I suck at the game, yet everything I'm told to do doesn't add up.
Okay...I've been playing this game for 6 years now...you would think I'd be pretty good. Couldn't be more wrong. I used to not keep up with patch notes, and never knew who was good and who wasn't. This last year I've been paying a lot more attention, and reading the patch notes. My friends are all better than me at this game, so I often defer to their judgments about the status quo. Patch notes say "[champ A] gets damage increase and ult CD is reduced by 10 seconds" = Friends and most of community I encounter say Champ A got nerfed. Patch notes say "Champs A, C, and D got damage nerfs, Champ B got base MR buff." = Champs A, C and D get picked more often than before and champ B gets picked less often than before. That makes no sense, yet somehow it happens every time without fail.
I can't farm. I've been trying to play AD and Mid more, because I can't win solo Q as support. I know what last hitting is, but there's so much complexity micro-managing each wave, and as soon as one minion dies, all chance of patterns are lost. "The first minion to die in the first wave takes 10% health every second from my minions; I need it to be at 20% before my autos can kill it, so it goes 50%, 40%, 30%, and then all of a sudden it just decides to take so much more damage and just dies." No pattern to it, and nothing I can do. It makes no sense and is impossible to manage.
My late game is alright, but I get completely destroyed in laning phase. I somehow can copy someone's build, runes, and masteries VERBATIM and do HALF the damage they do, and I don't understand how. I get destroyed by lane bullies and passive players equally. Every time I lose a game early on it's because the enemy lane has more movement speed than myself and I can't get away (And playing ezreal doesn't change this), yet everyone I talk to (Who are all better than me, some immensely so) all tell me that getting a lot of movement speed early on is a horrible idea, yet it wins without fail. Other times I'll be taking damage from an Ashe with regular runes and a zeal(Nothing else), and she still out-damages the Varus with a BF sword and a 'W' passive. It doesn't make sense. I always feel like I do less damage and they do more damage despite me having better stats. I was told by all of my friends for YEARS ago that you have to last hit minions so the enemy pushes and then get jungle ganks. Surprise surprise, no f*cking jungler to speak of, and I get harassed too much under tower to stop them. I have half their farm 12 minutes in and can't do anything about it. Aggressive lanes are just the thing right now, yet the other team ALWAYS has a more competent jungler, but if I don't stay and push to their tower, somehow I lose so much farm and immediately get behind. My mechanics are solid, but I somehow always get beat by everyone around me, despite everything on the stat/item level being in my favor.
I'll try to freeze the waves in the middle of the lane, but still get destroyed early on because they just do more damage, and then the lane is pushed anyways (ie Viktor getting harassed by a Brand). I'll find myself in matchups where my champs inherently have higher stats and in demo videos they win by default (ie I have a very good early game champ and they have a very bad early game champ), yet when I try to be the bully, they can somehow win the 1v1 despite less farm and taking more poke damage. For some reason my damage to them doesn't add up, and I'm constantly lost as to how anyone can win with the champs I play, because even if I'm in a game that is a straight comp-copy of a pro game, and I follow the build of the pro, somehow I lose to the ashe with nothing more than a zeal.
The next nuisance are builds. As stated earlier, I defer to my friends judgments because they are more in tune with community understanding of nerfs/buffs, and they are just better at the game than me. I'll be playing an AD champ against a team of Morgana, Leblanc, Braum, Rumble, and...let's say Corki. That's A LOT of AP to be afraid of, yet apparently neither Maw of Malmortius or Mercurial Scepter, the only two items in game to offer both AD and Magic Resist, are horrible ideas, even considering the extra effects they have. I'll be playing Zac against a team with a lot of AP, and be told to build Randuin's Omen before Spirit Visage. I'll be supporting against a mostly AD team, and told I need to get Locket of the Iron Solari over Frozen Heart. I'll be playing Maokai and be told I should take Rylai's Crystal Scepter when basically all of Maokai's abiliities have CC, on top of building Iceborn Gauntlet half the time, making Rylai's a complete waste of a passive on Maokai (And don't say stats, because I already have a RoA), yet apparently Rylai's is the best thing ever to build on him. It doesn't make sense to me, yet everyone in the community agrees with them, and I don't know whether to trust logic or the tried-and-tested decisions.
For whatever reason, everything I know about in the game just doesn't add up. When I play a champ with higher AD and Armor, even if it's literally just back and forth auto attacks, I almost always lose, yet when they copy my champ/runes/masteries/item build and I copy theirs, I'm still on the losing end.
I'm the guy that could somehow lose a Garen lane against a support Nami, yet my mechanics are pretty good.
I've got to be missing something. Perhaps something that was always implied, but I never heard it so it never occurred to me. Some hidden stat that I never knew about, etc...