Just some Ideas for a vayne rework.

Zefernaire·11/29/2016, 11:39:15 PM·2 votes·597 views

I don't feel it necessary nor fitting for vayne to have a rework in her current state. Rather, I thought it would be good fun to give her one after thinking about possible ways in which vayne, our vayne could have been different.

A champion that hunts the monstrous and magical, sometimes both.

Vayne rework

Base ad (55.9 – 84.1) ---> (57.5 – 98.4) (using sivir's base ad as a benchmark for better last hitting with the changes to silver bolts)

passive Night Hunter

You gain 1% of your ad when attacking an enemy champion for every (350-200) points of health they have more than you

q Tumble cooldown: 6-4s (6/5.5/5/4.5/4)s

Tumble grants a fading camouflage effect over 2.5 seconds from full camouflage to normal vision and empowers your next auto attack with vigilance, quadrupling your passive effect on the target. While Vayne is camouflaged/Invisible roots, stuns and slows have (75/70/65/60/55)% of their normal effect.

(purges black magics, kind of like summoner 1 )

w Silver Bolts

Silver bolts now causes Vayne to deal 2.5 % of an enemy's max health as physical damage and an additional 2.5% of an enemy champion's max health as physical damage for every (500/425/350/225/150) hp they have more than Vayne on Vayne's first 2 auto attacks on a target, after which Vayne gains up to (0-40)-(0-80)% bonus movespeed (bonus movespeed scaling is based on skill level) when moving toward that target depending on how low they are. The final stack of silver bolts may only be procced with a vigilance empowered auto attack and deals 1% of an enemy's max health as true damage (capped at 200 vs minions and monsters) for every (450/425/400/372/350) hp they have more than Vayne in addition to its normal effect.

e Condemn cooldown: 20-14s (20/18.5/17/15.5/14)s damage: 45/60/75/90/105 phys (+65% bonus ad)

Condemn is now a skillshot and has a limited aoe, it may pierce up to 3 champions as the projectile travels to its target location knocking each champion hit back a short distance and blinding (think the current silverbolts procc effect explosion) each champion caught in a small aoe (circle) at the end of its travel for 2.5 s. If condemn were to knock any target into terrain, all of those knocked back that remain within the aoe are stunned for 1.5 s .

The cc duration discrepancy allows Vayne players to decide what they want from condemn, as the blind is much longer, but also only useful against auto attack based champions.

The skillshot indicator is quite like a -------I---o in shape (the cutoff indicates the knockback distance and explosion, kind of like a flashbang).

r Final Hour cooldown: 120-80s (120/100/80)s

Vayne no longer gains bonus ad, passive stealth when tumbling or movespeed (original passive) during her ultimate. Final hour now empowers all of Vayne's auto attacks with vigilance and on landing an auto attack on a champion afflicted with 2 stacks of silver bolts Vayne instead gains invisibility on her next tumble, reducing its cooldown to 2 seconds (this cooldown is affected by cooldown reduction) as well as mitigating of all magic dealt to Vayne by (5/10/15)% while Vayne is Invisible.

(I don't use the forums much and the original post had to be moved from creations. Sorry!)

                                                                                    **[EDIT]**

I agree with the q cool down being kind of bonkers, the numbers themselves are more of a placeholder, of course actual play testing would account for most if not all of the fine tuning. I appologize for not making it clear, and dont know why I didn't just say "tenacity" for her new q. The effect is similar to summoner 1 only in the fact that it reduces the effect of incoming cc for a duration after the active effect. The main purpose of giving her so many numbers was actually so that she could be balanced better. For instance, changing her camouflage time from gradual to near instant decay and for how long she would be cc resistant. I do really appreciate all the constructive criticism, it gives me ever more hope that this community can thrive in a positive fashion. Thus, I give my thanks to the few of you that have given your feedback. I'll try and do better, maybe update this when I'm struck with another idea, or even move on from this. [slayer-pantheon-rainbows]

5 Comments

Connoriam11/29/2016, 11:50:17 PM3 votes

I haven't finished reading, but the first idea you have for her Q - Tumble seems very overpowered and would need to be rethought in my opinion, at max rank a 4 second cooldown (not accounting for cooldown reduction) "dash" that gives camouflage that fades, and cleanses CC is a little bit too strong to also empower her next attack.

Raengoku11/30/2016, 12:30:27 AM3 votes

I like the ideas you have, pertaining to the lore aspect, but the way that they were executed seems a little too strong. The new W seems neat and less oppressive, but then again, if it can now be applied to multiple targets then item 3085 would be assbackwards on her. It was a good attempt though! Keep up the great ideas!

[slayer-pantheon-thumbs]

Neko Caitlyn11/29/2016, 11:43:57 PM1 votes

1 - Didnt read 2 - She doesnt need a rework 3 - Downvoted 4 - Youre bad

Mecha MaIphite11/29/2016, 11:55:44 PM1 votes

So in other words, make her needlessly complicated, give her CC she doesn't need, and make her harder to balance overall.

Nyxvyn12/1/2016, 8:05:57 PM1 votes

Rework :

passiv Buff : Vayne gains [ 40 ] (increased from 30) bonus movement speed when moving towards a nearby visible enemy champion. ( FINAL HOUR: Night Hunter's bonus movement speed : 120 )

Vayne Q Nerf : [cost 40mana] (increased from 30) [COOLDOWN: 8 / 7 / 6 / 5 / 4] increased from [6 / 5 / 4 / 3 / 2] [BONUS PHYSICAL DAMAGE: 2 / 3 / 4 / 5 / 6% of the target's CURRENT health (bonus on-hit physical damage)]

Vayne W Buff : [ TRUE DAMAGE: 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health & The third stack grant Vayne 10% bonus MOVEMENT speed for 2 seconds] true damage increased from [ 6 / 7.5 / 9 / 10.5 / 12 ]

Vayne E Buff : [COOLDOWN: 17 / 15 / 13 / 11 / 9 ] decreased from [ 20 / 18 / 16 / 14 / 12 ] - damage not modified - mana decreased to [ 85 ] from 90 ( maybe : queue up a basic attack after Condemn [ nerfed from V3.14 ] )

Vayne R Nerf : [BONUS AD: 20 / 40 / 60AD] decreased from [ 30 / 50 / 70AD]

Good idea << Condemn is now a skillshot and has a limited aoe, it may pierce up to 3 champions >> but condemn-flash is a really nice mechanic.