New Immobile Bruiser Item

ImTheJuggernauty·11/11/2019, 4:16:15 PM·9 votes·7,310 views

Hi All,

I've got an idea for a new bruiser/tank item that would be more or less exclusive to juggernauts, tanks, and other beefier, less mobile bruisers. It goes in the same vein of ideas that Moody P recently mentioned in one of his posts of giving more items with special effects/actives. The idea here is that, as the game is filled with more and more CC, mobility, and generally overloaded kits from new champs and reworks, older champs that or more properly built around strengths and weaknesses will suffer until updated.

Ok so here it is:

Item Name: Champion's/Gladiators Pauldron (generic name)

Physical Description: A single large bulky shoulder pad made of steel or stone, with either a very blunt, thick center, or a spike.

Stats: -30 armor -250 hp -15 AD

Unique Passive - Strong Side: Reduces enemy damage coming from either front right, or front left quadrant direction by 5% (+10 damage for every 40 bonus armor or 25 bonus magic resist). The purchaser must choose the pauldron as either front right or front left upon purchase and stick with the decision throughout the game.

Unique Active - Shoulder Smash: (60 second CD) The user can dash for 300 units in a direction. If the user makes contact with enemy champion, monster, or minion, the dash deals 50 (+.25 bonus armor, + .1 bonus AD, +.015 bonus HP) damage to that target, grounding the target for .25 seconds, plus causes a small aoe 25% slow (200 unit diameter) for 1 second. However, this active comes with an HP requirement. Champs that don't meeting hp threshholds throughout the game aren't "strong" enough to make this dash. Aka, most mages, dps bruisers, adcs, assassins, etc, aren't going to have enough hp to use it. An example would be something like "user must have 150 (+50) bonus hp/lever in order to use active (1,050 bonus hp at lvl 18), and this bonus hp does not include the bonus HP on this item. This way, in order for someone like yasuo, irelia, jax, yi, etc to try and get the extra dash and cc in their kit, they'd actually have to sacrifice a significant amount of damage to build enough hp through items or runes. Yi couldn't just build frozen mallet and be good to go.

The idea here is that while it offers base stats, the active and passive are what would really make this item valuable. The armor, hp, and AD are all subpar compared to any specialist defensive or specialist item, and even the damage reduction alone, while valuable, wouldn't be enough to make this a great item, therefore, for juggernauts and tanks to buy this item, they'd take a reduction in bonus stats efficiency, but gain a nice active tool to balance it out. The dash isn't even that far, nor is the damage or slow duration very potent or long.

What it would do is smooth out some weaknesses for some champs, while also smoothing out their strengths by offering less base survivability and resistances. And it's sort of like a mage's protobelt, but instead for tanks and juggernauts.

Obviously, this is more of a concept introduction, I don't have an opinion on actual stats or item pricing.

58 Comments

EbonyBladeJ8811/11/2019, 6:48:04 PM5 votes

I'm still sore about Atma's Reckoning getting axed before we had a chance to try it in SR. Instead it gets shoehorned into Nexus Blitz, and IT got the axe too! Then SOS got turned into the abomination it is now, so I'm GLAD that one's going away.

Anyways...

At first glance, it looks like an AD version of item 3152 , with the change of a conditional damage reduction effect, and a pretty reasonable requirement to use the active effect to help deter undesirables from building it.

I guess the main deal is would the effect stack with item 3742 's On-Hit slow when at max "Momentum" stacks, or other things such as item 3022 , or even Glacial Augment? I mean, say you're Garen and you have a Dead Man's and this, and for some silly reason, you have Glacial Augment as your Keystone. You Q your target at max Dead Man's stacks applying that slow, adding Glacial Augment at the same. Then after it wears off you use this and slow the opponent again, thus practically ensuring they can't get away. Add in item 3022 and they're doomed the moment you lay eyes on them.

Some might cry overpowered because this would, yes, Undo (partially) the "Immobile" weakness in certain situations, as well as remove the "Low CC amounts" Juggers are supposed to have.

I myself would consider this pretty reasonable, except that like Xavanic said above, you might need to tweak that HP requirement a bit more, since some like Yasuo or Irelia might be building enough HP to meet that requirement currently, and I'll be honest; I'd rather not reward champs like them ANY MORE mobility than they already have.

IMelchorI11/11/2019, 7:19:34 PM4 votes

better idea:

  • grounded does not effect summoner spells anymore

  • make juggernaut items that permanently self ground the champion

Xavanic11/11/2019, 5:34:28 PM3 votes

i mean, yas ain't sacrificing anything, his current built path i see most often is item 3087 item 3031 item 3022 and item 3053 that right there puts him in the hp threshold, the irelia builds item 3748 item 3053 item 3078 so shes gonna be in the threshold aswell the best way to prevent an this item from being abused by squishy mobile champs is to include something like this in the passive "upon purchasing this item, the user may not cast a skill including a dash/blink/jump more then once every 8 seconds" honestly riot needs to start including double edged effects on more powerful items to prevent them from being abused by the wrong champs

WoonStruck11/11/2019, 7:46:06 PM2 votes

I can't wait to build it on Vladimir mid-game.


On that note, probably make it share a cooldown with the hextech items, most notably item 3152.

Maybe make it Hextech themed? Melee only?

VampiricLlama11/11/2019, 10:43:32 PM2 votes

Why does the item have negative stats?

The thigh guy11/11/2019, 5:52:24 PM2 votes

So you want to remove the ONLY weakness juggernauts have in being “immobile”?

meowwow711/11/2019, 7:40:52 PM2 votes

tbh this sounds good but broken on some tanks like the passive on Braum and the active on Alistar

Romans VI XXIII11/11/2019, 7:54:13 PM1 votes

I dislike the idea of an active that gives a dash. As it removes the inherent weakness of alot of champions that are designed and balanced around not having a dash. On top of the obvious, that champs with dashes will easily abuse this item giving them more mobility.

For example. Garen , Udyr , Singed . Would all be instant OP with a dash.

And champs like Jax Irelia Kled Renekton . Whom all build beefy items any way would abuse it even further.