Another Kalista Topic (Bear with me)

Andreis··1 votes·583 views

I went searching through the board a bit for topics of conversation on Kalista because, well, she is the newest in a long line of champions that need tweaking. I am not here to discuss that particular topic, however.

Instead, I wanted to have an open discussion about Kalista, her kit and ways she could be improved.

Personally, I only find her Passive to be truly frustrating.

Passive: Martial Poise What I like: I like the look and feel of Martial poise as a high skill and high reward passive that enables Kalista to flit about the battlefield, its neat.

What I don't like: It feels impossible to hit her with skill shots if she is actively engaged in combat with you, mostly because her moves are unpredictable as an easy to use part of her kit. Beyond this, her kiting potential seems almost limitless, even if you flash because every movement away from the assailant is 25% further than she can dash in other direction.

What I think might help: Reduce Kalista's base movement speed or the % increase at which she can escape, reducing her kiting potential slightly. Another option might be to make her passive skill based, in which one must use conventional orb walking to achieve the dash effectively, having only a fraction of a second to make the move after the attack animation.

A note for Soulbound, too. I have been hearing a lot of complaints about it not being optional?

I know that a lot of people have issues with other parts of her kit as well and I am curious what everyone thinks would be the best route for her.

1 Comments

1Rival1 votes

The problem you highlighted here is that kalista's passive allows her to quickly reposition herself to the point where she is unpredictable, and kiting potential is too strong.

she is indeed a high-skill high reward champ. It is true she can pull kite for a very long time, and make enemies waste skill shots that would otherwise surely hit.

However, Kalista functions well in a 1 vs 1 scenario due to her kit, but becomes severely vulnerable if targeted by a single CC. Her ONLY escape is using her Martial poise, unlike many other ADC's that have a dash. Which means she is required to auto attack in order to jump.

The only way to kill her, and as it should, is to have a team with you. If she wastes her attacks kiting a tank, that is wasted damage that could have otherwise be used on high-priority targets. A kiting Kalista can easily turn a fight into a 4 vs 5 if she is too concerned for her own safety.

Nerfing her base movement speed would probably not be a solution I would agree with. Her base movement speed is low enough already, which Riot purposely intended on it to be, as they put her agility into her hops. Any lower, and she would be unable to traverse the map at a reasonable speed.

Also you mentioned on her passive to only have an input of a fraction of a second. I don't quite understand this thought, as her passive already DOES take a fraction of a second in order to input the command to hop. Once you get to around 1.3 attack speed with her, which is roughly 0.75 seconds per attack, your hop command becomes a lot harder to use. With every attack you do, you have less than 3/4ths of a second to input a hop command. Keep in mind her auto attack animation increases as more attack speed is built on her.

And if you're a decent player, you're going to be issuing another attack command before those 0.75 seconds are up, so that your attack speed is used to its max potential. Therefore, lets say you have a time frame of 0.75 seconds between attacks.

0.0 seconds (First attack started)

0.0 - 0.25 seconds (to input a hop command)

0.25 - 0.45 seconds (time it takes to hop)

0.45 - 0.75 seconds (to input 2nd attack command)

0.75 seconds (start of 2nd attack)

I think this is already high-skilled as it already is, not sure how much more you want it to be.

Just my 2 cents.

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