Kled's Early Game
Kleds starting combined HP is 820 and i honestly think that's just too high. I mean Shen, you know one of the tankiest people in the game, only started with 620 HP. Just a thought
Kleds starting combined HP is 820 and i honestly think that's just too high. I mean Shen, you know one of the tankiest people in the game, only started with 620 HP. Just a thought
And if you make Skaarl run away, he loses movement speed, over half of his kit, and has to either back or fight the shit out of you to make Skaarl come back.
The duo might have a greater combined hp total than the roster at base level, but there's an hp threshold that makes Kled outright worse then the rest of the roster.
but the HP isnt the only problem its also all the invincibility frames he gets while getting on/off scaarl
That also leave him unable to do anything for that time and interupted his curen orders. getting **forced **into a zhonyas is not directly a great thing, especiall if your are about constant attacks rather than fire and forget. Else Bard's ult would hardly be good if used on opponents.
agreed ^ but still there is no counterplay to that many invincibility frames
Scaarl carries most of his health, they intentionally make kleds hp lower than skarls.
But you can theoretically see their hp as one. The difference is, when skaarlHP=0 the champion gets a new movement set and a speed debuff. It still is a lot of hp.
^ this
You mean loses 75% of his kit. And Kled's health is capped at a low number.
Buuuut he gets the disengage. And it may be capped, but as said, 30 seconds later he gets back 40% of his health.
Did you see Kled move speed when not mounted? That's part of it. As soon as Kled loses his mount he will lose that duel almost immediately if yall are still equal. Don't give him a chance to recover, punish him right then with the fact that he can't run from you because he is just too slow at that point.
I know the sucker's movement speed. That's not the problem. It's the pistol bro :D That's the "Disengage" I'm talking about. Btw, shen's dash should be buffed.
When you consider that's pretty much his only ability dismounted and it's not like it's on a real short cooldown as far gaining charges, you can pressure him then. Sure maybe you won't kill but you can keep him from Farming which is arguably just as valuable. Kled doesn't want to get frozen out more than probably any champ but when he's mounted he has so few ways to break the freeze and he if he does try to do that, then he has no escape. He can't really go farm jungle as his move speed is so slow and that doesn't grant courage. His options are either wait for the wave to crash the tower or to base and give up some tower damage.
I played shen into kled just recently. Actually, what's frustrating isn't the health. It's that, the second you kill his mount, he becomes friggin invincible for endless, and then just has to shoot you to get the fck out of dodge. Idk, the idea and the synergy is good, but it's too good. You end up not being able to punish keld for mistakes because he has a perfect warning and disengage for when sht goes downhill :D At lvl 3, my dash almost came up after skaarl came back. Well, 3 seconds before, but still. It's frustrating to watch your enemy get back 40% of his health by doing nothing but farming for half a minute. In earlygame.
OMG THE INVINCIBILITY FRAMES, okay so i also recently played shen against kled and he was literally like 1/6 th HP and i was like at 3/4 ths and his invincibility frames screwed me over and my shield ran out during those frames and i lost the fight simply bc of that
Skaarl came back in the middle of a fight and seriously turned the sht out of that fight... Yeah. I think the makers kind of intended that stuff, but less invincibility and more fighting. That's all I can say.
Or you just wait for him to shoot you and then dash and taunt him? And you shouldn't just be letting him farm doing nothing when he's that weak in that state.