Diana needs some buffs Riot.
I'm sure many Diana mains share the same feelings..
Right now Diana stays around 45% winrate, with a very low pick rate of 1,40%. This means that the people who play her are mostly her one tricks, and they still do pretty bad.
Top of my head list of things that put her down recently: -Ignite buff (she mostly use tp to split push) -Teleport nerf -Electrocute nerf -Sudden impact nerf -Higher value on scuttle crab (she isnt very strong pre 6 and doesn't really want to skirmish in most situations) -Early game junglers are meta because they can fight for crab. (low level ganks are rough for Diana) -High amount of damage in the game with the new rune system makes the games end quicker, wich doesn't let diana scale. -High amount of damage in the game witch punish Diana really hard when she tries to get close to her target.
My suggestions to buff Diana without making her a freelo champ:
Add base damage to her passive (scaling with levels). or Increase the base damage of her ult (Either scaling with levels or simply to her lvl 1 ult)
Everyone, what do you guys think?