. She lost most of her poke in favor of a good damage amp.
Well, as far as I know right now crit work as following for all champs other then as as, if they crit it AD x (2.0+crit damage [in this case IE would be a .5]). Now with ashe, her new passive stay that all her autos should always crit, and crit chance increase her damage. So, every attack is ADx(1.1+crit chance). Now I'm wondering if, when you add IE in there or some other form of crit damage, is it AD x (1.1+crit chance + crit damage) or AD x (1.1 + crit chance) x crit damage.
buy them and gather your free elo before ash get played in lcs and get perm band in solo q, she should be op in low elo
Alright, I'm going to post again because people seem really confused on how this damage is computed, I'm going to do four examples on how the math pans out. (I'm going to use 100 base attack damage in all examples for simplicity)
I'm going to start with the formula: damage = 1.0AD x (.1 + (crit chance) x (1 + IE crit damage) X (1 + Rune crit damage)) This may seem a little off because for some reason, currently, Ashe's rune and IE crit damage multiply instead of add together as they do on other champs.
example 1: IE only 100 x (1.1 + (.2) x (1 + .5) x (1 +.0)) = 140 damage crit.
example 2: 100% crit chance IE 100 x (1.1 + (1) x (1 + .5) x (1 +.0)) = 260 damage crit.
example 3: IE with 40% crit damage runes 100 x (1.1 + (.2) x (1 + .5) x (1 +.4)) = 152 damage crit.
example 4: IE, crit damage runes, 100% crit 100 x (1.1 + (1) x (1 + .5) x (1 +.4)) = 320 damage crit.