Diana needs some buffs Riot.

ImFOXYuSEE·8/19/2018, 7:58:33 PM·3 votes·1,909 views
s8 Middle Diana build guides, counters, guide, pro builds, masteries, stats - Champions - League of Legends - League of Legends

I'm sure many Diana mains share the same feelings..

Right now Diana stays around 45% winrate, with a very low pick rate of 1,40%. This means that the people who play her are mostly her one tricks, and they still do pretty bad.

Top of my head list of things that put her down recently: -Ignite buff (she mostly use tp to split push) -Teleport nerf -Electrocute nerf -Sudden impact nerf -Higher value on scuttle crab (she isnt very strong pre 6 and doesn't really want to skirmish in most situations) -Early game junglers are meta because they can fight for crab. (low level ganks are rough for Diana) -High amount of damage in the game with the new rune system makes the games end quicker, wich doesn't let diana scale. -High amount of damage in the game witch punish Diana really hard when she tries to get close to her target.

My suggestions to buff Diana without making her a freelo champ:

Add base damage to her passive (scaling with levels). or Increase the base damage of her ult (Either scaling with levels or simply to her lvl 1 ult)

Everyone, what do you guys think?

8 Comments

ImFOXYuSEE8/19/2018, 9:11:03 PM2 votes

I think we all have an idea of what would help Diana get by a little better these days. Popular opinion doesn't seem to be that she's in a good spot right now.

Moon Mom8/19/2018, 9:02:06 PM2 votes

Diana doesn't need more damage in her kit. She's too linear to frontline more burst damage. I think more durability or giving her more options in her kit are the better ways to solve her problems. The second one would involve a rework, though. I say this as a Diana OTP with over 2M mastery and thousands of games played.

DW Diana8/19/2018, 10:28:31 PM1 votes

Diana does NOT need buffs. What she NEEDS is items. If they made her AD then she'd be fine.

Darth Rodan8/19/2018, 11:17:53 PM1 votes

A champ that can one-shot pretty much anyone without any risk to herself. I'm going to tell your kindergarten teacher that you're skipping class again.

chipndip18/19/2018, 11:37:21 PM1 votes

Diana isn't a scaling champion. Shorter games are BETTER for Diana, not worse. That said, no, leave Diana until they rework Diana.

Thunderneedle8/19/2018, 8:33:02 PM1 votes

Higher passive scaling so she actually has use of her first 2 autos. Everything else doesn't wait for a 3 hit passive.

splitatom12/14/2018, 9:31:06 AM1 votes

As a Diana main since season 2, I don't want see a full blown rework. I'd rather see her get minor adjustments. Below are a few tweaks that would make her viable in the current meta:

  • Lower Mana costs on Q,W,E
  • increase base attack speed
  • Tenacity with her shield (W) or reduced damage taken
  • Spell Vamp (heal) on her W or Q
  • Change her ult (R) from a dash to a blink
  • increased base damage (rather see the adjustments than band-aid damage buff)

Right now she has 0 outplay in a meta where EVERY champ has outplay with abilities like wall hops, dashes, blinks, stuns, MAGIC shields, invisibility, clones etc...

Diana is too straight forward ALL IN which is cool, but in a meta where other champions are better at all inning she dives and dies and no one on your team will want to follow you up.

You can't even jungle her anymore due to slow pre 6 and she can't skirmish with all the high damage junglers. And you go out of Mana and you're useless after 1 and a half of your combo.

(P.S I would love a space/Galaxy/silver surfer type themed skin for her)

Thanks for reading, Atom

Takahashi938/19/2018, 9:33:24 PM1 votes

Shen has it wayy worse